Hey there!
I'm currently working on a new YR mod project, and I intend to create a modified Kirov Airship for Cuba which, if possible, can drop terrorists, at a low rate and maybe with a limited amount or continuous upkeep. This IS supposed to be a very mighty unit, but don't worry, it won't be one of these "oh I'm so cool because I can wreck a whole base with nothing but my new uber unit" kind of mod. I'd be glad to hear from anyone who can help me with this, even though I'm aware that the game is a little old by now and the modding community might be less active.
greets, FRQDO
Deploying troops via Kirov
Started by FRQDO, 23/11/2009 07:47 PM
3 replies to this topic
#1
Posted Monday, 23 November 2009 - 07:47 PM
#2
Posted Monday, 23 November 2009 - 08:00 PM
You're talking no-limit paradropped Terrorists instead of bombs, right? Not a Kirov air transport?
#3
Posted Monday, 23 November 2009 - 10:49 PM
Technically you could use the ParaDropWeapon, put Passengers/SizeLimit and Landable=yes on it. Though... the paradrop weapon can be kinda iffy.
#4
Posted Tuesday, 24 November 2009 - 01:43 AM
I used ParaDropWeapon, which resulted in a heat seeking missile launcher. And Nmenth is quite right about my intentions.^^
And has anyone got an idea how to deal damage to a unit over time, like an overcharged MasterMind? I looked through rulesmd.ini, and I only found damage over time bound to mind control....
And has anyone got an idea how to deal damage to a unit over time, like an overcharged MasterMind? I looked through rulesmd.ini, and I only found damage over time bound to mind control....
Edited by FRQDO, Tuesday, 24 November 2009 - 08:24 AM.
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