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Everything posted by Galacticruler
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Please Insert Correct CD-ROM ZH error
Galacticruler replied to RucaHunaa's topic in Generals / Zero Hour
So, I have recently managed to give myself this issue...by making a music pack for Contra 008. I don't get how or why, but I do know that it goes away if the pack is removed, so it IS tied to it. -
Well...it can't be me, multi-player at least loaded before this, now it wont go to the login screen! i do believe the servers got dropped to make room for bigger, newer games.
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Trust me, no amount of port forwarding will help. i think they dropped the servers for newer games. EA...they just want money, and seen the C&C Generals ZH servers as a drain of money. EDIT: if im wrong, it might be that vista and Win 7 dont like ZH. my copy of TFD ZH does not even get as far as the log in info, it stops with the "Could not connect to Generals Zero hour servers. Please check your Internet connection" error, but my Internet is just fine.
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When i ran Twisted insurrection last time, the screen got auto-corrected to the side, massively, i thought nothing of it and closed and booted down, but now if i load ANY WW 2D/2.5D game, this happens(i had to edit this in, because it fails to show in screenshots): anyone have a solution? Also, i cnat correct it maunaly with the monitor buttons, they dont work properly, the screen is 10+ years old.
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English please?
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All 2D (and 2.5 D) games broken
Galacticruler replied to Galacticruler's topic in Red Alert 2 / Yuri's Revenge
LCF file? would Mental omega require this? -
All 2D (and 2.5 D) games broken
Galacticruler replied to Galacticruler's topic in Red Alert 2 / Yuri's Revenge
how so? -
Zero Hour - Lan (network) run Extra fast
Galacticruler replied to Iridin's topic in Generals / Zero Hour
try running all the game stuff on one processor, and try upping the graphics settings to slow it a little bit(if the processor can handle it) if that all fails, try lowering the game seed setting to something around.....35? -
All 2D (and 2.5 D) games broken
Galacticruler replied to Galacticruler's topic in Red Alert 2 / Yuri's Revenge
i know that, i just wish there was a way to fix it. -
All 2D (and 2.5 D) games broken
Galacticruler replied to Galacticruler's topic in Red Alert 2 / Yuri's Revenge
Sorry for the double post, but has anyone got a solution for this???? i have the problem fixed for in-game, but the menus are all 800x600 and still bugged. -
All 2D (and 2.5 D) games broken
Galacticruler replied to Galacticruler's topic in Red Alert 2 / Yuri's Revenge
1. no large fonts exist on Vista( or i have not seen them) 2. DPI? 3. nope, but thanks for reminding me to check, i just found a new update for my Nvidia GForce 6100 drivers. 4. this happened in the middle of a game, auto correct wigged out and this problem occurred, so far, changing the in-game screen res to 1280 x 1024 fixes it, but only for TI, and does not occur outside of a 2D game, i just found out that it affected Cortex Command too . 5. i have tried those, only Size and Color work, position is non-responsive. Come to think of it, i installed a rotating desktop for my 32x Vista before this happend.... -
All 2D (and 2.5 D) games broken
Galacticruler replied to Galacticruler's topic in Red Alert 2 / Yuri's Revenge
yes, i stated this in the OP, but it is not showing up, the screen just start that way and the desktop looks normal, its only C&C WW games. -
How do i scale up TS infantry to RA2 (YR) Scale without losing detail?
Galacticruler replied to Galacticruler's topic in Editing Discussion
hmm, ok then. if i can get this mod to work, would you mind beta testing it? -
How do i scale up TS infantry to RA2 (YR) Scale without losing detail?
Galacticruler posted a topic in Editing Discussion
Hi again, i have recolored the E1 infantry shp from TS into an allied shotgun trooper(removed some firing frames to make it shorter) and would like to know how to scale it up to the size of a GI or Conscript(also, if anyoe has a good code for a Shogun, could i use it?[my mod has a very low chance of being released and will be mostly for personal use, but i will stil give credit]) i have the sequence built: Ready=0,8,1 Guard=0,8,1 Prone=86,6,6 Down=86,24,2 Crawl=86,6,6, Walk=8,6,6 Up=0,4,2 Idle1=56,30,0,W Idle2=56,30,0,E Die1=135,14,0 Die2=151,13,0 FireUp=164,2,6 FireProne=180,2,6 Let me know if anyone wants the SHP and i will upload it to YRA(after it has been resized and has a cameo.) forever! -
How do i scale up TS infantry to RA2 (YR) Scale without losing detail?
Galacticruler replied to Galacticruler's topic in Editing Discussion
Thank you! Btw, would you know a good place to get unit voice-overs? -
How do i scale up TS infantry to RA2 (YR) Scale without losing detail?
Galacticruler replied to Galacticruler's topic in Editing Discussion
ok then, i looked inside of Langmd.Mix and it was not there.(its where i got RulesMD.ini) would copying unit code from my TibEd mod be a bad idea? -
run as admin with Windows XP SP2. works every time on windows vista 32\ if that does not work, then try Npatch.
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TFD 1.04 Dev Update (12/05/2012)
Galacticruler replied to nathancnc's topic in The First Decade Patch 1.04
thats not entirely true, i CAN'T play Generals ZH online without this patch. -
How do i scale up TS infantry to RA2 (YR) Scale without losing detail?
Galacticruler replied to Galacticruler's topic in Editing Discussion
yeah, i am going to just do it all over again.......will the file expandmd07.mix work? and do i have to specify it in rulesmd.ini? EDIT: Just a bit of a snag...but where is Artmd.ini? -
How do i scale up TS infantry to RA2 (YR) Scale without losing detail?
Galacticruler replied to Galacticruler's topic in Editing Discussion
Ok, i got the shp to work, but i still cant launch it. can someone please help with that......or would ARES work?..... EDIT: if i give you my TibEd file, would one of you see if you can convert it into raw artmd.ini and rulesmd.ini files? -
Just some things i think you should know: 1. thats a Mammoth 3(the 2 was a massive walker) 2. nice map, but you should add a Hand of NOD, it does not make much sense to have infantry not spawning from a HoN. also, where did you get that Mammy model and skin? if you made it, then why not release it here?: http://www.renegadeskins.net/ EDIT: never mind.......did not fully read the info, but still, where can i get that model?
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How do i scale up TS infantry to RA2 (YR) Scale without losing detail?
Galacticruler replied to Galacticruler's topic in Editing Discussion
huh......just realised it does not, and the main shp is blank, its this HBomb silo: http://yrarg.cncguild.net/index.php?option=com_jdownloads&Itemid=102&view=viewdownload&catid=3&cid=243 -
How do i scale up TS infantry to RA2 (YR) Scale without losing detail?
Galacticruler replied to Galacticruler's topic in Editing Discussion
it has art for got theaters. EDIT: fail, it has art for both theaters. -
How do i scale up TS infantry to RA2 (YR) Scale without losing detail?
Galacticruler replied to Galacticruler's topic in Editing Discussion
again, the H-Bomb in my mod is a clone of the nuke with different animations and projectiles, also, it produces 2x the rad lvl. ill go re-install N-Patch though, and see if that helps. any idea about the building itself? -
How do i scale up TS infantry to RA2 (YR) Scale without losing detail?
Galacticruler replied to Galacticruler's topic in Editing Discussion
i think i may have bumped some of the M60's warhead code by accedent. the H-Bomb is an allied replacement for the Weather Storm(as that is OP and useless[i did leave it alone, just set it to -1 tech lvl and AIBUILDSTHIS=no.]), it uses a different nuke anim and ball, but it wont launch like the bomb at the target, all code used by it: ARTMD.INI: ----------------------------------------------------------------------------- [HSILO] Cameo=HBSILOICO Remapable=yes Foundation=4x3 Buildup=HSILOMK Height=8 DemandLoadBuildup=true FreeBuildup=true NewTheater=no PrimaryFirePixelOffset=39,75 ;;-4,30 ; aim for center of pad to align with anim SuperAnim=HSILO_E ;; normal, 9-min SuperAnimYSort=543 SuperAnimZAdjust=-2 SuperAnimTwo=HSILO_F ;missile lifts SuperAnimTwoYSort=543 SuperAnimTwoZAdjust=-3 SuperAnimThree=HSILO_G ; with missile SuperAnimThreeYSort=543 SuperAnimThreeZAdjust=-4 SuperAnimFour=HSILO_H ;; closing SuperAnimFourYSort=543 SuperAnimFourZAdjust=-5 SuperAnimDamaged=HSILO_ED SuperAnimTwoDamaged=HSILO_FD SuperAnimThreeDamaged=HSILO_GD SuperAnimFourDamaged=HSILO_HD CanBeHidden=False OccupyHeight=3 DamageFireOffset0=-33,31 DamageFireOffset1=-3,48 Anims: [HBOMBANIM] Rate=400 Report=NukeExplosion Image=nplmnuke [HBOMBBALL] Rate=500 Crater=yes ForceBigCraters=yes Report=NukeIntro Image=nplmnukeball [HSILO_E] ;Hsilo Normalized=yes Start=0 LoopStart=0 LoopEnd=1 LoopCount=-1 Rate=200 Layer=ground NewTheater=no Shadow=yes [HSILO_ED] ;Hsilo Image=HSILO_E Normalized=yes Start=1 LoopStart=1 LoopEnd=2 LoopCount=-1 Rate=200 Layer=ground NewTheater=no Shadow=yes [HSILO_F] Normalized=yes Start=0 End=23 Rate=200 Layer=ground NewTheater=no Shadow=yes StartSound=NuclearSiloReady [HSILO_FD] Image=HSILO_F Normalized=yes Start=24 End=47 Rate=200 Layer=ground NewTheater=no Shadow=yes StartSound=NuclearSiloReady [HSILO_G] Normalized=yes Start=0 LoopStart=0 LoopEnd=1 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes Shadow=yes [HSILO_GD] Image=HSILO_G Normalized=yes Start=1 LoopStart=1 LoopEnd=2 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes Shadow=yes [HSILO_H] Normalized=yes Start=0 LoopStart=0 LoopEnd=13 ;;28 Rate=200 Layer=ground NewTheater=yes Shadow=yes [HSILO_HD] Image=HSILO_H Normalized=yes Start=14 LoopStart=14 LoopEnd=27 Rate=200 Layer=ground NewTheater=yes Shadow=yes Projectiles: [HMISSILEUP] Trailer=NUKEPUFF;V3TRAIL;SMOKEY2 [HMISSILEDOWN] <--blank so it has no trial. RULESMD.INI: ----------------------------------------------------------------------------- [HbombSpecial] UIName=Name:Hydro Name=Hydrogen Bomb IsPowered=true RechargeVoice=00-I154 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=10 Type=MultiMissile SidebarImage=Hbombico Action=Nuke WeaponType=HBombCarrier ShowTimer=yes DisableableFromShell=yes AIDefendAgainst=yes Range=7 LineMultiplier=2 [HBOMB] <--War Head CellSpread=10 PercentAtMax=.02 ;used to be .8 WallAbsoluteDestroyer=yes Wood=yes Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100% InfDeath=7; Sparky=no Tiberium=yes ;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI AnimList=HBOMBANIM; SJM: This is once again the warhead-related anim [AHMSILO] Image=HSILO UIName=Name:HSILO Name=Allied Hydrogen Bomb Silo Adjacent=2 BaseNormal=no AIBasePlanningSide=0 AIBuildThis=yes SuperWeapon=HbombSpecial NukeSilo=yes Power=-200 Powered=yes ProtectWithWall=yes RevealToAll=yes Spyable=yes Bombable=yes Crushable=no DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Cost=5000 Points=30 Armor=concrete BuildCat=Combat Strength=1000 Prerequisite=GATECH,GACNST Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Sight=4 TechLevel=10 ChargedAnimTime=0.03 Height=6 [HBombCarrier] Projectile=Hbombup Speed=100 Warhead=NukeMaker [HBombPayload] <--keeps erasing itself Damage=600 Range=30 Projectile=Hbombdown Speed=15 Report= Warhead=HBOMB ok, thats my H-Bomb. also, the build up anim is using the shdow frames for the build up, and it stays invisible.