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Saturday 21st November 2009 2:33 AM
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![]() Webmaster/Founder ![]() Group: Root AdminPosts: 9220 Joined: 9/9/2003 From: New Zealand Member No.: 2 Favourite C&C: |
There is a new hands on mulitiplayer preview at IGN. It covers what you can expect in future mulitiplayer games when the game gets released or if your lucky enough, in the beta. Two brand new screen shots were posted as well.
QUOTE There was a secondary benefit to crystal gathering, which is that it played into the mode's objective based gameplay. Both sides were tasked with capturing different control nodes, which would further provide a stream of points for your side: the more nodes under your control, the faster the points came. These could be augmented by collecting crystals or destroying enemies. The latter was vital, because the more heavily armored or technologically advanced the unit was, the more points you received for destroying it. For example, taking out an enemy crawler was worth fifty points, with the added benefit that it removed an opponent from the field of battle for about thirty seconds. The first side to reach the currently set limit of 2500 points won the match, meaning that players could acquire victory with effective defense or overwhelming offensive tactics. Speaking of tactics, players could use some of the included environmental objects scattered around the level to their advantage. While I was told that there would not be any mutants that could be pressed into service for one side or another, there would be neutral turrets found around the battlefield (frequently near control nodes and crystal collection points) that could be captured for your side. These weapons would automatically fire at any nearby threats, bolstering the firepower of forces nearby. Players were also able to take advantage of a tunnel network that ran from north to south on the map, allowing players to quickly deploy troops from one section to another without being subjected to attacks or forced to trek across the land. Each tunnel under GDI and Nod control had their own advantages as well, with GDI tunnels being protected by a shield and Nod tunnels emitting a cloaking sphere around its exit so units could deploy silently. Click here for the full preview, which also features 4 short gameplay videos. -------------------- |
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Saturday 21st November 2009 8:35 AM
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#2
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![]() Sergeant 1st Class Group: Members Posts: 432 Joined: 1/3/2008 From: Hellas (Greece) Member No.: 5074 Favourite C&C: |
units are looking a little "sort fat and round" , but the Nod "banshee?" looks cute......... oh wait itsnt not ra shouldnt look cute
still i like it also the videos is only for subscribers and that "sucks" so i hope there will be someone around to downloaded and share it with the rest of us mortals This post has been edited by Johnnyxp64: Saturday 21st November 2009 8:38 AM -------------------- |
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Saturday 21st November 2009 8:44 AM
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![]() Warrant Officer 1 Group: Members Posts: 762 Joined: 9/9/2008 Member No.: 5382 Favourite C&C: |
The video could end up in Youtube if people would to do that.
Anyway, I still have my doubts if the game still have its roots. All of these readings I get from interviews may possibly be like a "Star Wars Empire at War" skirmish gameplay. Then again, I still wonder if they would to change the Avatar, the one we currently see is still ugly, I hate those long turrets or barrels. Only the Red Alert universe will have a barrel like that, and definitely NOT for the Tiberium universe. This post has been edited by Silverthorn: Saturday 21st November 2009 8:45 AM -------------------- ![]() |
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Saturday 21st November 2009 9:43 AM
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![]() Private 2nd Class Group: Members Posts: 76 Joined: 11/3/2008 From: Nottingham,England Member No.: 5086 Favourite C&C: |
Okay, so the tiberium mechanic wasn't harvesting. We use it t tech up instead?
Reminds me of the Relics/Holocrons from Age of Empires/Galactic Battlegrounds. -------------------- "For the glory of Vodka!"
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Saturday 21st November 2009 10:51 AM
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#5
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![]() Webmaster/Founder ![]() Group: Root AdminPosts: 9220 Joined: 9/9/2003 From: New Zealand Member No.: 2 Favourite C&C: |
also the videos is only for subscribers and that "sucks" so i hope there will be someone around to downloaded and share it with the rest of us mortals The first video called Masterbit Theater: Command & Conquer 4 is for the paying chumps. But these ones play for the rest of us.... Dozer http://pc.ign.com/dor/objects/3684/command..._gmp_dozer.html Fire Bomb http://pc.ign.com/dor/objects/3684/command...p_firebomb.html Mastodon Kill http://pc.ign.com/dor/objects/3684/command...stodonkill.html -------------------- |
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Saturday 21st November 2009 12:36 PM
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#6
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![]() Sergeant 1st Class Group: Members Posts: 432 Joined: 1/3/2008 From: Hellas (Greece) Member No.: 5074 Favourite C&C: |
The first video called Masterbit Theater: Command & Conquer 4 is for the paying chumps. But these ones play for the rest of us.... Dozer http://pc.ign.com/dor/objects/3684/command..._gmp_dozer.html Fire Bomb http://pc.ign.com/dor/objects/3684/command...p_firebomb.html Mastodon Kill http://pc.ign.com/dor/objects/3684/command...stodonkill.html thanks Sonic for the update. although i loved the 3rd video and it seems the engine was performing really well in medium-large battles, the FREE version resolution its terrible and its a detraction to the game. i would wait to see those in HD to make any better observations. besides the huge in screen message about the kill and the XP the rest was nice....i am waiting for my Beta key......still..... -------------------- |
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Lo-Fi Version | Time is now: 9th February 2010 10:08 AM |