MrFlibble

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About MrFlibble

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  1. Eador: Genesis is free for a limited time from GOG.com: https://www.gog.com/game/eador_genesis
  2. Here's a few more games you might want to add to your list: Amulets & Armor (RPG, open source, liberated) Annex: Conquer the World (RTS, open source) Catacomb Snatch (shooter, open source) Conquest of Elysium II (TBS, liberated) Paranoia 2: Savior (FPS, freeware) Priority: Survive (RTS, freeware) Wyrmsun (RTS/TBS, open source) I also noticed that some of the games in the list are not stand-alone but mods for commercial games (e.g. Barista 2 and Pathways Redux are mods for Doom 3). It would probably be nice to have these marked somehow.
  3. Hope you guys don't mind going a bit off-topic here. This is something I wanted to discuss for quite a while: do you think that when porting C&C to Mac (which was the first version to use hi-res graphics that later on became C&C Gold), Westwood should have gone the Blizzard way? Before C&C, Blizzard ported Warcraft: Orcs & Humans to Macintosh, and updated all the graphics for the SVGA 640x480 resolution: The graphics are not perfect (the artists did not have a lot of time to redraw everything in double the resolution plus correct aspect ratio) but the result is very similar to Warcraft II. Conversely, Westwood used the same graphics for everything except the GUI, resulting in an increased field of view but reduced size of everything in the game. Additionally no effort was made to correct the aspect ratio other than by the way of stretching the signal on a 4:3 screen, and an option exists to run C&C Gold and RA in 640x480 mode with only a 640x400 portion of the screen being used (and everything except the GUI having incorrect aspect ratio). Personally I think Westwood should've taken the Blizzard route and produced high-res graphics while maintaining the view of the DOS version. I suppose they still had the models from which in-game sprites were pre-rendered by the time RA and C&C Gold were developed to create accurate assets in high resolution. (On a side note, the interview by TeamLiquid suggests that the new StarCraft sprites were redrawn manually)
  4. A user in another forum notified me that some links were down/hacked so I replaced them with Wayback Machine links. Some more games were added to the list too.
  5. David Lynch's Dune wasn't mediocre, or at least, de gustibus etc. I know some fans were disappointed by the ending and/or such and such details not corresponding to the book, but personally I've always regarded it as Lynch's own interpretation of the source material, to which he is perfectly entitled. Also don't forget that Frank Herbert had a consulting role in the movie's production. The miniseries doesn't follow the book's plot 100% either. I didn't like how they introduced the travelling Irulan subplot. I understand that it was for narrative purposes but that didn't make any sense to me. Also some of the cast were pretty off compared to their characters' descriptions in the book IMO. I liked the miniseries Dr. Kynes though (IIRC the actor's name is Karel Dobry), and did not Max von Sydow in Lynch's version. Ian McNeice did a very good Baron too. Either way, I'm not really excited about the new movie.
  6. So guys... the free version of StarCraft has been launched: https://starcraft.com/en-us/articles/20674424
  7. Shadow Warrior Classic Complete is free on GOG.com: https://www.gog.com/game/shadow_warrior_complete Not sure if this is permanent or a temporary giveaway though.
  8. Actually I don't think that the game tries to look 8-bit. The original C&C has an 8-bit palette and it's not blocky or anything. I think 8-bit here is just used as a catchy moniker for "retro", possibly popularised by recent games like 8-bit Killer and the like. And "retro" itself is defined not as a copy of the mid-90s graphics but as some sort of unique style with blocky stuff.
  9. Looks very cute! Also what's the talk about "bad" graphics? It's certainly better than this whole "realistic" blandness that seems to be the thing lately.
  10. A while ago I read about a game called Wings of Dawn which runs on the FreeSpace 2 engine. It turns out that this game was originally a total conversion for FreeSpace 2 that was released in 2010, but last year the author started reworking it into a stand-alone game using the open source engine of FreeSpace 2, which is released in an episodic manner. However, as I am completely unfamiliar with the original FreeSpace 2, I cannot tell if this new stand-alone version uses anything from it apart from the engine. For some reason, the most comprehensive source of information about this game that I have found so far is TV Tropes.
  11. There has been some misunderstanding with Bio Menace, because GOG.com published it exactly 10 years after Apogee released this game as freeware. Some people thought that Bio Menace had not been available as freeware before the GOG.com release.
  12. Does it require a Steam account and/or a separate installation of the Source engine, or is it completely stand-alone, no strings attached?
  13. A very neat looking game!