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keithktam

why tiers?

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Ok, this i want to get deeper. i just getting used to the game, and found out they have a weapon's class system, so basically stone, paper and scissors. each weapon for a particular group of enemies.

but why bother making higher tiers?? i mean, if only one type of weapon effective against one group of enemies while the others basically do nothing, so why increasing the fire power, lets say a tier2 unit with a rocket weapon's class?? it surely does well against Scalpel and alikes, but would have nest to no effect to tanks or infantry, do you see what i mean??

again, would appreciate all your wisdom, i just try to straighten out some fact, so i can enjoy the game a little bit more.

thanks!!!

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C&C4 doesn't make sense. At all.

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Higher tier units are more effective at doing their job than lower tier units. If all unit types were available at the beginning of hte match a large proportion of units would never be built as there would be little reason to.

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Higher tier units are more effective at doing their job than lower tier units. If all unit types were available at the beginning of hte match a large proportion of units would never be built as there would be little reason to.

 

so a tier2 unit's laser better than tier 1 unit's laser?? if this is true, it can hardly be noticable, from my experience, if i use laser on a heavy(laser vulerable) unit, that unit hp drop so fast that, i mean, would a better laser make any different?? or see it on the inside; if a tier 1 rocket does little damage to a unit, would a tier 2 or 3 do better?? just trying to understandt the mechanics of this wierd game.... (can be enjoyable sometimes)

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