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> TibEd 2.1: test it now
Koen
post Sunday 1st November 2009 6:44 PM
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You can now download TibEd 2.1 from http://staff.science.uva.nl/~ksande/files/setuptibed21.exe . Please check if everything still works for you, as a lot has been changed since the last release. What's new (build 391):
QUOTE
Completely changed the main user interface: instead of floating windows, TibEd 2 is now based on a browserstyle tab interface. The main menu and toolbar now use Office-style the Ribbons. Properly use XP-style components.
Upgraded to Delphi 2010, Unicode versions of all controls. Dropped Scintilla (no Unicode version available), lost syntax highlighting and line numbers
Added typing in the object tree: handy when going somewhere.
C&C3: Fixed case where Sage XML had Defines, but no Includes (crashed TheaterOfWarTemplate in C&C3 editor)
C&C3: Fixed case where Includes had a relative path (e.g. NODVertigo_SeedTiberium for the include of NODArmageddonBomber). The relative path is now rewritten properly.
C&C3: no longer use the vcredist_x86.exe for Visual C++ 2005 runtime. Now, it is packaged with the mod SDK. This saves a lot of installation time and unneeded DLLs.
C&C3: Nod Other->IonCannonShield crashed, Nod Other->Power Store crashed, because they are map-specific/singleplayer buildings. They should not have been there in the first place.
BUGFIX: built with PREFER_UNICODE on, and do not crash (unlike beta 5f)
BUGFIX: Dragging the tree form splitter now works
BUGFIX: fixed game folder browsing text
BUGFIX: fix main window not getting focus after starting new project
BUGFIX: Log window behaves better now: it has a taskbar button, and minimizes and closes properly
Known issue: inheritsFrom bug (for UpgradeTemplates); if the base object is in the same file, there is no include (yet).


Please let me know if you have tested it by posting in this thread.
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Koen
post Sunday 1st November 2009 10:41 PM
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Updated to build 407: now JPG backgrounds are supported, and the edit form tab buttons have also been replaced by a proper tab control.
Removed changing of text font: use consistent Windows fonts throughout the application.
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Koen
post Monday 2nd November 2009 2:27 PM
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TibEd Author
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Group: Editing Team
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Member No.: 20
Favourite C&C: Red Alert



Updated to build 416: new default background, this build will automatically switch you to the new background.
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purplescrin
post Monday 2nd November 2009 5:39 PM
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What does this tool do? Does it work with the C&C3 mod sdk? And what about RA3 support? Was that not included in this tool?


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Interest in Generals 2:
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Interest in RA4:
[::::+::::+::::+::::+::::+::::+::::+::::+::::+::::+]

Interest in C&C4:
[::::+::::+::::+::::+::::+::::+::::+::::+::::+::::+]

Confidence in EA:
[::::+::::+::::+::::+::::+::::+::::+::::+::::+::::+]

Confidence in later CNC games:
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Koen
post Monday 2nd November 2009 7:36 PM
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Member No.: 20
Favourite C&C: Red Alert



There is no RA3 support (for now).
For C&C3, all you need to do is install TibEd, create a new project, change some stuff in the XML files (by browsing through the game assets). And then hit "build mod" or "play mod". It is meant to simplify the workflow significantly.
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Koen
post Sunday 8th November 2009 8:16 PM
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Updated to build 419: add the ObjectCreationList editor for Generals/Zero Hour back in. Fix minor refresh bug in the list editor: when pasting or adding empty, didn't refresh.
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geo
post Tuesday 16th February 2010 1:31 PM
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First I would like to say that TibEd 2.1 kicks ass. This is the first editor that I was able to get to work for CCNGZH v1.04 and paying the registration fee is worth the price. But I am now having a problem. When I start TibEd it stops loading at about 90% and I get the following error message.

Error (UncaughtException)

Please report this error message and steps to recreate the error on TibEd forums (http://www.tibed.net/forums) unless the error message below makes sence.
TibEd could be unstable now!

Error type: EAccessViolation
Error message: Access violation at address 006AB700 in module 'TibEd2.exe'. Read of address 0000000C

I don't know how to fix this. I have tried many times to put the key code in but it does not seem to take. The loading window still states that the trial period is over. I am not computer savy so I don't know how to put the key code directly into the TibEd folder.
I did not pay for registration untill after the trial period had ended so I don't know if that has something to do with this error too.
On the upside I can close the loading window without the program closing. However the "start new project" no longer works on the TibEd 2.1 (build 419). To get around this I click the "open existing project" button. But there is a catch. If I choose a mod that was created before the trial period ended then it will work fine. If I want to use a mod that was created after the trial period ended then I have to choose one that was created before the end of trial period, then click the "open project" in the mod project tab, then I can choose the mod that was created after the trial period. If I don't do that in the order I stated then I will get an error message that reads...

TibEd 2

TibEd 2 has encountered a problem and needs to close. We are sorry for the inconvenience.

If you were in the middle of something, the information you were working on might be lost.

Any help would be great. Thanks.

This post has been edited by geo: Tuesday 16th February 2010 1:32 PM
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Koen
post Thursday 25th February 2010 11:13 PM
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Geo, this shouldn't be related to the trial period at all. If TibEd is still responsive, can you try to go to the "Debug" tab, and press the "Show Log" button? The text in that window will tell me what the "uncaught exception" is. That will help in narrowing it down.
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