Luvaskot

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About Luvaskot

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  1. Maybe you need to change the .xml codes of your air tower too.
  2. I didn't remember the exact source I got that information since it has been quite a time passed since the C&C 4 came out. However I searched it on the web after you asked me that and found this interview where Greg Black stated that '' C&C4 was never meant to be a true Tiberium universe canonical game, but rather an experiment in online play. It originally started as out an Asian market online-only version of C&C 3. '' https://www.gamereplays.org/redalert3/portals.php?show=news&news_id=633194
  3. It was first planned to be a F2P game for asian market as an alternative of C&C3. Then EA completely changed their plan and turned it into C&C4, forced EALA to hurry etc etc.
  4. Wow finally they did it. Thought they stopped working on it, and it became a dead mod. That was a good surprise.
  5. I will try it, thank you for that.
  6. Hi, I saw that C&C3 Worldbuilder supports maps up to the size of 750x750. Is there any way to increase this limit?
  7. Only if Blizzard buys C&C Saga
  8. Designing the game meta is not easy as most people think. They need to have good game designers, who are also competitive players in RTS games. Most of the people working for Petroglyph are casual gamers, and that is the problem of them. You can try very hard to make the RTS good, but if you cannot play the game well enough at the end you see game will suck. Best example for this case are Act of Aggression and Grey Goo. Staff from Eugen and Petro really tried to patch the games. Act of Aggression had really good graphics and atmosphere. But designers did not even understand the the game meta they created. So after all of their work, both games are not played in today. I saw the official stream of Grey Goo 80.000$ prized tournament final. It was being watched by 80 viewers on twitch.
  9. -Map design looks so choky with lots of mountains. It will probably be same when game release too, like they did in Grey Goo. -Units are not responsive. -Units are too slow comparing to C&C. -Game play will be campy as it seems. The game just looks like Grey Goo with different visuals + slight different economy system ( they were like using RA3/KKnD eco system in GreyGoo now it looks like Tiberan saga). Petroglyph needs professional gamers/balance designers. They cannot success with their noob-friendly games. EA:LA just did a great job in C&C3 and RA3. They had great blance designers/mappers like Greg Black. That is why after EA:LA shutdown most of the balance/game design crew was hired by ​Blizzard for working on SC2. Universe at War was the only RTS game I love from Petroglyph. I had great hopes about Petroglyph after they released that game. But now, I see they are just making some 2nd quality RTSs.
  10. Thanks for your answer. Sorry to hear that
  11. Hi, I add some new capturable units for my map pack. I need to address their name, desctiption and type in .str file. How could I do that. prepared the .str file. Since I do not compile it as a mod I cannot add the .str file correct location. How could I address the .str file? Regards
  12. Hi, I made new MapMetaData.xml for my new map pack of converted Kane's Wrath maps to Tiberium Wars. Since make these maps ranked, I need to compile the mapmetadata.xml somehow. Anyone here can help me about it? I tried MapMetaDataGenerator.exe from Wrathed but that does not work for on my Win7 computer Regards
  13. Hi, Almost 1 years ago I finished arranging KW maps to TW. I just needed someone to compile them. My ModSDK was not working at all. Friend I talked said he can compile them but after long waiting for 4 months he just did not even do it for one map. By the time I searched what was wrong with my computer then found out My OS was not English version of Windows and re installed my OS, learned compiling maps adding assets etc. My Map Pack is almost finished, it includes some of my maps too but I cannot release them yet. Only two maps left and I need to add 3 assets for them. I compiled lots of original Kane's Wrath Maps and some of my own maps too, but these two are hard ones for me. I need to add modified Ox Transport which named as Assault Ox and can carry all units except MCV's. Also it can be used more than one time. To build them I tried to create a capturable structure like Mutant Hovel. I used drawings of GDIAirSupport from Kane's Wrath. However it does not appear on the map. Other asset is GDI MARV asset which I need to add to other map of mine. It will be one time used and capturable neutral unit. It can take only engineer for its 4 slot but not only GDI engineers but also Assimilator and Saboteur. I also failed to add this asset too. Please help me on two. If I can finish it I would release the map pack soon. I need your help. These are my files, I tried to modify them from Zocom7's KW assets: https://www.dropbox.com/s/8a3zbl9013910tu/Assets.zip?dl=0
  14. Thank you for your answer. I found and compiled the .dds file. But it did not work out unfortunately. I need to compile it to WorldBuilder somehow.
  15. Hello, I was making maps for C&C and I need RA3 post effect .tga files. I couldn't find these files anywhere in the internet. I searched WBData.big and other big files still could not get these vol.tga files for example LUSaturateColors_Vol for Lookup table. Anyone can help me? Regards Luvaskot