Plokite_Wolf

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About Plokite_Wolf

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    C&C encyclopedia wannabe
  • Birthday 05/05/95

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    Split, Croatia
  • Interests
    Gaming, modding, drawing, being lazy as hell

Command & Conquer Profile

  • C&C:Online
    PlokiteWolf
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    PlokiteWolf
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    plokite95
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    PlokiteWolf-CNCNZ
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    TeslaWolf
  • Favourite C&C
    Kanes Wrath

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  1. An interesting playtest (note: playtest builds are experimental and are not considered stable) version of OpenRA has been released yesterday. All of the current mods are now accessed separately instead of using a central launcher, a C&C3-styled interface for advanced movement options like attack move and waypoints has been implemented, new building physics have been added, 9 more Dune 2000 campaign missions have been converted, LAN games are now automatically discovered in the Multiplayer browser, and many more changes have been made.
  2. Apollo 440 - Stop The Rock [1999]
  3. GVMERS have made a video showcasing the post-HL2EP2 projects by Valve and then-authorized third-party developers. Pretty well-covered.
  4. The debate itself ended after the "C&C King" admitted the whole thing is bait.
  5. Considering your history and the posts you made in your term as staff, no less, I challenge that statement. If this is the only reason you come here, and it just happens to be the reason you were kicked back in 2009, corrective measures can be arranged. Since you've stated you hate C&C and RTS, you really have nothing to seek here. @Tore - Joe Bostic was cool, until associated with recent Petro crap.
  6. Are you completely unable to comprehend the fact that WW Pacific = EA Pacific? Are you completely unable to understand that RA2, which had a pretty little WW logo on its box, and Generals, which didn't, were made by THE SAME PEOPLE?!!! http://www.mobygames.com/game/windows/command-conquer-red-alert-2/credits http://www.mobygames.com/game/windows/command-conquer-generals/credits Here's also proof that EA Pacific was, until a certain point, Westwood-branded. Oh look, it's from WESTWOOD'S OLD OFFICIAL SITE: https://web.archive.org/web/20010805141713fw_/http://westwood.ea.com:80/html/backstage/jobs/c_jobs.html What's this? A position that didn't exist? http://www.mobygames.com/developer/shots/developerId,8093/developerShotId,589/ Also, this, in the second paragraph: https://web.archive.org/web/20021205144503/http://westwood.ea.com:80/html/backstage/press/2002/pr_031302.html Also, by the way, apart from Brett Sperry, Adam Isgreen and Frank Klepacki (only the latter of whom is still there), nobody of worth from Westwood went to Petroglyph. Just FYI. Because you apparently played it like SimCity (sorry Lauren, I'll be using your phrase from now on )
  7. Westwood Pacific was a formerly Virgin-owned studio that was bought along with Westwood, and they were given reigns over RA2 and Generals by none other than Louis Castle himself. They were only renamed to EA Pacific in 2002, but the staff remained the same. So, between 1998 and 2002, there were essentially two Westwoods. Art and audio staff moved back and forth as needed (be bothered to check the credits). Some Westwood love you have, if you can't do research on it. Ah, this cute argument. How 'bout some artwork? https://cdna.artstation.com/p/assets/images/images/005/956/990/large/tj-frame-tjframe-art-generals-khan-shq.jpg?1494978830 https://cdna.artstation.com/p/assets/images/images/005/956/998/large/tj-frame-tjframe-art-generals-eurohq.jpg?1494978834 https://cdnb.artstation.com/p/assets/images/images/005/956/989/large/tj-frame-tjframe-art-generals-supplydepot.jpg?1494978830 https://cdna.artstation.com/p/assets/images/images/005/957/000/large/tj-frame-tjframe-art-generals-khansweaponsfactory.jpg?1494978834 https://cdnb.artstation.com/p/assets/images/images/005/957/013/large/tj-frame-tjframe-art-generals-americanhq.jpg?1494978840 https://cdna.artstation.com/p/assets/images/images/005/957/010/large/tj-frame-tjframe-art-generals-khanpowerplant.jpg?1494978838 https://cdnb.artstation.com/p/assets/images/images/005/957/023/large/tj-frame-tjframe-art-generals-sdiuplink.jpg?1494978846 https://cdnb.artstation.com/p/assets/images/images/005/957/017/large/tj-frame-tjframe-art-generals-euroweaponfactoy.jpg?1494978842 EDIT: With the more blatant example (uploaded here because Imgur likes to break...) Good thing you "left" RTS, you're clearly not the kind of person it aims for.
  8. It was done by Westwood/EA Pacific RA2 had rather slow-paced missions, exactly zero of which were timed (unlike RA1). RA2 missions were also the most forgiving among 2D C&C games.
  9. Except you never truly accepted a C&C game that wasn't made by Westwood (Vegas or Pacific) for no particular reason, have you?
  10. Having no budget is not the same as having no vision at all. People who are capable of coding on any level do this by default. First-hand experience speaking Mmmmm... Not only that, I'm displaying them doing even less. Newsflash, C&C 4 is not RTS. It's RTT at best. Except I can fully argument why I despise modern gaming, unlike every single Westwood whiner who is still out there.
  11. I know this full and well, and I accept this, reluctantly but soberly. Which is why, unlike 99,999999% of people who call themselves gamers today, I play older games which are actually worth a damn or two. Which is why, unlike almost everyone who visits this very site alone, I keep the torch lit for C&C (a series that last had a proper title in 2008 with RA3), knowledge thereof and guides to run it on newer systems (the latter being the subject of interest of literally nobody but myself and CnCNet patch staff). I also try and collect all knowledge, files and assets for many other games that I like, most of them being RTS. It can improve, just like TBS did through recent Civilization games and Endless Legend. The only problem is that nobody bothered to. Developers now look at those retarded MOBAs instead of what made RTS what it is and acknowledging that it's its own thing (see why exactly Halo Wars 2 and Dawn of War 3 flopped). AAA and indie games having no cash, time or innovating mindset? What the fuck are you on about? AAA had all of that until about 10 years ago when they found out the formula to make the maximum profit with minimal effort, while indies, when actually competent, can have ideas and soul matching AAA of old (Endless Legend, Dust: An Elysian Tail, Papers Please...). They brought new things on the table (RA3 particularly) but you were apparently too much in a Westwood frenzy to realize that. I only enjoy what gaming used to be. I may only be 22, but in the gaming realm, I'm metaphorically a grizzled old man who remembers an age of prosperity while many around me disappear or lose that memory while youngsters don't care that everything around them is shit and that everyone is trying to sucker them. That is what I am, that is what I choose to be.
  12. The death of the genre doesn't mean any RTS that someone in misaligned nostalgia glasses makes is automatically good. This is not about being more of the same as previous games, it's about the games having no identity at all, and even losing some because their respective developers either lack the skill to make something worthwhile, or are too stupid to understand that run-of-the-mill mechanics are not the only things that make an RTS. Where's the soul? Where's the good design? Where's that (at least) one little unique feature that all good RTS games have to have to stand out from the rest? Again, why the hell would I waste my time even watching a YouTube gameplay video of this thing if a far superior game in all of these respects has already been made? I'd understand if this was a proof-of-concept project randomly found on GitHub, but selling this on Steam means that one is so proud that their game isn't 1/32 of what a scrappy 90s studio made with vastly inferior technology. You know what really massages the nostalgia and good times? Playing the games that caused them. Modern gaming, with very few exceptions, has not improved on gaming from the 90s and early 2000s.
  13. This week in our Throwback Thursday feature, we look at the evolution of the first Tesla Tank in the Red Alert universe. It first appeared in the Counterstrike mission "Legacy of Tesla" with the appearance of a Mobile Radar Jammer, as a campaign-only unit. In development builds of The Aftermath, it sported a similar chassis, but with a Tesla coil and a van de Graaff generator mounted on top of it. In its final appearance in the released version of The Aftermath, where it is available in skirmish and multiplayer as well, the Tesla coil is condensed and its profile is lower. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  14. Play Total Annihilation or SupCom instead, this has absolutely nothing that those games don't have. Typical generic indie RTS bullshit.
  15. Both of them look awesome. Does the Juggernaut's left side have the cockpit in place?