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relentless

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About relentless

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  1. relentless

    Generation VeXed

    I'd like to give you guys a different pov on this one. But I'll get this outta the way first. I played the old rts games, dune2 was awesome and I loved it to death. But in my eyes generals was the greatest rts ever made, despite its horrific stability and netcode, better than c&c, wc3, etc etc. Everyone has an opinon and I'm sure no one here will agree with me on that one but there it is, fundamental difference right there. Anyway. My fav games are fps. I'll be very stereotypical here so you can see the difference in mentality. The concept of playing a simcity style game that I build up a huge army and send forth to wage battle.Very dull and very boring. BUT I'm not saying its wrong, I have much respect for that game style, theres no way my brain could manage 200 units while a base the size of a small city is still churning in the background. The planing and multitasking required for that is amazing. So yea I have a fast action orientated brain designed for fps games which you shoot people and try not to shoot your team mates. Limited capacity yes. With the advantage of quick reflexes and decision making. So what sort of rts game style would I like? Something that uses the brain in a similar way. This is where the rush style gameplay comes in. Personally I'd never call it rush style, because if its countered the game can go on just as long as the 10min nr games. For me the idea of attacking someone quickly with say 5 units, then managing those 5 units to get the maximum performance out of them is my concept of a certain skill. The other guy will counter my units with his own, I'll maneuver the units and try to beat him. If it doesn't work the game continues, if it does I win. Nothing to do with wanting the game over as soon as possible though. Point is that I'm a completely different rts minset from you and while you don't appreciate my play style, I can appreciate yours. So is "generation vexed" the problem? Or is it a generation of rts players that won't move forward and embrace game design and the play styles that go with it because "back in their day" it was never like this. Without the variation in rts game play styles I think the community would be too small. btw I think supreme commander will definately fill the void you guys currently feel.
  2. zero hours greatest single player strength wasn't the single player compaign, it was the challenge mode. If you want to see why the game really shines try it out on medium or above skill level.
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