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Everything posted by Plokite_Wolf

  1. Fucking finally. Hope Java will follow suit soon. Using to reach Flash-powered sites will become more difficult, though.
  2. An interesting playtest (note: playtest builds are experimental and are not considered stable) version of OpenRA has been released yesterday. All of the current mods are now accessed separately instead of using a central launcher, a C&C3-styled interface for advanced movement options like attack move and waypoints has been implemented, new building physics have been added, 9 more Dune 2000 campaign missions have been converted, LAN games are now automatically discovered in the Multiplayer browser, and many more changes have been made.
  3. For people in countries for which the official Star Trek channel doesn't give a shit about: This is so non-Trek that even people who will torrent it will want their money back.
  4. Copied from the Star Trek thread on Revora... The new series that premiers in January 2017 is called Star Trek: Discovery, with the USS Discovery, NCC-1031, being the ship of choice. Honestly, it looks like a Constitution tried to mate with a Klingon D7 and ended in this... whatever this is. In related news, I can't view the official promos on the official Star Trek YouTube channel. 2016 and we still have geolocking, ****ing great.
  5. In this week's Music Monday feature, we feature the Renegade remix of In The Line Of Fire from the original Command & Conquer. A more upbeat and intense track, this version fits Renegade's pace and theme far more. A new track will be posted next Monday. And as always, don't forget to share this on social media using the hashtags #CnCMusicMonday and #MusicMonday.
  6. GVMERS have made a video showcasing the post-HL2EP2 projects by Valve and then-authorized third-party developers. Pretty well-covered.
  7. Apollo 440 - Stop The Rock [1999]
  8. What's my Friday playlist, you might wonder. Back when I was with GameReplays, there would occasionally be someone in the staff forum posting music on Fridays. I gave it a shot several times with posting my own, usually pre-determined posts, and they were received rather warmly. So I'm bringing it back right here on, for everyone to see this time around. What can you expect? Various genres, from regular rock and pop, going in both ways from there on occasion: heavy metal on one end and shameless Eurodance on the other. I keep my music choices varied, frankly, and as time went on, I've been discovering and enjoying various songs and artists. I like what sounds nice, or just that bad that it actually sounds good. I love music and music videos, and I'd like to share this with you guys. Perhaps the songs you hear here will get you ready for the evening, or prepare you for a lazy night at home? So, we start with my most recent "discovery", the band Garbage and their first single "Vow", which was, believe it or not, popularized by word of mouth before making it big on TV. Gotta love Shirley Manson Garbage - Vow [1995]
  9. The debate itself ended after the "C&C King" admitted the whole thing is bait.
  10. Considering your history and the posts you made in your term as staff, no less, I challenge that statement. If this is the only reason you come here, and it just happens to be the reason you were kicked back in 2009, corrective measures can be arranged. Since you've stated you hate C&C and RTS, you really have nothing to seek here. @Tore - Joe Bostic was cool, until associated with recent Petro crap.
  11. Are you completely unable to comprehend the fact that WW Pacific = EA Pacific? Are you completely unable to understand that RA2, which had a pretty little WW logo on its box, and Generals, which didn't, were made by THE SAME PEOPLE?!!! Here's also proof that EA Pacific was, until a certain point, Westwood-branded. Oh look, it's from WESTWOOD'S OLD OFFICIAL SITE: What's this? A position that didn't exist?,8093/developerShotId,589/ Also, this, in the second paragraph: Also, by the way, apart from Brett Sperry, Adam Isgreen and Frank Klepacki (only the latter of whom is still there), nobody of worth from Westwood went to Petroglyph. Just FYI. Because you apparently played it like SimCity (sorry Lauren, I'll be using your phrase from now on )
  12. Westwood Pacific was a formerly Virgin-owned studio that was bought along with Westwood, and they were given reigns over RA2 and Generals by none other than Louis Castle himself. They were only renamed to EA Pacific in 2002, but the staff remained the same. So, between 1998 and 2002, there were essentially two Westwoods. Art and audio staff moved back and forth as needed (be bothered to check the credits). Some Westwood love you have, if you can't do research on it. Ah, this cute argument. How 'bout some artwork? EDIT: With the more blatant example (uploaded here because Imgur likes to break...) Good thing you "left" RTS, you're clearly not the kind of person it aims for.
  13. It was done by Westwood/EA Pacific RA2 had rather slow-paced missions, exactly zero of which were timed (unlike RA1). RA2 missions were also the most forgiving among 2D C&C games.
  14. Except you never truly accepted a C&C game that wasn't made by Westwood (Vegas or Pacific) for no particular reason, have you?
  15. Having no budget is not the same as having no vision at all. People who are capable of coding on any level do this by default. First-hand experience speaking Mmmmm... Not only that, I'm displaying them doing even less. Newsflash, C&C 4 is not RTS. It's RTT at best. Except I can fully argument why I despise modern gaming, unlike every single Westwood whiner who is still out there.
  16. I know this full and well, and I accept this, reluctantly but soberly. Which is why, unlike 99,999999% of people who call themselves gamers today, I play older games which are actually worth a damn or two. Which is why, unlike almost everyone who visits this very site alone, I keep the torch lit for C&C (a series that last had a proper title in 2008 with RA3), knowledge thereof and guides to run it on newer systems (the latter being the subject of interest of literally nobody but myself and CnCNet patch staff). I also try and collect all knowledge, files and assets for many other games that I like, most of them being RTS. It can improve, just like TBS did through recent Civilization games and Endless Legend. The only problem is that nobody bothered to. Developers now look at those retarded MOBAs instead of what made RTS what it is and acknowledging that it's its own thing (see why exactly Halo Wars 2 and Dawn of War 3 flopped). AAA and indie games having no cash, time or innovating mindset? What the fuck are you on about? AAA had all of that until about 10 years ago when they found out the formula to make the maximum profit with minimal effort, while indies, when actually competent, can have ideas and soul matching AAA of old (Endless Legend, Dust: An Elysian Tail, Papers Please...). They brought new things on the table (RA3 particularly) but you were apparently too much in a Westwood frenzy to realize that. I only enjoy what gaming used to be. I may only be 22, but in the gaming realm, I'm metaphorically a grizzled old man who remembers an age of prosperity while many around me disappear or lose that memory while youngsters don't care that everything around them is shit and that everyone is trying to sucker them. That is what I am, that is what I choose to be.
  17. The death of the genre doesn't mean any RTS that someone in misaligned nostalgia glasses makes is automatically good. This is not about being more of the same as previous games, it's about the games having no identity at all, and even losing some because their respective developers either lack the skill to make something worthwhile, or are too stupid to understand that run-of-the-mill mechanics are not the only things that make an RTS. Where's the soul? Where's the good design? Where's that (at least) one little unique feature that all good RTS games have to have to stand out from the rest? Again, why the hell would I waste my time even watching a YouTube gameplay video of this thing if a far superior game in all of these respects has already been made? I'd understand if this was a proof-of-concept project randomly found on GitHub, but selling this on Steam means that one is so proud that their game isn't 1/32 of what a scrappy 90s studio made with vastly inferior technology. You know what really massages the nostalgia and good times? Playing the games that caused them. Modern gaming, with very few exceptions, has not improved on gaming from the 90s and early 2000s.
  18. This week in our Throwback Thursday feature, we look at the evolution of the first Tesla Tank in the Red Alert universe. It first appeared in the Counterstrike mission "Legacy of Tesla" with the appearance of a Mobile Radar Jammer, as a campaign-only unit. In development builds of The Aftermath, it sported a similar chassis, but with a Tesla coil and a van de Graaff generator mounted on top of it. In its final appearance in the released version of The Aftermath, where it is available in skirmish and multiplayer as well, the Tesla coil is condensed and its profile is lower. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  19. Play Total Annihilation or SupCom instead, this has absolutely nothing that those games don't have. Typical generic indie RTS bullshit.
  20. Today's the day when I must retire my argument that all RTS games in the past decade, particularly indie ones, were shit trying to be C&C without any form of identity or depth of their own (basically, I'll have to use "most" instead of "all"). I present to you: Tooth & Tail, scheduled for release on 12 September, for PC, Mac and PS4 (available both on GOG and Steam).
  21. Both of them look awesome. Does the Juggernaut's left side have the cockpit in place?
  22. C&C LEGO

    No GLA Diaries?
  23. As some of you may have already noticed, a recent Origin update apparently changed the client's way of operation, which among else rendered Bibber's fixed launchers for The Ultimate Collection useless. This means that other community fixes, parameters and mods won't work with these versions of C&C games. There is currently no solution to this problem, but we will keep you posted once there is.
  24. Despite receiving an official mod SDK and fan-made tools that are compatible with it, Red Alert 3 got few mods when compared to its predecessors. However, one mod for Red Alert 3 took the spotlight recently - Eastern Loong. Its selling point is the addition of the fourth faction, China, with its own visual identity and techtree. It has its own way of building structures - having them drop from the sky, and the units are fully voiced, albeit in Chinese, since the development team is from China as well. There's even an article on Kotaku about the mod! Check out the mod's ModDB profile page and give it a run.
  25. Did you disable Origin In-Game before installing the fixed launchers?