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  1. Welcome to Tiberian Dawn Redux! I hope you join me for this Let's Play. We start with the GDI campaign, and here are the first two missions: Alternative links and . The you want to give the mod a shot, you can get it here.
  2. C&C:Online, the community-run multiplayer server for Command & Conquer games affected by the GameSpy shutdown, marked its third anniversary yesterday! This year alone, around 45,000 people have been playing on the servers, with the number still rising. To celebrate this anniversary, prized tournaments have been announced for the month of July, as well as a hint at a new and more convenient way to launch the games onto the service.
  3. Hello, I have this strange problem where I can run CnC generals/ Zero Hour in Windowed mode but when I run in full screen mode it automatically minimizes. I am operating on win 10 using the AMd r9 270x. I am playing on the tfd 1.03 rev4 patched versions of CnC generals and zero hour. Is there any way you guys could assist me? I had the same problem with CnC3 but I fixed it when I launched in Windowed mode.
  4. Over a month ago, the team at GVMERS, who had previously covered the fate of the cancelled FPS Tiberium, created a video on the entire C&C franchise. What you are looking at above is the corrected, definitive version - certain facts about things that happened behind the scenes in Westwood Studios, EA Pacific, EA Los Angeles and Victory Games have been proofread, and each game is now presented in higher detail, in order to better describe what made Command & Conquer what it is, in both its good and bad times. The video is now 10 minutes longer in total, so be sure to check it out!
  5. Back in February, GVMERS posted a video that looked at what happened to the cancelled Tiberium FPS. Today, they have new Command & Conquer video that dives into the entire franchise. The Command & Conquer franchise helped shape the identity of RTS games during the 1990's and would influence the designs of countless similar strategy titles in later years. Even though the franchise ended with a whimper instead of a bang, it managed to create an indelible impact on the history of videogames. Join the team from GVMERS as they take a look at the rise and fall of Command & Conquer.
  6. Updated: 23-01-2012 Recently (12 August 2009) I installed from TFD, Generals Zero hour for some old good fights after i saw in you tube the Generals Trailer 1 at E3 that made me wanna revisit that game. Now i am running Windows 7 x64 and after installation the program didn't run. so here is what you should do to make it run Make sure you have the latest Direct-X 9.0c installed, you can Google it or get it from Microsoft make sure you have windows 7 service pack 1 at least installed! make sure you have the LATEST Graphic Drivers installed for your VGA Card and that meets the game's requirements! make sure that both Generals and Zero hour its on its latest patch version! TFD should be updated! (must be a clean installation no other MODS etc!) into your "user" directory (named with your user account yeah you know there where you see the folder my pictures, my music etc) in there go to "My Documents" well there after trying to run the game you would see a Command and Conquer Generals Zero Hour Data folder. open it. right click and create a new empty .TXT file and rename it options.ini (make sure you see the extension .txt and you don't end up having a stupid file named options.ini.txt!) if you dont know how to see the files extension in windows 7, Google it or get an Xbox to play now copy the following lines inside and Save it! **warning in the resolution section put your resolution********* ***also some LOD settings may not work with your VGA card! remove those lines if you cant run the game!**** AntiAliasing = 1 BuildingOcclusion = yes CampaignDifficulty = 0 DynamicLOD = yes ExtraAnimations = yes GameSpyIPAddress = 0.0.0.0 Gamma = 50 HeatEffects = yes IPAddress = 0.0.0.0 IdealStaticGameLOD = Low LanguageFilter = false MaxParticleCount = 5000 MusicVolume = 55 Resolution = 1366 768 Retaliation = yes SFX3DVolume = 79 SFXVolume = 71 ScrollFactor = 60 SendDelay = no ShowSoftWaterEdge = yes ShowTrees = yes StaticGameLOD = Custom TextureReduction = 0 UseAlternateMouse = yes UseCloudMap = yes UseDoubleClickAttackMove = no UseLightMap = yes UseShadowDecals = yes UseShadowVolumes = yes VoiceVolume = 70 then Right Click on your Generals / Zero Hour shortcut (if you don't have make one), in Widows 7 most games make there shortcuts into the "GAMES" menu in Start Menu and in the Compatibility Tab just select Windows XP SP3 and click "Run as administrator" option too (if you are not an admin) that's it go inside change your settings and restart the game. other alternative simpler solution: windows 7 x64 SP1 (service pack1 is crucial!) clean install of the game and patch to latest versions! change compatibility of the main .exe to Windows XP sp3 (so that the main menu shellmap works ok) run the game for 1st time and during this run go to setting and change everything you want! (besides resolution) then exit game and locate the options.ini i told you before in your Documents\Generals Zero Hour data\ folder change there only the resolution line to your screen's native. (ex Resolution = 1366 768) save and rerun the game. you are done! Have fun that's an order!
  7. Right on time this week, its another edition of C&C Music Monday. And this week's pick is from the C&C Generals soundtrack. It's one of the Chinese themes, "Mother of All Weapons". Composed by Bill Brown. Don't forget to share this on social media using the hash tags #CnCMusicMonday and #MusicMonday.
  8. After having polished the intro a bit (and the rest of the map since the last post) I encountered this error when using certain camera angles. There will be a disgusting spread of darkness on half the screen just like in the pictures provided, with the next angle being completely fine not having any of that junk. Anyone know a workaround for this? It really sucks to have it in the middle of my intro cinematic. Also off-topic question, there occurs a mismatch shortly after the nuclear missile silo is destroyed. When it is destroyed, the particle cannon becomes active for the US. I'm not sure if the guy playing US used it which caused a mismatch, but if anyone script-nerdy could check those things out then I'd appreciate it. Also you will see a folder under DRONE which is disabled, it seems like it somehow causes mismatches sometimes since after disabling that folder there doesn't appear to be as many mismatches as before. Thanks beforehand. glitchy black effect. <-- The only part of the intro where it occurs. next shot, completely fine. Map attached below. Operation Radioactive Snow.rar
  9. Hello hello, if anyone is still remaining in this dying community. I've decided to return and change some things with my old 2v2 scripted map, by not only adding a few new things but also implementing AI. The first difficulty I've encountered is that despite having assigned AIs some prebuilt buildings, the buildings always appear to be given to Neutral instead. This issue does not appear with players, however, for when there are 4 players they all start with their assigned buildings. This is the same for units, they are all neutral as well. The second difficulty I encountered was when adding a new structure, a TechReinforcementPad that gives the science "Sneak attack" to the owner. However if you capture this structure as USA or China then you will not be able to use this unless you have a GLA command center, is there a workaround for this? There's also the AnthraxFacility the GLA gets to use in their base that should give both GLA players the Anthrax bomb science, but since you always start as China I can't really test if this is working or not. I'm also open if anyone has any critique to the map in case of balancing issues, textures, scripts etc. Thanks for the help! Map attached below. Operation Radioactive Snow dev test3.rar
  10. ***STATUS UPDATE FROM THE BATTLEFIELD*** The third official patch to C&C Tiberian Dawn Redux v1.4. (Patch v1.43) has been released! DOWNLOAD NOW! This patch includes 8 additional singleplayer missions and several fixes were also made to the existing campaign missions. This brings the grand total of missions to 26. This patch also reworks and fixes several general gameplay bugs as well. GENERAL GAMEPLAY CHANGELIST: 8 additional campaign missions completed with their respective intro videos Fixed an AI exploit preventing tank machine guns from damaging aircraft M110 Artillery (Nod) speed slightly decreased Assault APC price increased from $500 to $800 (pre-loaded with two Rocket Soldiers now) Airfields (excluding Nod Airstrip) reduced from $2000 to $1000 Grenadiers made more powerful and more accurate (to encourage use over rocket soldiers) Both vehicle missile and machine gun upgrades reduced from $1000 to $600 Power Plant HP increased from 800 to 1000 Tiberium Silo Auto Deposit Amount reduced from $200 to $75 Mammoth Tank Armor and speed slightly decreased (including Adv. Mammoth) Mammoth Tusk Missile Firing Rate slightly decreased Flame Tank Armor slightly increased Helicopter and fighter jet locomotors slowed to reduce graphical and gameplay glitches Tiberium income amounts reduced slightly Tiberium growth rate significantly reduced (to reduce lag and game crashes from overpopulation) Weapons can now fire over low profile structures without exploding over them (Helipad, Repair Bay, .etc) Guard Tower damage and firing rate slightly increased APC machine gun firing burst rate decreased (does not apply to Assault APC) Bradley (Light Tank) speed slightly decreased Grand Canyon Skirmish Map rebalanced and reduced to 3 players to fix AI issues Dynamite Dunes Skirmish Map rebalanced Armored Assault Skirmish Map rebalanced Framerate improvements on the Tiberium Gardens Skirmish Map Framerate improvements to GDI SPEC OPS Mission #1 Framerate improvements to GDI Mission #8 Fixed an issue preventing players from finishing Nod Mission #4 Engineers can now hijack and not simply disable unarmed vehicles (MCV and Harvester) Tank and Missile projectile splash damage reduced Several models have been reworked and retextured Also note that the campaign cutscenes have also been edited and updated. You can download the complete set which will be needed for future releases HERE.
  11. It has been well over a year since the last major version of GenTool, was released. That changed today with the arrival of version 7.4. GenTool is a popular add-on for C&C Generals and Zero Hour which enhances the gameplay experience, especially in multiplayer, has been released. GenTool is a recommended download for all C&C Generals and Zero Hour players. Version 7.4 includes these fixes.... New Features 7.4 Added rank support for more custom community mapsFixes/Improvements 7.4 Slight performance improvement on custom ranked map validation routineAs always, we have a CNCNZ.com download mirror for GenTool available. GenTool v7.4 (7.77 MB) You can also download the latest version from the official GenTool site.
  12. Welcome to this year's first instalment of Throwback Thursday! This week, we remember the GLA Angry Mob, which appeared in C&C: Generals and Zero Hour from 2003. It was notable for being the first squad unit in the Command & Conquer series. This mechanic saw wide use in EALA's subsequent Battle for Middle-earth series, as well as C&C 3: Tiberium Wars and Kane's Wrath, where the majority of infantry units were also represented by squads. Angry Mobs were just that - groups of furious, but poorly trained common folk who joined the ranks of the GLA. Even one mob was a bad omen for GLA's enemies on the field, as they proved quite effective against enemy units. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  13. In this week's Throwback Thursday, we look back at the American superweapon from C&C Generals - the Particle Cannon. At first, it looks like a discount Ion Cannon from the Tiberium universe, but unlike its GDI counterpart, it has the ability of moving the beam to any location of the owner's choosing as if it were a unit, potentially causing a lot of damage in a larger area. In Zero Hour, the American Superweapon General Alexis Alexander had the Advanced Particle Cannon, which was 50% cheaper, but took longer to recharge. As with other superweapons in Generals, multiple Particle Cannon Uplink buildings could be built at the same time. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  14. Released today is the latest C&C Tiberian Dawn Redux Mod promo video showing off how the Mod looks in 2016. A few sneak peeks at the new campaign missions can be seen if you know where to look. Eight additional campaign missions are slated to release soon with patch v1.43 with the campaign videos included. This video itself is a remake of the original Mod trailer that hit the Net way back in 2007. DOWNLOAD CURRENT RELEASE FACEBOOK PAGE
  15. In this week's edition of Throwback Thursday, we remember another iconic unit from the C&C games - the Overlord Tank and its variations from C&C Generals and Zero Hour. What is a C&C game without one version or another of the Mammoth? Apart from its two destructive barrels, the Overlord Tank could be outfitted with one of three extensions on its top: a battle bunker, a gattling cannon or a propaganda tower, as well as uranium shells and the Nuclear Tanks upgrade. General Ta Hun Kwai's Emperor Overlord variant, however, came with a pre-built propaganda tower, but could also be upgraded with a gattling cannon, though for some reason the Subliminal Messaging upgrade did not affect its propaganda tower in official versions of Zero Hour. Still, the Overlord is very much worthy of the Mammoth Tank line. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  16. Hello this is my first post here. I wonder why Challenger missions in Zero hour are so easy even on hard difficulty? I mean let's take a look on Air force challenge. He is so easy even on hard difficulty, he never uses A10 strikes, never use Battle ship and never buy any upgrades for his planes. Also after first wave of the attacks he then suddenly stops attacking you like he doesn't have money... Also he doesn't use battle plans for strategy center unless you make it in scripts. I have downloaded a program called ''FinalBig'' i have opened Zero hour maps and i can edit official maps in World editor. There i can edit Air force Challenge map. So my question is why he is so easy? Most of his scripts are disabled in the game and not properly put. if you open scripts and look you can see that for example his ''Laser Guided missile'' upgrade is not running at all because it requires from him to have less than 800 money which is impossible. I edited a few things and i made him to use all available upgrades in the game. He uses bunker busters, Countermeasures which he didn't. But how to edit him to use A10 strikes? There is script for it but it just says for him to be able to fire it, i don't know how to make waypoint for it because he can't use that ability. He is really really weak in challenge. I did buff him a little but i can't seem to make him use general power. I was able to put him to use particle cannon which works good but can't do for powers. Also look at Nuke general. He never uses his Migs to fight you, he always send small troops, literally does nothing, while Doctor Thrax is made to be like pro gamer same goes for prince Kassad. They are the only ones made to be good at hard difficulty others sucks. Is this because EA didn't had time to make others better? I really want to edit those scripts but i don't know every one of them. I'm not that skilled. So is there any guide on internet that might help me on that or any patch that will make Al better? Maybe that unofficial patch? Sorry for this long post.
  17. I am currently running Windows 7 Pro (64 bit) and am considering upgrading to Windows 10 within the next month. I have read conflicting information on various sites about whether Command and Conquer Generals will run on Windows 10. I have the original (UK) C&C Generals disks, manual and serial number. The game is patched to version 1.08 which I believe is the latest (and last) patch for Generals. I don't have Zero Hour. I am able to play the game fine on Windows 7 thanks to information I've read about changing the 'options.ini' file and manually starting/stopping driver secdrv.sys used by Macrovision's SafeDisc copy protection scheme. I should point out that I've only played solo play games up until now. Once I've upgraded to Windows 10, will Generals still work? If not, what do I need to do to continue playing this awesome game? Following on from this, assuming Generals can be made to work on Windows 10, will the Generals WorldBuilder also work? Many thanks in advance for your help. Mark
  18. This weeks edition of Throwback Thursday looks back at how C&C Generals got censored in Germany back in 2003. Censorship is strict in Germany. And the time of the release of the game, German officials decide too many of the game's core elements resembled real world events. Obviously the most notable change was the fact that all the Generals and human character were turned into Cyborgs. But here a list of all the major changes to a game that many people in the rest of world never got to see or play.... The intro was completely removed due to having a few not-so-subtle references to real-life politics/politicians. The three playable sides had their names changed to no longer reference real-life countries. The campaign was renamed to "mission". The world map on the loading screen was removed and any references to real places or countries are altered. Interestingly, the spoken briefings were not altered. As expected, the human soldiers are altered to be cyborgs. This includes changing the portraits of all units and having robotic voices. The terrorist was removed from the game and instead replaced with a driving bomb. Other than the visuals, however, the functionality is exactly the same. Human civilians are removed from missions. The second GLA mission was removed completely. It involves hijacking a UN convoy and stealing their supplies, as well as killing any civilians (or destroying their houses) who try to take the UN supplies for their own benefit. Completing the last mission for any of the campaigns does not play a video. The expansion pack's intro is present, but the portraits of the generals which appear at various points in the intro were covered up by lazily edited in copies of the portraits from Generals Challenge. The portraits of the generals were censored as usual, other than that though they kept their human names, with one exception: Dr. Thrax was renamed to Dr. Trax to remove the pun on anthrax. Strangely, the Skirmish Mode portraits were replaced with the win/lose portraits from Generals Challenge. The credits of Zero Hour showed a US Ranger in the background, this was removed, leaving German players with nothing but blackness. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  19. I just did a clean install of Windows 7. I installed all my drivers and programs, and am now trying to play C&C Generals Zero Hour. Every time I try to launch it, I get the following error. generals.exe - Entry Point Not Found The procedury entry point MiniDumpWriteDump could not be located in the dynamic link library dbghelp.dll. Every time I click the OK button, it closes the one I clicked on and opens another one. I literally have to open task manager and force close generals.exe I have never seen this error before, and even though I tried searching for information on it, I am unable to find anything specific to this program. Processor: i 7 processor running at 3.4Ghz. OS: Windows 7 Ultimate 64-bit. Graphics card: EVGA SuperClocked 015-P3-1582-AR GeForce GTX 580 (Fermi) 1536MB 384-bit GDDR5 PCI Express 2.0 x16 HDCP Ready SLI Support Video Card. Ram: CORSAIR Vengeance 16GB (4 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory Model CMZ16GX3M4A1600C9 Mother board: GIGABYTE GA-Z77X-UP7 LGA 1155 Intel Z77 HDMI SATA 6Gb/s USB 3.0 Extended ATX Intel Motherboard Direct X: Version 11 Game: Generals Zero Hour (part of The First Decade) non patched.
  20. Something that hasn't featured enough in our Throwback Thursday feature is content from C&C Generals. Well that changes today as we look back at the C&C Generals Combat Card game. A simple and free little game released by EA back in 2003. The idea of the game was to capture the opponent's units. This was accomplished by first choosing your faction, you would then pick one of the Firepower, Speed, Cost or Build time attributes on the card you were dealt. If you selected the Speed attribute and the opponent's Speed attribute was lower you would win that round. Capture all 12 to beat the opponent. Want to play this games yourself? Download it here. It requires no installation. Just download the file and run it. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  21. So apparently the people of Aleppo need to watch out for GLA Bomb Trucks. Source article: http://www.eurogamer.net/articles/2016-05-12-uk-russian-embassy-tweets-screenshot-from-command-and-conquer-generals
  22. Yeah, i saw that some people are posting their "Let's Plays", so i came to a point, where i asked myself: "Why not to make my own video?".... so i tried to play Tiberian Sun on Windows 10, but FRAPS keeps crashing game all the time - IDK why, just because... anyway, i turned on C&C: Generals on Brutal difficulty and that's how it goes: https://www.youtube.com/watch?v=z0I4TfMu_lU&index=1&list=PLb0z-AlVEKaZe7OAaikEBQkUcIQbECKkS Without voice commentary - only annotations. I find it boring to talk for 5 minutes about stuff, which prolly goes all wrong. I could add some commentary after recording, but with subtitles it's less exhausting. P.S. 1st clip is in 360p, because YouTube hates me - rest is fine.
  23. We turn to C&C Generals for this week's Music Monday selection. It's the "Generals Main Theme". An epic sounding heavy rock track, perfect for waging war. This track also doubles as one of the battle themes for the USA as well. The composer of the soundtrack for C&C Generals, Bill Brown, also released the , a heavier version of this theme. A new track will be posted next Monday. Share this on social media using the hash tags #CnCMusicMonday and #MusicMonday.
  24. The Generals Gentlemen posted another video in their "What Makes RTS Games Fun" series just a few days ago. This one discusses micro and unit differentiation, featuring Tiberium Wars, Red Alert 3, C&C Generals and other RTS games. Watch the video above.
  25. The focus for Throwback Thursday this week looks back at the GLA's Super weapon from Command & Conquer Generals in 2002. The Scud Storm fires 9 missiles onto the targeted area, which randomly strike anything in a wide radius. These missiles not only explode with devastating force, but also leave behind deadly clouds of toxin that will damage any vehicles and kill any infantry that try to enter the target area after the attack. A truly devastating weapon for a devious GLA commander. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.