Jehal

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About Jehal

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    Lieutenant General
  • Birthday 19/04/90

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    Copenhagen

Command & Conquer Profile

  • Favourite C&C
    Tiberian Sun

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  1. CNCNZ.com

    Thank you for working out a solution. Long live the community.
  2. Sad to hear that. Respect to you for not shutting it down. Take care.
  3. I love the original for nostalgic reasons and because it pulled off a terrifying Terminator-like intro. It set a heavy tone for the game that was spot on in my opinion, which is why it is one of my favorite tracks in the entire series. Though I think this remix lacked a bit in the introduction, I really enjoyed giving this track a good listen. When I first heard this remix at work and didn't pay much attention, I thought it was an official remix for Kane's Wrath that I had somehow forgot about. Would love to see more Tiberian Sun remixes.
  4. Heard a lot about it from friends. Watched a couple of hours as my colleague played it after work. I dig the battle royale format, but I'm not going to buy it before they introduce a first person only mode. I've always had a problem with the advantages 3'rd person camera can give you in multiplayer shooters. Some like it, I just don't.
  5. I'm curious but I have low expectations. I'm generally not keen on movies put out under Legendary Pictures.
  6. I'm going as well. Could be fun to meet up.
  7. That German glittery one looks dope as hell.
  8. For another Half-Life game to happen, it requires that developers at Valve actually wants to make it. These guys have a very open structure where the developers are free to decide what they want to work on. It is a safe bet that no new Half-Life game will happen as a result of a top-down decision within Valve. .
  9. Damn it... Now I have to buy yet another game.
  10. That's really nice collections! Haven't bought a C&C game in who knows how many years. Wishing that 2017 will surprise and give a reason to expand it.
  11. OpenRA

    I respect the idea and effort, but I think the result looks messy. Too many components, competing focal points and unnecessary details. I also think it is contradicting with their own design requirement: "Not tied to a specific game or universe (so no mammoth tanks, tiberium, or faction logos).". Cartoony mammoth tank was literally the first thing that went through my mind as I saw it. Just my two cents.
  12. @PurpleGaga27 As long as it is not simply a hate train I don't see what the problem is to discuss why C&C4 was negatively received by many. To me it was the fact that I didn't find it worthy. It did not improve upon the things that I found to be good qualities in the earlier titles. Frankly, it threw most of those things straight out of the window. I found that the game took a lot of unnecessary risks trying to fix a problem that didn't need fixing by replacing mechanics that were closely attached to the series with entirely new ones. Sure, the format in C&C4 might have been fun as a separate game mode, but it was ultimately disappointing I feel that this was all that the game had to offer, and that some of the most critical signature concepts of Command & Conquer were just gone.
  13. As far as I am concerned, much of the negativity surrounding C&C4 has gotten old and it is time to bring back C&C. I want a proper no-nonsense RTS with classic base building, harvesting and unit spam, taking place somewhere between the Tiberian Dawn and Tiberian Sun storylines. EA should stop doubting themselves and stay open to the potential in what could be a fantastic comeback in the RTS scene.
  14. @Troopzor Yes, the Vive can recognize movement. The current version comes with cameras that are to be set up in the room. These track movement of the face device and the two controllers. It could be set up for you to walk around a map, but I wouldn't recommend using such a setup despite how awesome it sounds (for the current Vive at least). The main problem in my experience is that you need a very large playing space, which can cause tracking issues. It is probably a minority of users who have setups in huge rooms, which is probably part of the reason why most games for it aren't designed for actual walking as a way to navigate. What I've seen mostly on the Vive is control setups where if you have to move around, you either have a very small space to move in (couple of steps in all degrees), or a setup where you move around using the pads on the controllers (which in my opinion works just fine). A different kind of setup is where you "drag" yourself around using the controllers to "pull in the air". I don't think it is that common yet but it feels pretty cool and convenient if done properly. HTC is launching a new wireless Vive headset Q1 2017 I believe. It does the tracking in the goggle device itself giving a lot more liberty to the user. No external camera setups and no wires connected to the device while playing.