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About Alex06

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    Sergeant 1st Class
  • Birthday 05/05/1992

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    Montreal, Canada

Command & Conquer Profile

  • C&C: Online

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  • Xbox Live
  1. You guys should contact the RenX mod team. Perhaps they'll share the FPS/coding/programming/scripting work they've already done with you, that should simplify a lot of the work.
  2. Yeah, tech trees, AI, and animations for buildings are still incomplete. This is in alpha, at the moment.
  3. We're probably using Unity. Unreal 4.5 would be awesome, but it would be too long and difficult to work for it, unless we can get the proper talent in. Then, we could see, I suppose. But so far, Mark is in contact to get us Unity.
  4. We started a team using Slack. Mark and I are currently in discussion about which engine to use...UE4? Unity? Anyone interested in joining the team?
  5. Oh, sweet, thanks, I don't have Windows 8, so I would've never known.
  6. Awesome. If you're too busy, I can check for you and report back which ones we already have.
  7. Updated with the 6th Weekly Bulletin, which just came out earlier today.
  8. Sonic, working on getting those Tib Wars ones in their respective gallery, as well?
  9. Mastermind, Prism Tank and Hover Tank are all still missing from the gallery, though.
  10. Tiberian Odyssey, a standalone Tiberian Sun mod, is seeing continued development. Mod development member Orac has released weekly updates, starting last month, to showcase all of the weekly work that's being done on the mod, while talking about challenges faced, explaining the decisions behind most choices made by the mod team during development and a hint as to what new challenges will be tackled over the course of the coming week. You can read the last 6 weekly updates here: 12/09/2014 19/09/2014 25/09/2014 03/10/2014 11/10/2014 18/10/2014 Additionally, they have released an in-game shot of a new Tiberium Lifeform. For more information on the mod, visit their page on ModDB.
  11. Condition Zero, a mod for Zero Hour that features new Generals and new units and structures, has seen it's first beta, 0.5, and subsequent patches, 0.5.1 and 0.5.5, released throughout the course of the past week. You can download the mod and its patches over at ModDB.
  12. Concept Artist Todd Kale has uploaded 14 new concept art pieces of his work on Kane's Wrath on his personal blog. These concepts include subfaction logo prototypes and concept art for upgraded ZOCOM infantry. You can view the rest on Todd Kale's blog.
  13. Tiberian History's 6th release has come! The C&C3 mod that brings back old favorites from past Tiberian games into Tiberium Wars is now available for download, with new units and plenty of balance changes and bug fixes. You can read about the new units here and see all the changes over here. You can download the mod by heading over to this page.
  14. New concept art from C&C3: Tiberium Wars has surfaced online. These showcase different GDI, Nod and Scrin units and structures, notably many units which were cut or heavily modified through the game's development. You can see all of these concept art pieces by clicking this link.