| Twitter | Facebook | YouTube | RSS |
![]() ![]() |
Wednesday 14th October 2009 8:03 PM
Post
#1
|
|
![]() Corporal Group: Members Posts: 152 Joined: 22/4/2007 From: The horrible planet of the apes Member No.: 4569 Favourite C&C: |
I'm playing the GDI mission were you shall retake the Hammerfest base. I play at the highest difficulty setting. You know, after destroying that Obelisk (after you've destroyed the powerplants powering it), there's a Nod Artillery blocking the way and it's impossible to take it out with just three Hover MRLSs. So, any ideas?
![]() I figured it out! The artillery "spawns/is being unveiled" when you capture the radar station, so you can place the MRLSs nearby where the artillery is positioned and then capture the radar. You can now take out the artillery without loosing any of your precious units.
Reason for edit: Merged both posts together
-------------------- "Take your stinking paws off me you damn dirty ape!"
|
|
|
|
Thursday 15th October 2009 4:07 AM
Post
#2
|
|
|
Ethnomusicologist Group: Members Posts: 1613 Joined: 1/12/2007 From: New Zealand Member No.: 4942 Favourite C&C: |
Thank you very much, i've been stuck on this for a while.
-------------------- |
|
|
|
Thursday 15th October 2009 3:31 PM
Post
#3
|
|
![]() Elite Cadre ![]() Group: Veteran MembersPosts: 3240 Joined: 5/2/2005 From: the Netherlands Member No.: 1806 Favourite C&C: |
You could also just ignore the radar? :S
|
|
|
|
Friday 16th October 2009 4:00 PM
Post
#4
|
|
![]() Corporal Group: Members Posts: 152 Joined: 22/4/2007 From: The horrible planet of the apes Member No.: 4569 Favourite C&C: |
Yeah of course but then you wont get parts of the map revealed to you.
-------------------- "Take your stinking paws off me you damn dirty ape!"
|
|
|
|
Friday 16th October 2009 6:16 PM
Post
#5
|
|
![]() Elite Cadre ![]() Group: Veteran MembersPosts: 3240 Joined: 5/2/2005 From: the Netherlands Member No.: 1806 Favourite C&C: |
Parts of the map = artillery
Yeah, I sure wanna reveal the arty so it can fire on me :S |
|
|
|
Friday 23rd October 2009 3:20 PM
Post
#6
|
|
![]() Warrant Officer 1 Group: Members Posts: 844 Joined: 1/6/2009 From: Dimension 5 Member No.: 6458 Favourite C&C: |
Or you could just play the mission the hard way as your'e supposed to
It ain't that hard to be honest. -------------------- ![]() |
|
|
|
Friday 23rd October 2009 3:55 PM
Post
#7
|
|
![]() Elite Cadre ![]() Group: Veteran MembersPosts: 3240 Joined: 5/2/2005 From: the Netherlands Member No.: 1806 Favourite C&C: |
I'm not "supposed" to capture the radar, and indeed it isnt that hard. It is useless, however
|
|
|
|
Saturday 28th November 2009 9:31 AM
Post
#8
|
|
![]() Master Sergeant Group: Command & Patch StaffPosts: 586 Joined: 16/9/2004 From: Flanders (Belgium) Member No.: 1376 Favourite C&C: |
I just force-fire at the cliffs right next to where I start until something in their base fires back at me.
Then I shoot at their base until they start selling stuff. That pesky Obelisk on the way to your base is one of the first to go (I think they're programmed not to harvest until you reach your base, lol) This post has been edited by Nyerguds: Saturday 28th November 2009 9:33 AM -------------------- |
|
|
|
Sunday 29th November 2009 5:26 PM
Post
#9
|
|
![]() Warrant Officer 1 Group: Members Posts: 844 Joined: 1/6/2009 From: Dimension 5 Member No.: 6458 Favourite C&C: |
Nice, Haven't thought of that before.
I guess I always take the hard way, which the game intends me to. But really, there's a lot of maps that can easily be dealt with be doing the opposite of what your'e supposed to, or just go around the other way. Most of those glitches and paths are discovered after completing the game however. -------------------- ![]() |
|
|
|
Friday 19th March 2010 11:35 AM
Post
#10
|
|
|
Unranked Group: Members Posts: 5 Joined: 19/3/2010 Member No.: 6969 Favourite C&C: |
I always hated this. Seriously, if I haven't watched the walkthrough video for this level I could have stuck forever. What's the logic behind this anyway? How can a captured Radar spawn an Artillery?
On a side note, the GDI missions are a lot less fun, than the NOD mission in TS. Finding out every single cloaked unit and SAM site in all levels is simply not fun. |
|
|
|
Monday 5th April 2010 5:05 PM
Post
#11
|
|
![]() Master Sergeant Group: Command & Patch StaffPosts: 586 Joined: 16/9/2004 From: Flanders (Belgium) Member No.: 1376 Favourite C&C: |
It doens't spawn it. The capturing alerts it to your presence.
-------------------- |
|
|
|
Tuesday 6th April 2010 3:14 PM
Post
#12
|
|
![]() Elite Cadre ![]() Group: Veteran MembersPosts: 3240 Joined: 5/2/2005 From: the Netherlands Member No.: 1806 Favourite C&C: |
Revealing the shroud around the artillery alerts it to your presence. That can be done by capturing the GDI Radar.
|
|
|
|
![]() ![]() ![]() |
|
Lo-Fi Version | Time is now: 8th September 2010 12:00 PM |