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Iran

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Everything posted by Iran

  1. Iran

    C&C: Commando logo found

    It's one of the resources for Renegade LevelEdit, open it with ResourceHacker.
  2. I'd like to make a compilation of everything Red Alert 1 related, and as part of that I'd like to collect all custom maps and missions ever made for Red Alert 1.
  3. Well here's a Christmas present to all of you Command and Conquer fans out there. I've been working on this for the last two months. Essentially this is a modular Red Alert 1 build where components like the campaign are optional, it's completely portable (no registry keys, expansions can be enabled/disabled on the fly), has (support for) various bonus content integrated (small infantry patch, The Lost Files videos, extra music etc). It has fixes for most non-code issues like the misspelled Missile Silo cameo icon and it's possible to enable/disable showing all the official maps. There's also support for language packs. I've been working with hifi on improving ra303p with tons of patches and additional features. I've written a config tool (with the design copied from Nyerguds' config tool from his patch), a game launcher, a few patches to cnc-ddraw and I made a stand-alone map editors package with the latest patches made by Nyerguds and FunkyFr3sh plus hacked support for the Desert and Winter theaters added by my patch. You can find more info about the in development ra303p changes at: https://github.com/cnc-patch/ra303p/blob/master/README.md https://github.com/cnc-patch/ra303p/blob/master/docs/features.txt There are 130+ features listed, this includes stuff like high resolution support and extra theaters. I'm looking for people willing to test this package as the owner of redalert1.com has interest in using it in one way of another and the owner of redalert95.tk makes his own Red Alert builds using this package as base. It also would come in handy to have the larger files (e.g. music and videos) hosted on a few stable community sites instead of free file hosts. And last of all I'm still searching for a better background for my launcher program. Downloads and project home page: http://iran.cnc-comm.com/redalert
  4. Will include anti-cheat, selectable spawn locations, pre-set alliances (like in Yuri's Revenge), exploit fixes, extremely quick map sharing, support for multiple spectators, high quality map previews and much more! The same CnCNet client will be used for RA2 as the one that is currently used and you will be able to play RA2 and YR from within the same client (no need for multiple clients). On a side note the Official CnCNet YouTube channel has more than 125,000 views and more than 2,500 subscribers. We are looking for players who are willing to record CnCnet games for us. Check out this thread to submit videos!
  5. RAED v1.26 patched * + all required data files (no maps/missions included) + desert, jungle and winter theater support + EDWIN.EXE + mega map map files for all theaters. Download: *v1.26 patch by Nyerguds. Additional modifications by FunkyFr3sh. And more additional modifications by Iran. https://github.com/Iran/RAED-Standalone/raw/master/Red%20Alert%20Standalone%20Map%20Editors.zip Download is less than 6 MB. Here's a ZIP with all official missions and maps (including expansions), place the individual .INI map files you need in the RAED folder: https://dl.dropbox.com/u/21865790/All%20Red%20Alert%20Missions%20and%20Maps.zip To create a new map, make a copy of one of the mega maps included with the standalone package and open it with a text editor, under the section [Map] change Width= and Height= to your desired size. Thanks to FunkyFr3sh for helping me answer RAED related questions and giving me the blank mega map plus interior map. And thanks to Nyerguds for compiling a list of all official Red Alert missions inside a .MIX file. I'm not sure if I accidentally removed a required file so consider this a beta release. Report any issues you find please. https://github.com/I...RAED-Standalone
  6. Could you make a news post about the info I posted here: http://forums.cncnz.com/topic/19081-cncnet-player-peak-rises-to-over-500-players/ Has some stuff about ladder, social media, development for YR support and calls for volunteers. Don't really understand why you couldn't just do two news posts. But it does remind me it could be very useful to start a partnership with C&C:Online
  7. As of last Sunday the player peak rises to over 500 players! 512 to be exact as of January 4th 21:20 (CET). CnCNet keeps growing thanks to you! 2015 will bring more features and support for more games on CnCNet. We recently launched a new website and new forums skin, thanks to our new developer Grant. Our developers are working on adding ladder support for all the games we currently support. We have a new official CnCNet YouTube account now and we'll be using it to upload a variety of CnCnet related content, such as videos of online matches played on CnCNet, trailers and tutorials. https://www.youtube.com/user/CnCNetOfficial?sub_confirmation=1 Work is continuing on bringing support for Yuri's Revenge to CnCnet 5, with a brand new client too. What we curently have allows you to launch online and skirmish matches with friends, with all map, game options, game modes and other features working. Currently coop crashes in the score screen and support for map sharing and anti-cheat is lacking. Once this is added and the client progresses we'll release our first beta. Later on we'll add support for optional name/account registration, ladder, quick match, clans, friends list etc. For more information visit http://www.cncnet.org and on don't forget to follow our social media pages: http://twitter.com/cncnetofficial http://facebook.com/cncnet http://google.com/+CncnetOrgOfficial We are looking for people interested in creating video content for us, which may include recordings of online matches played on CnCNet 5, trailers, video effects, tutorials etc. If you're interested contact us on our forums. We're also looking for people with experience playing RA2/YR online or modding experience who can help us with testing and development of the Yuri's Revenge support for CnCNet 5. You can contact me or Grant personally for a position or just join our developer chat room.
  8. C&C Commando was the working title of C&C Renegade, which was released in February 2002. Here's the thread with the info about the demo. The demo will be released soon: http://www.assemblergames.com/forums/showthread.php?54593-C-amp-C-Commando And here's a video of the actual demo running:
  9. Hey. The site is up again. Thanks for the comments ;-*)
  10. PortableRA is a distribution of the freeware game Red Alert. It's completely modular with easy to use downloads and installers. It comes with optional configuration tool and launcher, cnc-ddraw (for windowed mode, OpenGL and GDI support) and CnCNet v4 (for online play). It also comes with a large patch, ra303p, which I've been working on with hifi. This patch is compatible with the version of the game used by all players online. Red Alert is one of the most played C&C games online with 100+ players on CnCNet v4 every European evening. This update comes with tons of new features and fixes, including a fix for the radar dome crash, fixes to missions bugs, ability to save skirmish games and the addition of two new map theaters: desert and winter. Bugs with previous versions of PortableRA have been fixed. There is a lot more, you can find a list of patch features at: https://github.com/cnc-patch/ra303p/blob/6a547da0481a148e7e7c296161dfcdd6c9edda96/docs/features.txt A lot of people helped me and the patch also contains reverse engineered fixes from AlexB's Arda. Credits go to: In the future I will add FunkyFr3sh's CnCNet v5 client to PortableRA. CnCNet v5 is the next iteration of the the CnCNet online service for classic C&C games. It has tons of new features, more convenience and is easier to use than CnCNet v4. It's still new and in heavy development but since a week it's feature complete. It's an amazing effort by FunkyFr3sh and I'm happy to announce I will add his client to the next PortableRA update. PortableRA and the ra303p patch are still betas and considering the huge size of the project it's reasonable to expect some bugs. Please report any bugs you find and remember this is still a beta. DOWNLOAD FROM THE PortableRA SITE
  11. Hi Chad, that's a nice idea. You can create your own min-campaign that way if you want and release it. Remember that the 3.03p supports the custom missions list, mini-campaigns and the option to skip the map selection screen for individual missions (as part of a campaign too).
  12. No it isn't possible, it would also break being able to play with multiplayer AI allies against the scripted AI enemy. Plus it would require the player to manually add the AI enemy, which is pretty weird. The map is still a multiplayer/skirmish map and the win/lose trigger working requires the co-op logic. The reason it doesn't work for multi1-8 AI players is because the game sets those AI players as multiplayer AI and thus runs the multiplayer AI code, it doesn't do that for non-multi1-8 houses. I also added extra map triggers which allows for doing cool things like dropping nukes, iron curtaining units etc and giving/substracting money. I also added a key to allow the chrono reinforcements trigger to be used with every vehicle unit, instead of Chrono Tanks.
  13. So all my predictions were correct. You can enable coop mode for your map, which also enables the usage of TeamTypes. Use houses that aren't Mult1-Multi8 for the AI player. Be sure to set a win trigger. See feature list: https://github.com/Iran/ra303p-iran/blob/master/docs/features.md >Added new IsCoopMode= option to the [basic] section of a map, this enabled some single player logic like single player AI logic and allows you to make coop maps with working AI production/teamtypes/auto-create/triggers etc and working win/lose triggers. Additional documentation forthcoming.
  14. @Tiddalick: I'm not interested in looking into this. It's pretty tedious. @CP5670: My patch is based on 3.03, and not 2.00 as you're probably aware of. Could you check what's working and what's broke with 3.03? I think my patch (3.03p) broke the CTF flag colors (I rewrote parts of the color system which required me to fix some other sufff too), but I think the AI auto-base build thing just doesn't work with 3.03. When I was working on co-op I noticed that in multiplayer the game doesn't call the function that does a lot of per player (both computer and human) housekeeping for the non-multiplayer 'houses'. Basically when you play singleplayer you play with a house like Greece against another house like Russia with Neutral house stuff on the map. In multiplayer all players (including computers) play as multi1-8, the game only calls the code to do per house housekeeping on the multi1-8 houses in multiplayer afaik. This means the auto-base building stuff might not work. I know I had to patch it for coop. (Though I might have broken it when adding coop...). Not sure about the darkness crate. The AI building naval stuff was a hack, the game contains a function for it which they hacked out...when enabling it doesn't work properly, when hacked around you can get the AI to produce naval stuff. Problem is the AI always sell his naval yard/subpen after a bit of time because it's on the top of the "sell building with power lower or out of money) priority list. The biggest issue is that there is no AI code for having the naval units attack or do anything else. Please test the CTF flag, autobase building and darkness crate bugs please with 3.03.
  15. The crashdump has something to do with uncovering cell shadow...so it probably crashed while unveiling the whole map. You need to use spawn.xdp instead of rules.ini when using cncnet5/spawner
  16. cncnet5 uses ra95-spawn.exe, which is an older version of the EXE. try replacing ra95-spawn.exe with ra95.exe from the download.
  17. Not sure if there's still interest for this but I just compiled a new version, will update the PortableRA website on iran.cnc-comm.com/redalert if there are no issues: - Added Jungle theater support and data files - Fixed the game locking up at missing start when the game can't find any music and the 'random starting music' game option is enabled. - Fixed loading of beta graphics recreations, DOS sidebar and small infantry etc. - NOT SURE but I think I fixed the issue where the game would crash while loading some mission saevegames OR when you re-loaded a mission savegame twice using 'load mission' savegame dialog. Minimum game package 14.2MB (no music, no movies, no campaign, no extra, comes with expansions): https://dl.dropboxusercontent.com/u/21865790/PortableRA.zip Installer 151.0MB (everything except movies): https://dl.dropboxusercontent.com/u/21865790/PortableRA%20setup.exe Movies like always can be found on http://iran.cnc-comm.com/redalert , direct download link for movies installer is http://iran.cnc-comm.com/ra/PortableRA%20videos%20setup.exe
  18. GameSpy Arcade's server list for C&C Renegade, which is used by older versions of RenList and other software has been shut down more than 50 days after it was initially stated it would be shut down. No worries, grab the latest version of RenList (version 1.0.7) which uses a fan made server list clone of GameSpy's server list. All the popular Renegade servers are already listed on this fan run clone. This fan made and run clone was made by hifi, who also is a CnCNet developer amongst other things, and is hosted by CnCNet. There also is a web server list which shows information for servers which are listed on this CnCNet fan run clone. The server info is refreshed every minute and there's a simple tool to directly connect to servers by clicking the IP+port listed on the page for a server.
  19. Same issue that RA95 has. To fix change the 'PUSH 80h' at 0x004D06AD to 'PUSH 20h'. This is the same thing that the LowerThreadPriority fix does that gets applied when Windows 95 compatibility is turned on. AFAIK if you force single CPU affinity with this fix the game will run fine for all PCs (this seems to be the case with RA95) and you can permanently set single CPU affinity instead of only enabling it after running the config tool with cnc-ddraw turned off or something like that which you are currently doing.
  20. Iran

    Selecting GDI mission 5 bug

    It's not as bad as the second last Soviet campaign mission in Red Alert, you can't win one of the variants of that map the proper way.
  21. The patches are used by those two mods but TI only releases large updates and the first update using all my patches will be released on the 17th of July, Dawn of The Tiberium Age already released a bunch of updates with them. Go to the dawn of the tiberium age moddb.com site for updates: http://www.moddb.com/mods/the-dawn-of-the-tiberium-age They released an update with support for multiplayer reinforcements and pre-placed multiplayer buildings a few days ago which also includes a Soviet campaign.
  22. Nice that you guys are hosting original CDs. Probably will come in handy in the future.
  23. Doing Tiberian Sun patches for the Dawn of The Tiberium Age and Twisted Insurrection teams.
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