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Scott

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About Scott

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    scorpius666bj

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    In the shadows
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    Stuff
  1. Scott

    TIBED

    1) I know how to do without using TibEd... 2) Nope 3) Yeah, but you have to edit the art stuff with some art editting software. 4) No, and you have to make an actuall occupied frame for that building.
  2. Scott

    Tank Turret question

    I think that you have to do some projectile editting.
  3. For the spyplane, change... IsLegalTarget= from yes to no...
  4. OK...this may be slightly wrong, so don't hold me to it. Fenring will probably tell you it perfectly. OK, first off, you need XCC Mixer. From there, you'll have to look around the mix files, unit you find that picture (the load one). Then, you need your picture, with the same resolution, in pcx format. You export it to a SHP file, with the same name as the orginal load screen, then overwrite the orginal. I think that's right. Wait until confirmation before you try it tho'...
  5. You can change the resoultion of YR. As is why I've got mine at 1028x768. If you can't when you first get it, make sure you've downloaded the 1.001 patch...
  6. Scott

    flat building?

    Wouldn't that basically be the Tech Outpost? If you wanted it like that, clone the outpost, change the weapon, and make it buildable...
  7. Scott

    Just a couple of questions...

    Cool....thanks dude. Thought it would be you who gets the code for it.
  8. Well, if you've already extracted it from....(Help me out here)...whever it is....can't remember exactly...eexpandmd01? Something like that... Either way, using XCC Mixer (Modders' best friend), extract it from wherever it is. It's called aimd.ini, and in that you can edit what the AI does. Fun. But don't ask me how to do it...that'll be the last thing I'll work on in my mod, so I'll teach myself when I get there.
  9. Scott

    tibed v1.6 ra2 question

    Well, I haven't used TibEd for a while, but I'll try my best to help you... OK, first off, go to the section that you need, so if you're creating a vehicle, go to the vehicle tab. Once there, click new. A dialog box comes up,w ith various things in it. If your merely cloning an existing unit to edit, pick that unit from the list, type an iID for that unit, and click create. If not, do the same thing, but don't select a unit to copy, and I think there's a radio button you can pick, saying "Create a brand new unit", or something like that. From there, you can choose the various stuff that your unit can have, thanks to to the drop-down boxes. If I missed anything, I'm sure Koen would happily fill you in. Or Fenring...
  10. Scott

    Charging Up

    Yeah, Floating Disk has a charge image. It's when the laser starts from the back, moves around the two edges, and leaves the body. AS for the hornets returning....I don't know. You could always test it, by giving the Aircraft Carrier the Nighthawks movement zone, and make it come out of the War Factory...(yes, that works, because the Nighthawk flies when it moves and attacks.)
  11. Scott

    Just a couple of questions...

    You've never looked at Eagle Red's coding then? :wink:
  12. Scott

    Charging Up

    But you'd be able to do it if you cloned the Aircraft carrier so it was a land vehicle....I think. Problem is, it would look damn odd....heh, imagine being rushed by them...you wouldn't know what to think, would you?
  13. Scott

    Just a couple of questions...

    Thanks for the advice everyone. I've abandoned the Psychic Mine seems it's impossible,a nd coded myself a Chaos Mine instead. Here's the stuff, seem's I'm not testing this 'til i've added most of the units... ---------- ; Yuri Chaos Mine [YAMINE] UIName=Name:YAMINE Name=Chaos Mine BuildCat=Combat Strength=25 Invisible=yes LegalTarget=no Primary=ChaosMineWeapon Armor=wood Prerequisite=YABRCK,YACNST Insignificant=yes TechLevel=4 Adjacent=10 Sight=3 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans, Arabs,YuriCountry ;AIBasePlanningSide=0 ;gs 0 for Allies, 1 for Soviets, 2 for Yuri Cost=250 BaseNormal=no Points=30 Power=-10 Crewed=no Trainable=no Cloaked=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 Powered=yes ThreatPosed=30 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,LGSparkSys IsBaseDefense=no AIBuildThis=no HasStupidGuardMode=false DeathWeapon=ChaosMineExplosion [ChaosMineWeapon] Projectile=Invisible Damage=1 Warhead=ChaosMineWH Range=2.5 ROF=100 Suicide=yes [ChaosMineWH] Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,0% InfDeath=3 CellSpread=1.5 PercentAtMax=.5 PsychicDamage=yes [ChaosMineExplosion] Damage=800 ROF=100 Range=1 Projectile=Invisible Warhead=PsychGasExp ; Psych Gas Explosion [PsychGasExp] CellSpread=2.5 Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100% InfDeath=1 AnimList=CHGASEXP Psychedelic=yes
  14. Scott

    Just a couple of questions...

    Yeah, I meant it for structure. Defensive structure. And this is YR.
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