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Found 129 results

  1. Our Throwback Thursday feature hits yet another milestone today - the 100th entry! This week, we remember the community summits from 2006 to 2013, when CNCNZ.com staff, among many other community leaders at the time, was invited to check out the then-upcoming C&C games, share their opinions and ideas directly with the developers, and ultimately have a good time with developers and other community members. There are still many pictures, videos and reports from these events on our Other Specials page, as well as the inactive but online Planet C&C. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  2. In this week's Throwback Thursday feature, we look back at the Global Conquest mode from the PC version of C&C 3: Kane's Wrath. Advertised as "Risk on steroids" (David Silverman, 2008), it involved the game's three main factions randomly placed on the globe, each trying to achieve their own goals - cover one third of the planet under your influence for GDI, generate unrest in 24 cities for Nod, build 9 Threshold towers for the Scrin, or just eradicate all enemies the good old-fashioned way. The metagame on the world map was turn-based, with the ability to build, upgrade and destroy bases and task forces, even giving players the ability to make up their own task forces. This mode seems to have been largely influenced by the War of the Ring mode from EALA's Lord of the Rings: The Battle for Middle-earth II. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  3. In this week's Throwback Thursday feature, we look back at the two units which the fans wanted to see in C&C 3: Tiberium Wars and were returned in the Kane's Wrath expansion - the Steel Talons versions of the Titan and the Wolverine. Filling the same roles as in C&C: Tiberian Sun, these redesigned mechs were a worthy throwback to the Second Tiberium War, and were no weaker than their Third Tiberium War counterparts from any side. In fact, they got a few purchasable upgrades of their own - the railgun and adaptive armour for the Titan, and AP ammo for the Wolverine. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  4. In this week's Throwback Thursday feature, we remember GDI's first Tiberium-resistant infantry unit (which somehow needed about 50 years to appear), the Zone Troopers from C&C 3: Tiberium Wars. Outfitted with heavily armoured suits, Zone Troopers could cross even the most hostile terrain, and used in-built jet packs to reach barely accessible areas. They could be upgraded with Power Packs, which increased their total health and enabled self-healing, and Scanner Packs, which increased their sight range and gave them the ability to detect stealthed units. In Kane's Wrath, they turned out to be particularly useful when garrisoned in Hammerheads, giving birth to the multiplayer favourite "Zonehead". Along with the GDI commando, Zone Troopers were prominently featured in promotional artwork for the game, albeit in their earlier design which had their heads exposed. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  5. In this week's Throwback Thursday feature, we look back at one of the Transformers-inspired units from Red Alert 3 - the Mecha/Jet Tengu. In its default state, the Mecha Tengu is a hovering pilot-assisted robot primarily used as an anti-infantry assault unit which can easily be massed. When the skies are not clear, it can turn into a Jet Tengu, a fast anti-aircraft fighter, in a speedy and spectacular transformation sequence. Unlike its Allied and Soviet counterparts, the Jet Tengu does not need to return to an airfield to reload, though it is not as effective as the other two. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  6. In our Throwback Thursday feature, we've covered several iconic units from the Command & Conquer franchise. But, what such list would be complete without the original ORCA Assault Craft, GDI's signature aircraft from the original Command & Conquer? Introduced in the ninth mission "Field Test The ORCA" (in Trieste, Italy or Arad, Romania), this VTOL (Vertical Take-Off and Landing) craft was powerful and agile, and was seen in cutscenes easily dodging SAMs. Its core design was retained throughout the series, confirming its status as a series' icon. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  7. Our Throwback Thursday has first seen the light of day on 26th March 2015, just a little over two years ago! We've covered numerous things that we found memorable or otherwise interesting from the vast history of our beloved Command & Conquer franchise. This week's iteration can be seen as the continuation of our first feature (the original C&C 4 Nod Engineer "Worm Man" concept). Amid a horribly tight schedule and corporate circumstances that are well known, the art direction of Tiberian Twilight caused another set of both laughter and shock with the Nod Avatars with cannons that, according to some, resembled Crayola's crayons. The developers later changed the unit's appearance. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  8. In this week's Throwback Thursday, we continue with the "Ladies of C&C" series. Oxanna Kristos from C&C Tiberian Sun, played by Monika Schnarre, brought the "Nod blonde" trope to the Tiberium universe, which was started by Nadia Zelenkov from the first Red Alert. During Nod's trying times, Oxanna infiltrated Hassan's propaganda machine, seen in her involvement in the morbid "Today's Execution" live television show. However, she remained loyal to the Black Hand and Kane himself, rescuing Anton Slavik from his death sentence and joining him on the Montauk. She was as ruthless as she was seductive, showing contempt for the Forgotten, causing Jake McNeil to defect to Nod, and even killing her former TV colleague on air. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  9. The Command & Conquer series has been no stranger to, let's just say... unorthodox designs. In this week's Throwback Thursday, we cover easily one of the most representative units of this category - Yuri's Mastermind. It was a literal brain on treads (or think tank, as its drivers call it) that could mind control up to three enemy units. It could not control itself beyond that, though, and should it have controlled even one more, it would start receiving damage until either a controlled unit or the Mastermind itself was destroyed. It also made a very odd "bubbling" sound when moving and delivered all sorts of puns on brains and diplomacy. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  10. In this week's Throwback Thursday, we look back at the one instance where the player was not briefed directly in any mission, but got status updates from the field from obviously biased news reports, in C&C: Generals - Zero Hour. The reporters, Omar Bin Ghazali (GLA's ARC), James Seabury (USA's BNN) and Sun Meiying (China's BCTV) were also apparently reading from prompters if you look closely, hinting at the apparent intention to portray these news reports as mere propaganda from all sides, as is most often the case in wars we have in the real world. The reporters were played by Mike Saad, Julian Stone, and Catherinne Dao, respectively. Julian Stone would later lend his voice in Battle for Middle-earth II and Rise of the Witch-king, as well as play Dr. Alphonse Giraud in C&C 3: Tiberium Wars. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  11. Those of you who follow our Throwback Thursdays know how many actors we've featured. How about some fake actors this time? In the second Allied mission in C&C Red Alert 2: Yuri's Revenge, called "Hollywood and Vain", three Hollywood action heroes join the Allied fight against Yuri's army - Flint Westwood, Sammy Stallion, and Arnnie Frankenfurter. As they are parodies of Clint Eastwood, Sylvester Stallone, and Arnold Schwarzenegger respectively, their unit quotes are comprised almost entirely of references to their movies. Sadly, patch 1.001 removes their unique quotes and names, and has them all sound like regular GIs, while being renamed to Cowboy, Bodybuilder, and Hero respectively. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  12. In this week's Throwback Thursday, we remember the reinforcement of Nod's arsenal in C&C Tiberian Sun: Firestorm from 2000 - the Cyborg Reaper. These advanced cyborg walkers were armed with a multi-missile launcher, as well as nets thrown at infantry to completely neutralize them for a short period of time. They were Nod's only anti-air vehicle(?) apart from elite Attack Cycles, and were a mainstay of CABAL's army during his conflict with both GDI and Nod after the Second Tiberium War. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  13. In Throwback Thursday, we've featured several stars from films and series who made their appearance in the Command & Conquer series. One of these appearances is often forgotten or overlooked - I'm thinking, of course, the role of Dr. Ignatio Moebius voiced by René Murat Auberjonois in C&C Renegade from 2002. Auberjonois is a well-known actor, having appeared in series such as M*A*S*H, Benson, Star Trek: Deep Space Nine, and Boston Legal, as well as films, cartoons and theatre plays. Interestingly, he is a descendant of Napoleon Bonaparte's youngest sister! Compared to Moebius' original portrayal by Richard Smith in the first Command & Conquer, his Renegade self seems a lot older and more serious, helped by Auberjonois' rough voice. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  14. In this week's Throwback Thursday, we go way, way back to the development time of the original Command & Conquer, to the year 1994. The screenshot you see has a special spot in the C&C history for two reasons. Firstly, it was made as test footage for Westwood Studios' proprietary VQA video format, which was made to accomodate their desire to bring numerous cutscenes in the game, for which concurrent video formats were not satisfactory. Secondly, it is tied to the one real way how Joe Kucan got the role of Kane - as he was a Westwood employee (who worked on the Legend of Kyrandia series with voice acting and voiceover direction), he was asked to play the role of a villain in the VQA test footage. The staff liked his performance and gave him the role of Nod's leader, Kane. The video footage can be seen in the game's at 1:38, but sadly without the audio. Westwood was proud of this achievement, and a scene from the " " sketch from 2001 was shot in front of a printed version of the above screenshot. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  15. While a bit late, the new Throwback Thursday has finally arrived! This week, we remember the Soviet Crazy Ivan, which first appeared in C&C: Red Alert 2 from 2000. These infantrymen were literally so drunk that they were keen on placing timed explosives on every unit or structure within their reach, even friendly ones. The resulting explosions were large, violent and even had a brief appearance of a skull. The only units they wouldn't like to blow up were transport vehicles. One Crazy Ivan assassinated General Carville prior to Operation: Mirage in the original Red Alert 2 time line. The unit was likely named after a Soviet submarine manoeuvre from the Cold War, which included a hard turn in order to clear the submarine's baffles (blind area in the rear) and quickly engage potential followers. Interestingly, the original concept art showed a Crazy Ivan wielding knives instead of explosives. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  16. Welcome to this year's first instalment of Throwback Thursday! This week, we remember the GLA Angry Mob, which appeared in C&C: Generals and Zero Hour from 2003. It was notable for being the first squad unit in the Command & Conquer series. This mechanic saw wide use in EALA's subsequent Battle for Middle-earth series, as well as C&C 3: Tiberium Wars and Kane's Wrath, where the majority of infantry units were also represented by squads. Angry Mobs were just that - groups of furious, but poorly trained common folk who joined the ranks of the GLA. Even one mob was a bad omen for GLA's enemies on the field, as they proved quite effective against enemy units. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  17. Christmas is just around the corner, so in this week's Throwback Thursday, we look back at a special 2-player map: Happy Trails. It was originally released as a downloadable map in the Red Alert 2 map pack #2, and was included in the main maps .mix file of the Yuri's Revenge expansion pack. In the center of the map, scattered ore and gem fields formed a Christmas tree, on which several bonus crates are found and serve as ornaments. The mentioned map pack was released on 22nd December 2000, just in time for the holiday. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  18. In this week's Throwback Thursday, we look back at the Mobile War Factory, also known as the Fist of Nod among Kane's faithful, from Tiberian Sun Firestorm. An adapted idea of the Mobile Construction Vehicle, this unit could deploy to and from a fully functional War Factory which could be placed anywhere with enough flat land, enabling the owner to create full armies behind the enemy's back if used properly. Only one could be built at a time. While this idea wasn't officially revisited as such in further C&C titles (if you don't count the Tiberian Twilight Crawlers), modders often used the functionally identical Soviet-themed Iron Fist unit by Dark Elf, Sleipnir and DeeZire in their projects. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  19. In this week's Throwback Thursday, we look back at the American superweapon from C&C Generals - the Particle Cannon. At first, it looks like a discount Ion Cannon from the Tiberium universe, but unlike its GDI counterpart, it has the ability of moving the beam to any location of the owner's choosing as if it were a unit, potentially causing a lot of damage in a larger area. In Zero Hour, the American Superweapon General Alexis Alexander had the Advanced Particle Cannon, which was 50% cheaper, but took longer to recharge. As with other superweapons in Generals, multiple Particle Cannon Uplink buildings could be built at the same time. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  20. For Throwback Thursday this week, we remember the tunnel logic introduced in Tiberian Sun from 1999. Units could traverse a tunnel between two ends as if it were a normal path, only protected from above. The logic was quite well-integrated, as the units could do everything they could outside of the tunnel, including attacking enemies in range. They would also make use of tunnels when being ordered to move to a place they could only access by going through it, instead of being given special orders for it, which shows how well they were "fused" into the game's code. They also appeared fully coded and with art in Red Alert 2, but were not used in any map for some reason. Still, they can be added in the FinalAlert map editor. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  21. As our celebratory month of November, in which we heavily featured the 20th anniversary of Red Alert, draws to a close, this week's Throwback Thursday features the legendary handshake scene from the intro of the original Red Alert. In 1946, Albert Einstein developed a time machine in order to travel back to 1924, just as Adolf Hitler was released from prison after a failed coup, and shook his hand in order to erase him from that point of time on. World War II was averted, but another problem arose - the uncontested rise of the Soviet army and their invasion of Europe. While the premise seems rather cheesy now that we're older and have higher standards, this story brought us an entire universe of enjoyable games, which we happily remember to this day. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  22. In this week's edition of Throwback Thursday, we look back at the strongest Allied naval unit... actually, the strongest naval unit in terms of firepower from the original Red Alert - the Cruiser. The cannons of this potent ship could decimate any unit or building with little effort, making it a viable artillery choice. The Soviets did not even have an equivalent for this unit until the Aftermath expansion pack, where they got the Missile Sub. However, the Cruiser was very slow and imprecise, and required a lot of micromanagement to properly aim at its target. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  23. For Throwback Thursday this week, we continue with the "Ladies of C&C" series. This time, we feature Gemma Atkinson as Lieutenant Eva McKenna in Red Alert 3 and Uprising. She continued the tradition of the Eva name in C&C games, working as the Allied intelligence officer, and also appeared on Victory/Defeat screens for the Allied faction. As the campaign progresses, she develops an affection for the commander, even getting into a conflict with Tanya over him, and the commander is left with a choice with whom of the two he would rather attend the celebratory date after the war. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  24. For Throwback Thursday this week, we feature the two generals from Red Alert: Retaliation for the original PlayStation - Ben Carville, played by Barry Corbin, and Topolov, played by Alan Charof. Both generals were the only characters encountered in Retaliation FMVs. They appeared in cutscenes for select missions and were not present in their DOS/Windows counterparts in Counterstrike and Aftermath. Of the two, only Barry Corbin was re-cast to reprise his role in Red Alert 2 and Yuri's Revenge. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  25. In this week's edition of Throwback Thursday, we look back at a very rare feature in video games, but a much favoured one among C&C fans. In C&C games up to and including Yuri's Revenge, as well as in Dune 2000, Westwood would put track lists in the sound control menus. Basically, we got C&C's own little media players, where you could listen to Frank Klepacki's then-to-be classics in any order and any time you wanted! This is also how many of us memorized all those track names before having YouTube and personal composers' websites to check them. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
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