Zuzzlan

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About Zuzzlan

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    All C&C games.

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  1. The script checking what faction you are does not work as it doesn't check for the stealth general. This script also enables the victory, as the different factions have different victory anthems at the end. So without editing the scripting, it is impossible to win as the same general.
  2. After having polished the intro a bit (and the rest of the map since the last post) I encountered this error when using certain camera angles. There will be a disgusting spread of darkness on half the screen just like in the pictures provided, with the next angle being completely fine not having any of that junk. Anyone know a workaround for this? It really sucks to have it in the middle of my intro cinematic. Also off-topic question, there occurs a mismatch shortly after the nuclear missile silo is destroyed. When it is destroyed, the particle cannon becomes active for the US. I'm not sure if the guy playing US used it which caused a mismatch, but if anyone script-nerdy could check those things out then I'd appreciate it. Also you will see a folder under DRONE which is disabled, it seems like it somehow causes mismatches sometimes since after disabling that folder there doesn't appear to be as many mismatches as before. Thanks beforehand. glitchy black effect. <-- The only part of the intro where it occurs. next shot, completely fine. Map attached below. Operation Radioactive Snow.rar
  3. I found out the answer by digging through a lot of posts. To assign buildings to an AI in a multiplayer setting you need to spawn the buildings on waypoints that are already assigned to the AI faction. Transferring them directly does not work as the buildings will be sold and ticking the unsellable option will not work. I decided to ditch the idea of giving a sneak attack to people who own the tower, it seems like there is no workaround for that.
  4. These are the conditions that need to be met to start the timer making the end cinematic. (Camera rotating, victory music). AIOpponent is the southern base that needs to be destroyed, AIOpponent2 being the northern base of the map. I think you simply missed a stealthed building. I don't see a reason why changing your general to the same would create problems.
  5. A better way to go about it is to make the nuclear plant already unstable and make it break on it's own, and add benefits to going closer to it pre-meltdown. Community is very dead, but there's still a few souls lurking about.
  6. Hello hello, if anyone is still remaining in this dying community. I've decided to return and change some things with my old 2v2 scripted map, by not only adding a few new things but also implementing AI. The first difficulty I've encountered is that despite having assigned AIs some prebuilt buildings, the buildings always appear to be given to Neutral instead. This issue does not appear with players, however, for when there are 4 players they all start with their assigned buildings. This is the same for units, they are all neutral as well. The second difficulty I encountered was when adding a new structure, a TechReinforcementPad that gives the science "Sneak attack" to the owner. However if you capture this structure as USA or China then you will not be able to use this unless you have a GLA command center, is there a workaround for this? There's also the AnthraxFacility the GLA gets to use in their base that should give both GLA players the Anthrax bomb science, but since you always start as China I can't really test if this is working or not. I'm also open if anyone has any critique to the map in case of balancing issues, textures, scripts etc. Thanks for the help! Map attached below. Operation Radioactive Snow dev test3.rar
  7. The game should automatically filter out 0-8 player map in the ingame list order. Lowest at top to highest at the bottom.
  8. Haha, amazing! I'm gonna dig around a bit more to see if I can find the whole text. Update: I came across this researching document about ULR text, which talks about some sort of software that is able to recognize low resolution next and is 98-99% accurate most of the time. There's one problem though, I can't find this program, and I don't have the time reading through a hundred pages searching for some sort of link or name. If someone knows a little bit more on the subject, please share! Even though it's just filler text, I think it'd be funny to actually know what says on it. Mentioned Document: https://doc.rero.ch/record/10628/files/EinseleF.pdf
  9. Just out of curiousity, does anyone know what the text says on the Prism Tower Blueprint? It's such low resolution, so I can't really read it. http://vignette3.wikia.nocookie.net/cnc/images/1/1a/Prism_tower.png/revision/latest?cb=20110329182245
  10. Hello Guys, You probably don't know me, but I'm a Generals Zero Hour mapmaker that made pretty cool maps in my opinion. My old mapmaker friend and I lost contact after the SpyGames server shutdown. My friend and I were on our project, Operation Morning Strike. Sadly, I don't have any ways of contacting him. His ingame name was Nucks, if anyone is wondering. If you see him / know him, PLEASE! tell me about it. I need all the help I can get to find my dear friend Nucks. If I don't find him, I'll be very sad. I need the community's help to find him. If YOU don't know him, neither have seen him, ask some other people, make other threads on other websites, do anything!! I just wish to finally chat with him again... Any help is dearly appreciated... Thank you. #FindNucks
  11. Hello fellow generals! I've come across some problems while building my battlemap. 1. Skirmish AIs won't build, at all. (Perimiters and waypoints are already done!) 2. Bridge gets destroyed by dam wave even tho it's indestructable. Would upload the map but cncnz doesn't allow that kinda file. Hope someone answers my questions!