Plokite_Wolf

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About Plokite_Wolf

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    C&C encyclopedia wannabe
  • Birthday 05/05/95

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    Split, Croatia
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    Gaming, modding, drawing, being lazy as hell

Command & Conquer Profile

  • C&C:Online
    PlokiteWolf
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    PlokiteWolf
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    plokite95
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    PlokiteWolf-CNCNZ
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    TeslaWolf
  • Favourite C&C
    Kanes Wrath

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  1. Which you cannot apply because you have no numbers to use it with...
  2. No, because: 1) Not all Steam C&C players play multiplayer, let alone on C&C:Online 2) Not all C&C:Online users are from Steam 3) Again, SteamDB C&C stats are meaningless. There are more SP players than MP players, true, but any numbers that anyone posts are total nonsense unless a full and proper query among players is made. The standard zoom levels in BFME games and even Generals/Zero Hour are indeed insufficient because they were calibrated to low 4:3 resolutions. Unofficial patches do change them (GenTool, BFME1 1.06, BFME2 1.07-1.09, RotWK 2.02), but to a degree that is acceptable for everyone, doesn't give unfair advantages and is done to all players, with community input on the exact level of zoom in some cases. What you did in the screenshot above is the most blatant example of the furthest extreme, and we've banned for less. (Also, attaching the change to RAM, really? I mean, really? How can you possibly defend something that effectively borks your entire instance of the game?) And you still didn't say how exactly a stupidly high level of zoom benefits everyone, and SP players in particular when it's a clear cheat. Irrelevant.
  3. Based on what reliable metric? From 15 to 30, hmm? You're just making this shit up as you go, it seems. And don't lecture me on C&C:Online status, I'm staff there. (BTW, now is European afternoon, which is not a peak time, check it out tonight). How does sharing info on how to exploit the game benefit anyone except cheaters?
  4. Rule of thumb: don't measure C&C popularity through SteamDB. There's a lot of people who use the retail and/or Origin releases, which SteamDB can't catch. ???? It's also a good way to drive more people into doing it. Yeah, TW and KW are particularly known for their exploitable engine. Some exploits which were fixed in TW were restored in KW because some idiot at EALA gave BreakAway an outdated build of TW to build the expansion upon.
  5. And there goes your absolute inability to read - to read the text of the first post in this very thread, in fact. And there goes your need to post just for the sake of posting something, which everyone wants you to quit. It's a mod, so different rules apply there (for starters, all players have that zoom level), and skyboxes are seen on the different extreme of zooming, which isn't particularly useful or exploitable in mods (but would still be considered unwanted modifying in regular multiplayer, as stupid as it would be there).
  6. As Zee already said, it's an exploit. In gaming, exploits are cheating, and cheating is frowned upon. It takes no rocket science degree to know why those threads were removed on GameReplays (a multiplayer community first and foremost) and ultimately here. On C&C:Online, using such maps is a BANNABLE OFFENSE, which we've enforced since the beginning. https://forums.revora.net/forum/2738-fair-play-reports/
  7. In this week's Music Monday feature, we bring you something special - the hidden early mix of the main theme of Red Alert 2 - Hell March 2. It found its way into the final game within ra2.mix\local.mix\intro.aud, with some differences about halfway through the track and a slightly shorter intro. A new track will be posted next Monday. And as always, don't forget to share this on social media using the hashtags #CnCMusicMonday and #MusicMonday.
  8. See the "Handling Red Alert 2 and Yuri's Revenge on Windows 8/8.1/10" section in this guide: http://www.cncnz.com/features/technical-support-help-guides/installing-command-conquer-red-alert-2-yuris-revenge/
  9. The map choice screen has two tabs: Official and Unofficial. Can you confirm that they are not in the Unofficial Maps tab?
  10. The Crystal Method - Busy Child [1997] Ah, the late 90s, playing FIFA 98: Road to the World Cup where this was featured...
  11. The link to a newer version of the patch is on that page, FunkyFr3sh's RA1 setup includes it. It was never referred to as such in its ingame string, only in the sounds. The last-ever RA2 patch (hence the last chance they had of changing the strings) was released on 8 June 2001, months before 9/11. You can mod the game to change that, though.
  12. In this week's Throwback Thursday feature, we look back at the Global Conquest mode from the PC version of C&C 3: Kane's Wrath. Advertised as "Risk on steroids" (David Silverman, 2008), it involved the game's three main factions randomly placed on the globe, each trying to achieve their own goals - cover one third of the planet under your influence for GDI, generate unrest in 24 cities for Nod, build 9 Threshold towers for the Scrin, or just eradicate all enemies the good old-fashioned way. The metagame on the world map was turn-based, with the ability to build, upgrade and destroy bases and task forces, even giving players the ability to make up their own task forces. This mode seems to have been largely influenced by the War of the Ring mode from EALA's Lord of the Rings: The Battle for Middle-earth II. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  13. You're not supposed to do that.
  14. Isn't every corrupt twat who calls himself a politician?
  15. We've just expanded our Technical Support & Help Guides section the other day, with installation/compatibility guides for all C&C games. Since you're using The First Decade, this is the guide you should take a look at: Fully Updating The First Decade