Muhammad Ali

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About Muhammad Ali

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    Dantien

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  1. Couldn't find debug.log except.txt
  2. [Countries] 0=Americans ; Starts at zero because dialog returns 0 for first listing regardless of name 1=Alliance 2=French 3=Germans 4=British 5=Africans 6=Arabs 7=Confederation 8=Russians 9=YuriCountry 10=Chinese 11=GDI 12=Nod 13=Neutral 14=Special No dice
  3. RULESMD [Countries] 0=Americans ; Starts at zero because dialog returns 0 for first listing regardless of name 1=Alliance 2=French 3=Germans 4=British 5=Africans 6=Arabs 7=Confederation 8=Russians 9=YuriCountry 10=GDI 11=Nod 12=Neutral 13=Special 14=Chinese [sides] GDI=British,French,Germans,Americans,Alliance Nod=Russians,Africans,Confederation,Arabs,Chinese ThirdSide=YuriCountry Civilian=Neutral Mutant=Special [Chinese] UIName=Name:Chinese Name=China Suffix=Soviet Prefix=B Color=DarkRed ListIndex=9 Multiplay=yes Side=Nod SmartAI=yes VeteranInfantry=SSOLD File.Flag=ChinaFlag.pcx File.LoadScreen=ChinaLoad.shp File.LoadScreenPAL=ChinaLoad.pal LoadScreenText.Brief=LoadBrief:China LoadScreenText.Name=Name:Chinese MenuText.Status=LoadBriefShort:China ;VeteranInfantry=YURI ;CostUnitsMult=.85 AIMD [TEAMT07C-G] Name=Chinese Defense VeteranLevel=1 MindControlDecision=0 Loadable=no Full=no Annoyance=no GuardSlower=no House=Chinese Recruiter=no Autocreate=yes Prebuild=no Reinforce=no Droppod=no UseTransportOrigin=no Whiner=no LooseRecruit=yes Aggressive=no Suicide=no Priority=50 Max=1 TechLevel=1 Group=-1 OnTransOnly=no AvoidThreats=no IonImmune=no TransportsReturnOnUnload=no AreTeamMembersRecruitable=yes IsBaseDefense=yes OnlyTargetHouseEnemy=no Script=0EC7A7AC-G TaskForce=TASKF04C-G [TEAMT08C-G] Name=Chinese Iron Missile VeteranLevel=1 MindControlDecision=0 Loadable=no Full=no Annoyance=no GuardSlower=no House=Chinese Recruiter=no Autocreate=yes Prebuild=no Reinforce=no Droppod=no UseTransportOrigin=no Whiner=no LooseRecruit=yes Aggressive=no Suicide=no Priority=50 Max=1 TechLevel=1 Group=-1 OnTransOnly=no AvoidThreats=no IonImmune=no TransportsReturnOnUnload=no AreTeamMembersRecruitable=yes IsBaseDefense=no OnlyTargetHouseEnemy=no Script=CRIPT07C-G TaskForce=TASKF05C-G TRIGG07C-G=Chinese Defense,TEAMT07C-G,Chinese,1,1,NAWEAP,0100000003000000000000000000000000000000000000000000000000000000,20.000000,10.000000,100.000000,1,0,2,0,<none>,1,0,0 TRIGG08C-G=Chinese Iron Missile,TEAMT08C-G,Chinese,10,1,NAINDP,0100000003000000000000000000000000000000000000000000000000000000,500.000000,100.000000,5000.000000,1,0,2,0,<none>,1,0,0
  4. Late reply ik They're tied to the Soviets, so they should have the same teams. I also made one defensive team and one attack team unique to the Chinese yet it still crashes on startup
  5. I wanted to try making a new country within the existing factions and with the help of Ares, I succeeded in making China for soviets. The loadscreen, flag, and everything else is working perfectly except for the AI. If I try to vs against AI China, upon loading completion I'm warmly greeted by a crash. Was there a few things I had to change in aimd.ini as well when making this new country?
  6. He was having trouble understanding the whole Launch Base process (retarded process in my opinion). That post was for people like him who assume that you MUST use Launch Base and people who stay away from it due to it being 'complicated' when it's really not. I agree with what you said earlier, we need more people using Ares and since I saw an opportunity to help those who have interest in it, I took it
  7. Necro post, yeah, I know. I feel like this is worth saying regardless (come at me) Whoever is really lazy like me, I have something to simplify the implementation of Ares for you Simply download it from the website, extract all the files into your game directory and then go to RunAres.bat ... Just double click it and it'll launch YR with Ares. (If you're looking for RunAres.bat in the windows file explorer search bar, please note that it won't run if you find and execute it from there) It's also cool to make a shortcut for it and drag it onto your desktop instead of going to your game directory every time. Everything you can do with Ares can be found here: http://ares-developers.github.io/Ares-docs/
  8. I've come across some death animations that I'd like to use but I'm completely ignorant on how to implement them. Do I have to replace the existing animations or is there a way to add a new InfDeath?
  9. Okay, thanks, I'll try that EDIT: Please excuse my failure to post in the right place
  10. Is there any way in the code to disable an SHP's remap to make it one color regardless of player choice or must this be done manually in SHP builder and have Rempable=no?
  11. I checked up and down, no sign of it. There could be something right in my face and I'm just not seeing but...otherwise no EDIT: Since I've gotten too far in my mod to scrap it and my family wouldn't like waiting a month for me to redo everything I've done, I decided to ignore the issue and keep on modding. Note that I haven't undone anything but only create new units and it has just stopped. No more crashing. Over about 20 hours of play time there have been 2 crashes in total with no particular patterns and nothing to do with the Soviet AI. Ares is great but I feel like it can be similar to a teenage girl's emotions in terms of stability. With regular modding, crashing always seemed to have a reason and with Ares...there seems to be none
  12. The DefenseRule was enabled and the minimum teams on 1. Also, sorry for the duplicate except, I should have checked. And no, nothing out of the ordinary. I did however, create only one of my own scripts which is active for the Medium soviet AI's Kirov attack. (Although all Soviet AIs have issues) 88=SCRIPT01-G [sCRIPT01-G] ;No gather Name=General Factory Attack 0=0,6 1=0,2 2=0,5 3=0,7 4=0,4 5=0,1 ;6=0,1 Here's the latest except (not a duplicate I promise ) and rules/ai INIs if they're any help except.txt rulesmd.txt aimd.txt
  13. It's been around 15 days since I made a post there, no reply. I guess slow service is to be expected when nobody else except the developers themselves can read Ares' complex stuffs.
  14. Here ya go Edit: Since this thing was annoying me so badly, I couldn't find answers, and people on other forums didn't respond, I ended up scrapping my beloved AIMD and started a new one. After a bit of modding (entirely different from the last aimd file) the crashes kept happening but a lot less often. I've had several matches with the (Soviet) AI before it occurs. When it does, it (usually) stops sending unit attack forces and just has it's infantry do it's guard/garrison loops for about 20-50 seconds, then Internal error appears. Is there something with Soviet AIs that simply wants to be very annoying? All these had different EIPs and I don't know much about these debug files, so I was hoping you could tell me if they're entirely different reasons for crashing. (Mods use Ares) except.txt except.txt except.txt
  15. EDIT: 150,150,150 works.