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> The C&C Community's Campaign for a Kane's Wrath Mod SDK
Saracen
post Tuesday 22nd July 2008 6:05 PM
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Long serving community modding Guru Banshee, has started a campaign to call for the release of a MOD SDK for Kane's Wrath. This isn't just a small call for a few modding tools. In fact it's a rather head strong drive to keep support and the shelf life of Kane's Wrath alive. Here's what Banshee has to say:

QUOTE
Hello everyone! Today, Project Perfect Mod a big group of C&C websites are starting a public campaign to make the Kane's Wrath mod SDK become a reality. That campaign depends on you and on your support.

Instead of having a massive amount of fans moaning that corrupters are healing vehicles too fast or zocom orcas should be nerfed, or whatever... we want fans to be given the opportunity to balance or modify the game on their own. The mod SDK is a must have set of tools to make Kane's Wrath become more interesting and attractive, specially after October. While EA representatives says that the game will receive some future patches, it will certainly not be patched for a long time, likewise all older Command & Conquer games.

And we need your support. Please, post in THIS TOPIC at EA forums, showing that you support the idea. The higher the amount of people who supports it, the higher the mod SDK's priority increases on EALA headquarters. In short, your support is crucial.

For all the details on this campaign head here to read about the campaign. If you agree strongly with the campaign, then show your support by replying and expressing your own concerns. By doing so, this campaign will hopefully allow modders and even casual gamers to take experience of limitless replayability of the game.


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TheBlackOut
post Tuesday 22nd July 2008 6:11 PM
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What I wonder is though... now that we (well now that most of know... tongue.gif) know that KW was outsourced... can EA even really make a Mod SDK out of someone else's work? I am not much into the subject of game design but I suspect that they must have to know what code affect what parts, etc, right?


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recover
post Tuesday 22nd July 2008 7:12 PM
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Well... EA made the code in the first place so I guess they can find their way around...
I wonder if BreakAway Games are done with KW or if they are the ones who are supposed to make the patches...


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Banshee
post Tuesday 22nd July 2008 7:33 PM
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Thanks for the newspost, Saracen smile.gif. I appreciate the support.

Actualy, I've noticed an awful grammar mistake in my original post at PPM.

QUOTE
Today, Project Perfect Mod and a big group of C&C websites


I've fixed it there and if you could fix it here, I'd appreciate. Sorry for any inconvenience.


@TheBlackOut: Yes, EA is able to make a mod SDK out of an outsourced expansion, because it still uses the structure of the original game, with few changes. So, that may require few adaptations over the original mod SDK for TW, as well as its implementation inside the game and the launcher.

This post has been edited by Banshee: Tuesday 22nd July 2008 7:34 PM


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TheBlackOut
post Tuesday 22nd July 2008 10:29 PM
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QUOTE (Banshee @ Tuesday 22nd July 2008 2:33 PM) *
@TheBlackOut: Yes, EA is able to make a mod SDK out of an outsourced expansion, because it still uses the structure of the original game, with few changes. So, that may require few adaptations over the original mod SDK for TW, as well as its implementation inside the game and the launcher.

Good to know, thanks for answering


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gben
post Wednesday 23rd July 2008 3:55 AM
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I've answered the call over at EA.

It's an interesting comment about RA3 and whether it will offer improved functionality for modders - and whether mods in progress will port over.
The point is KW is broken and it's unlikely EALA will fix it sufficiently, so balance mods are a necessity.

It's a shame really, that a poll such as this is even needed.


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