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Tuesday 15th December 2009 12:01 PM
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#1
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![]() Webmaster/Founder ![]() Group: Root AdminPosts: 9899 Joined: 9/9/2003 From: New Zealand Member No.: 2 Favourite C&C: |
Here's your first in depth look at the single player campaign in Command & Conquer 4. In this video, Command & Conquer 4 Designer Sam Bass provides insight in to the GDI single player mission, Transport Down.
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Tuesday 15th December 2009 12:49 PM
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#2
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![]() Malevolence ![]() Group: Veteran MembersPosts: 3415 Joined: 17/12/2008 From: CNCNZ Member No.: 5618 Favourite C&C: |
Looks interesting, lets hope as each mission progresses things gets better and better.
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Tuesday 15th December 2009 1:19 PM
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#3
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![]() Chief Warrant Officer 2 Group: Members Posts: 869 Joined: 9/9/2008 Member No.: 5382 Favourite C&C: |
Criticism time -
Pros : 1. Still a good gameplay, but unsure. 2. Nice transmission of a soldier showing up, but I still prefer to show on the radar screen. Cons : 1. It still doesn't look quite like C&C, it's about 50% only. 2. Arrrggg, no sidebar! One day when I'm using Widescreen, I'm going to lose a lot of battlefield view. 3. EVA voiceover is like a modified version of EotRS's. NO WAY! I wanna hear a computerized version like in TS. Neutral : 1. Crash landing drop pods? Wow! 2. Structure capturing does look a little like Starcraft 2, or was it Star Wars Empire at War. Did they copy their ideas? Overall, don't tell me about it's still too early to judge, what month is it today? So now it's the time to judge and start making tons of major changes. Nod unit models will be one of them, the EVA voiceover might be another. This post has been edited by Silverthorn: Tuesday 15th December 2009 1:22 PM -------------------- ![]() |
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Tuesday 15th December 2009 1:41 PM
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#4
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Kîwî Dêvîl ![]() Group: ModeratorsPosts: 15164 Joined: 14/9/2003 From: New Zealand Member No.: 10 Favourite C&C: |
I quite liked the little people that pop up like that. Very cool.
As for the actual mission, eh it seems alight I guess. He didn't sound very enthusiastic about the whole thing, which I found amusing. -------------------- |
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Tuesday 15th December 2009 1:54 PM
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#5
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Staff Sergeant Group: Members Posts: 303 Joined: 29/8/2006 From: Belgium Member No.: 3521 Favourite C&C: |
GDI looks pretty good on this one
I noticed that units take longer to get killed and seems to have a slower range then on previous C&C's Looks not bad. -------------------- ![]() |
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Tuesday 15th December 2009 3:29 PM
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#6
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![]() Elite Cadre ![]() Group: Veteran MembersPosts: 3228 Joined: 5/2/2005 From: the Netherlands Member No.: 1806 Favourite C&C: |
Looks mildly dissapointing, but I'll have to see what the future holds
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Tuesday 15th December 2009 3:31 PM
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#7
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![]() Sergeant Group: Members Posts: 280 Joined: 18/3/2009 Member No.: 5884 Favourite C&C: |
That's looking really good. I like the pace. It's reminscent of the older C&C games where you're units didn't die in 0.2 seconds flat in a big fight.
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Tuesday 15th December 2009 7:05 PM
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#8
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Unranked Group: Members Posts: 28 Joined: 21/8/2009 Member No.: 6614 Favourite C&C: |
Wow that forgotten scrapbus or whatever the name is needs it's size cut in half... it's big as a mastodon... i am pretty they havnt begun to do much with the unit scaling yet though
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Tuesday 15th December 2009 8:04 PM
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#9
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![]() Warrant Officer 1 Group: Members Posts: 834 Joined: 1/6/2009 From: Dimension 5 Member No.: 6458 Favourite C&C: |
Best gameplay video yet. The first one we saw was really bad imo.
This actually begins to look like a C&C game. The damage process is awesome, and that transport looks amazing. I would love if they could change the "capturing progress bar", it looks very childish. a digital green color would look better. Notice how GDI has changed their faction color once again. It started as yellow, then orange and now blue? About the only thing I think really needs some work, is the bottom interface bar. It still takes up too much space. It could easily be made a lot smaller. -------------------- ![]() |
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Tuesday 15th December 2009 8:25 PM
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#10
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Unranked Group: Members Posts: 30 Joined: 22/10/2008 Member No.: 5522 |
Notice how GDI has changed their faction color once again. It started as yellow, then orange and now blue? Actually, I'm pretty sure that, at least on the mini-map, GDI was blue in C&C3 as well.-------------------- 0.9=1-0.1; 0.99=1-0.01; 0.999=1-0.001
Generally, 0.99...99=1-0.00...01. However, as 0.99...99 goes to 0.999..., 0.00...01 goes to 0. Therefore, 0.999...=1. |
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Tuesday 15th December 2009 9:25 PM
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#11
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![]() Private 1st Class Group: Members Posts: 108 Joined: 7/8/2009 Member No.: 6591 Favourite C&C: |
I love how the game looks now. It looks more C&C to me.
-------------------- "I've seen the future, our tiberium future" - Kane, Leader of the Brotherhood of Nod
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Tuesday 15th December 2009 11:54 PM
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#12
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![]() Warrant Officer 1 Group: Members Posts: 766 Joined: 6/1/2004 From: Land of Head Hunters Member No.: 396 Favourite C&C: |
Wow that forgotten scrapbus or whatever the name is needs it's size cut in half... it's big as a mastodon... i am pretty they havnt begun to do much with the unit scaling yet though exactly as my thought. its way too big... and that bottom bar, its really annoying when you cant see what happen at the bottom part.. but otherwise, C&C4 looks promising... -------------------- Bring it on!
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Wednesday 16th December 2009 2:28 AM
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#13
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![]() Private 1st Class Group: Members Posts: 108 Joined: 7/8/2009 Member No.: 6591 Favourite C&C: |
It looks to me as if they resized some of the units. I also like how the Nod Avenger tanks look.
-------------------- "I've seen the future, our tiberium future" - Kane, Leader of the Brotherhood of Nod
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Wednesday 16th December 2009 2:45 AM
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#14
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![]() noob of noobs ![]() Group: ModeratorsPosts: 3170 Joined: 4/5/2004 From: Sydney, Australia Member No.: 717 Favourite C&C: |
Yeah the giant scrap bus is the only thing worthy of my comments.
I liked the fact that the ship was animated at the end and took off, and was not just a decoration. It hasn't sold me yet though. -------------------- Visit the page and sign up for the Official CNCNZ Xfire Guild. PM me if you don't get in within 24hrs.
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Wednesday 16th December 2009 4:10 AM
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#15
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![]() Sergeant Group: Members Posts: 280 Joined: 18/3/2009 Member No.: 5884 Favourite C&C: |
I like the positivity on this thread.
Except you, Gben. -------------------- ![]() |
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Wednesday 16th December 2009 4:30 AM
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#16
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![]() noob of noobs ![]() Group: ModeratorsPosts: 3170 Joined: 4/5/2004 From: Sydney, Australia Member No.: 717 Favourite C&C: |
(hides)
-------------------- Visit the page and sign up for the Official CNCNZ Xfire Guild. PM me if you don't get in within 24hrs.
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Wednesday 16th December 2009 4:40 AM
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#17
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![]() The Nuclear Dragon ![]() Group: ModeratorsPosts: 2828 Joined: 4/9/2006 From: A dank cave Member No.: 3542 Favourite C&C: |
I like the positivity on this thread. Except you, Gben. That's because I opted to keep my opinion to myself this time around... -------------------- |
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Wednesday 16th December 2009 4:58 AM
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#18
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![]() Sergeant Group: Members Posts: 280 Joined: 18/3/2009 Member No.: 5884 Favourite C&C: |
That's because I opted to keep my opinion to myself this time around... Well...Maybe you should do that more often. XD >_> <_< *flees* -------------------- ![]() |
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Wednesday 16th December 2009 5:39 AM
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#19
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![]() The Nuclear Dragon ![]() Group: ModeratorsPosts: 2828 Joined: 4/9/2006 From: A dank cave Member No.: 3542 Favourite C&C: |
Well...Maybe you should do that more often. XD Since you poked the sleeping dragon, I'll just have to belch a fireball on you before I slither back into my cave. Three months ago: I hoped the changes to the C&C I was fond of would turn out ok. I set my skepticism aside and prepared myself to enjoy a new game that might not be what I expect. I tried to ignore every announcement that set this generation further away from its roots as something I would have to try to judge. Then I played the beta... I decided I would limit my criticisms for the sake of others. I assumed the beta was really rough yet and would improve over time. I figured the single-player campaigns could at least be better. But the game only got worse... Now, I'm afraid that my indifference has manifested. I no longer care. Not about this game, not about optimism, not about the community's take on it. I still care about C&C, don't think I've turned into a Saracen clone... but this is not C&C. This is something grotesque and malformed. I will buy this game when its price has reached a point so cheap, they are practically paying me to take it off the shelves. I hope C&C has not died, but was merely beaten badly with a Tiberian Twilight stick and will recover after a few months of SelfHealing=yes. That being said, those of you that still cower with your tiny candle of hope still flickering, may your flame not be trampled under the feet of the crawlers. Maintain your blissful optimism without ordering it to self-destruct to free up your pop cap, and don't let the worm men tell you to give up. -------------------- |
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Wednesday 16th December 2009 6:28 AM
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#20
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![]() Chief Warrant Officer 2 Group: Members Posts: 869 Joined: 9/9/2008 Member No.: 5382 Favourite C&C: |
About the only thing I think really needs some work, is the bottom interface bar. It still takes up too much space. It could easily be made a lot smaller. I agree, I still feel it takes too much space, especially for both normal & widescreen users. But I still doubt the dev team will ever fix those mistakes. They trashed our sidebar & "best of both worlds combination of both bottom & sidebar" requests, and now what after that? -------------------- ![]() |
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Lo-Fi Version | Time is now: 3rd September 2010 1:53 AM |