• Content count

  • Joined

  • Last visited

Everything posted by Nmenth

  1. Um... do you know what anti-aliasing is?
  2. Yes I do, but you were comparing me to him. That's an unnecessary insult.
  3. I've had the original Mout&Blade before Warband existed, and I am the bureaucrat of the Mount&Blade wiki where I personally added more than half of the content and made over 30% of the total edits. I don't say it should be free because I am greedy, I say it because I know what I am talking about. Although Warband is often referred to as a sequel or stand alone expansion, it is in fact just a remake on an improved engine. There is zero reason to play the original if you have access to Warband; the storyline is the exact same, but with fewer and worse mechanics. The Mount&Blade games do come with trial versions which allow you to play up to a certain character level before blocking further progress without entering a serial key, but that level is quite low. The original Mount&Blade could serve as a proper demo version where you can play indefinitely to experience what the game is really about. And if you like it, buy Warband. Warband adds an entire new faction, a lot of gameplay mechanics, better combat control, and multiplayer. The original game is currently just a demo you have to pay for (unless you manage to grab it during a promotional event).
  4. They really should just make the original Mount&Blade permanently free, since Mount&Blade: Warband is a remake for it.
  5. Computer hardware is not my area of expertise, so I'll acknowledge my mistake if anything I say is misinformed. But this is how I understand it. Multi-cores are just a bandage for the rapidly approaching limit on how small they can make transistors before electron tunneling becomes too large of an issue for error correction to compensate against. Multi-cores aren't very useful in gaming, as games aren't really made to make use of parallel computing - the one thing multiple cores are good at. But you kind of have to ask, what else can they do? They are trying to buy more time until a valid replacement for current technology, like quantum computers, becomes feasible. Still, for gamers, fewer cores is better unless future games are specifically designed to make full use of parallel computing.
  6. Your imagination is running wild again.
  7. Of course it wasn't in Generals, it didn't even exist yet when Generals was released.
  8. This is nothing new. Why did Generals list those words in the first place? Because leaders were already using them to resolve conflicts.
  9. I would have to say the Tiberian Twilight launch was perhaps one of the best ever, because despite its low quality and dismal reception by C&C fans, it still held a place on the top ten sales charts for several weeks. If you can release a rotting pile of offal and still sell it like crazy, that is a pretty good launch, in my opinion.
  10. Short memory... It also seems the choice of tune by which you whistle is easily swayed by whatever you happen to have read last.
  11. Just noticed that if you hold your mouse over a normal member's name, it turns white, but over any staff or special member group names that aren't the default blue, nothing happens. It's an inconsistency, but a pretty minor one, obviously.
  12. There are 30 ranks, they just start at 0 instead of 1. What about no? Did you not notice that he already reduced the Veteran requirement by 1000 posts because it was reached by so few?
  13. I noticed that as well. Perhaps they need to post again before they will receive the promotion, but I think most of them haven't really been around lately and are unlikely to do so. If it really matters, we can assign the group manually.
  14. Oh, you decided to lower the threshold for Veteran Members?
  15. @irfanati, pay attention to last post dates and don't resurrect very old topics, especially with pointless comments.
  16. I've heard numbers like this from other games too. Each component plays its role, singleplayer sells your game, multiplayer keeps it alive. They were trying the reverse. Additionally, in regards to freemium models, something like 90% of players never spend anything on F2P games. So if you use singleplayer as a pay-for incentive, you are marketing your game for the 25% multiplayers and selling it to 10% of the singleplayers. If your game is a cheap mobile game that took less than a year to develop with a minimal-sized team, that kind of business model can actually work great. For a high production RTS, not so much. (Disclaimer: I have not verified the statistics mentioned above, they are just hearsay from game developers who may be biased or ignorant. I tend to believe they are accurate, but they should not be accepted as fact.)
  17. My rough measurements put all generations of the Orca around 6.5m long. The TS and TW variants kind of look longer, but estimations still came up pretty close to the same number every time. Comparing that to Wikipedia's list of modern attack helicopters: Agusta A129 Mangusta = 12.3m Bell AH-1G Cobra = 16.2m Bell AH-1Z Viper = 17.8m Boeing AH-64 Apache = 17.7m Denel Rooivalk = 18.7 Eurocopter Tiger = 14.0m HAL-LCH = 15.8m Kamov Ka-50/-52 = 16.0m Mil Mi-24 = 17.5m Mil Mi-28 = 17.0m TAI/AW T-129 = 13.5m The shortest among those, the A129 Mangusta, is still nearly twice the length of the Orca. All of them have a two-man crew, except for the Ka-50 (increased to two with the Ka-52). The Orca always appears to be operated by a single man. A Google search for the smallest military helicopter comes up with the MH-6 Little Bird. I am not convinced this is accurate, as nothing seemed to come out and state this was in fact the "smallest military helicopter", but we'll run with it. It is 9.8m long, still about 50% longer than the Orca.
  18. Don't resurrect old topics, especially when you know full well how old they are.
  19. Looks good, uses the available side space instead of the overtaxed vertical space. Just one thing, the member groups list beneath Who's Online looks messy. Could it be put into two columns?
  20. Nonsensical gibberish. Evaporation is the transition from liquid phase to gas. 1% of the atmosphere is liquid or frozen water on average. If that's what you really meant to say, it is an utterly pointless statement to make, a candle produces enough heat to "evaporate atmosphere." I'll instead assume you are referencing the stupid myth concerning nuclear explosions igniting the atmosphere that was dispelled prior to the Trinity test in 1945. In the calculations they did, they discovered that no temperature would be able to cause a sustained chain reaction in air molecules and ignite the atmosphere. Putting aside even that, we have no idea how much heat is generated in a tiberium explosion. It is likely any explosion of that scale would release a tremendous amount of heat energy, but we do not know that since tiberium is fictional.
  21. I would agree that in many cases they do. In this case, comparing the vinifera monolith that in-game is an indestructible terrain object only used to regrow a blue tiberium field does not take precedence over backstory lore in the same section of the same manual where we have gotten a large portion of everything we know about non-standard tiberium and tiberium lifeforms.
  22. That is something I did not know... very interesting. A lot of sources give the yield as 57 Mt, including Wikipedia. They are wrong. 57 Mt is based on American measurements, and since the whole point of the Tsar Bomba test was to demonstrate Soviet power, the Soviets were happy to promote the American over-estimate and silence their own, more accurate, measurements of 50 Mt. After the fall of the Soviet Union in 1991, Russia no longer had motive to keep holding onto the inaccurate claim of 57 Mt and has since only ever used the actual yield of 50 Mt. Nevertheless, due to 30 years of both sides tossing around the higher number, it became very ingrained. But still wrong.
  23. That is simply wrong. In the Firestorm manual, it says the blue tiberium structures (a.k.a. vinifera monoliths; the blue equivalent to blossom trees) spread their crystals by exploding. Within game, they just kind of shimmer and a few crystals fall off of them, but in the lore, they are capable of spontaneously exploding with enough force to wipe out an entire convoy of troops. And I'll say again, we don't know what mechanism the natural tiberium explosion might use, since it never happened. You can't argue against something that we know was going to happen using (incorrect) logic based on only what we had seen so far. I don't know anything for certain, as I said a long time ago: However, I at least am providing lore-based evidence for my ideas, whereas you seem to be saying you are right because you are right. The explosion that called the Scrin was 40 times bigger than the largest nuclear weapon ever detonated (Tsar Bomba). This missile that destroyed Philadelphia was a firecracker by comparison.
  24. The exact mechanism of the natural tiberium explosion isn't really known to us, since it never happened due to Kane's interference. However, the tiberium does in fact explode, that is the signal the aliens use to inform them when a planet is ready to harvest. I'd probably need to play to games again to confirm, but I'm pretty sure it was specifically stated he needed the Ion Cannon to do it. No, he was making preparations toward getting attention from the Scrin. He got their attention exactly when he intended to. I don't think so. I am fairly certain the TCN was invented by Kane, based on Scrin technology, it was not designed by the Scrin.