Egozi44

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About Egozi44

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    Chief Warrant Officer W-4

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    Egozi4444
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    Kanes Wrath

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  1. I do, but I also know that EA love to make things they never uses, so I wanted to ask people with better modding experince if there was such a thing that can be used. The unit I think about adding will have weapon that can only repair aircarfts, is the only method I can use for it is chained ability cursor similar to the master mind? cause I don't sure how to do it, I think the last time I checked it was coded to the mastermind and other mind control units... (hope I'm worng here)
  2. There's any way to order your own unit to attack allies without to hold the control key simialr to C&C4 engineers style? I really need the attack cursor to appear without the control key or the unit will look useless, EA got away with it with the MRT that have drons that auto heal things and have lovely ablilty to heal unit (which doesn't work~) I would prefer the attack cursor over chained ability if possible
  3. I always used the normal Notepad, have no idea how notepad can change all the inner IDs and names of the w3x files so they can all detect each other like the original did (but ofc without replace the originals) without any personal edit.
  4. Never done it before, could you show/sent me example? it not just matter of copy paste them all but also change their Id names
  5. I had random issues with the viewer before, aside from know what files to open (so it wont miss any) I needed to make sure it in desktop or English named folder as it indeed don't work well in non-English OSs, I also had to delete it's temp folder (which is on the windows temp folder) sometimes.
  6. So after looking more deeply into the model I found it pretty much broken, EA made damage animations for all quad turrets but didn't used them as they make the entire model to break apart, the shredder's quad turret didn't even used it correct buildup animation and used some half assed animation instead. I used the normal model of the shredder and just gave it damaged skins for damaged and really damaged conditions and it look pretty much the same but less broken, also fixed their buildup animation. I found yet another bug with all quad turrets that still was in the unmodded game, the bug cause all quad turrets to stop moving at all while still being able to shoot (which look broken), the way to trigger it is really random, I think I know the steps to trigger it but either way have no clue what causing it and how to prevent it from happening, the quads models are really broken as hell and with these kinds of bugs and missing animations I won't be surprised if they really are causing DCs. Last thing to note, it seem that when this bug is triggered the shredders will show their shooting fx again on damaged and really damaged conditions but in more annoying way, I don't even sure how it relate but it really mess up.
  7. So this bug is there for nearly decade and I think it about time I fix it Quad Shredder on Damaged condition will always show shooting fx on the left cannon. I suspect that it relate to the NBDHUB_QS_D1_SKN (which weirdly enough have bigger scale than all the other models) There's probably a way to turn it off with either the object xml or in the w3x file itself but I don't sure how or where, can someone help me out here? I prefer to fix it rather than just replace the model to the Really damaged one. I Included the untouched 1.02 xml and w3x filexml and model.rar
  8. Is there any one here who know of/can make a tool that can duplicate few w3x files While change all of their IDs at once? (will be nice if the user could change their names in the UI or if the tool auto change them to "Pitbul_2" "Pitbul_3" and so on ) The reason I need such a tool is because I have hard time duplicate w3x files and give them new IDs when i need unit' X's model twice for whatever reason . The only two ways (that are known for me at least) to do it is by either change the id in any w3x file manually (which is nightmare), Or by importing and exporting it under different name in max. however when you use max most of the animations will be broken upon save, and it will make the entire work useless unless you just need pale model that don't use animations, and that result in change all the IDs one by one again (Surprise surprise!) Similar to how changing the unit's size/scale before bibber made his tool was annoy, such a tool can give modders easier life. Does anyone here know such a tool?
  9. CNCNZ.com Will Prevail

    I don't fan of discord as well~
  10. CNCNZ.com Will Prevail

    Commencing shock therapy on cncnz. Long live C&ShockTherapy!
  11. May recall things wrong then, I recall them looking more like the video models than the final version
  12. Can someone also give me answer on number 2? just so I be sure if my suspicion was right
  13. TWA's , models look even nicer, especially the Wolverine. Let us all be quiet for a minute and remember these great units, time, and era as we watch this horrible poor quality trailer (For the love of god... 720p was big deal back at the time? D: )
  14. I added enough bones for two nod squads (which have 18 inf in total) to shoot from, I told them in the xml to use the right bones too, only the Disni give me that issue so far The detected and destroyed should be enough but too bad there's no GDI's wanrinig for it :/ Btw where you found them? in the global section? I didn't tried to look for them myself yet