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Kane's Wrath Art and Sound packs released


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#1 zocom7

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Posted Friday, 11 February 2011 - 04:18 PM

Here is the second and last compilation set for the Kane's Wrath Art and Sound Packs, for those of you have been wanting a KW Art Pack for so long. Although this is a part of the KW Mod SDK, there are no xml source codes for the game objects, weapons and global data themselves. Most of the KW units and structures don't contain ".max" files since those are extracted using Bibber's C&C Asset Extractor tool. These packs are for the C&C3 Mod SDK, not KW.

It took me weeks to extract and modify the w3x files for all KW units and structures and determining which textures should go to either weapon, unit or structure. All of the segmented w3x files belonging to that main segment have been merged. Unit, structure and weapon model textures as well as portrait icons are also included in the pack. I have tested most of the KW units and some structures working into C&C3. So far I have not tested the Mechapede, the epic units, the Tiberium Suits upgrade (for Riflemen Squad, Missile Squad and Grenadier Squad), the GDI special structures and the Scrin special structures ingame despite those animation and texture files have been extracted and modified. This package is final, despite that it does not contain all of the other structure and weapon art assets and sounds to use. All texture files (except portrait icons) are in "dds" format.

Download
KW art pack: http://www.gamefront...KW Art Pack.rar
KW sound pack: http://www.gamefront..._Sound_Pack_rar
OR
KW Art and Sound Pack: http://www.gamefront...ndSoundPack.rar

Also:
W3X Importer (modified by Lauren and Bibber): http://bibber.bplace...n...nload&id=22
W3X Scaler (modified by Bibber): http://bibber.bplace...n...nload&id=21

Special thanks to Stygs (through Apoc) for releasing the Slingshot, Confessor Cabal and Tiberium Suit art files.
Also special thanks to Bibber for releasing one of the best C&C tools ever, the C&C Asset Extractor.

Edited by zocom7, Tuesday, 27 September 2011 - 10:35 PM.

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#2 Plokite_Wolf

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Posted Friday, 11 February 2011 - 07:35 PM

Tell me, in what format are the sounds in that soundpack?
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#3 zocom7

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Posted Sunday, 13 February 2011 - 02:54 AM

QUOTE (Plokite_Wolf @ Friday 11th February 2011 11:35 AM) <{POST_SNAPBACK}>
Tell me, in what format are the sounds in that soundpack?


In ".wav" format. These sounds are all uncompressed.

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#4 Nyerguds

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Posted Sunday, 13 February 2011 - 09:57 AM

Besides the rarring, then wink.gif
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#5 Plokite_Wolf

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Posted Monday, 14 February 2011 - 12:51 PM

QUOTE (zocom7 @ Friday 11th February 2011 5:18 PM) <{POST_SNAPBACK}>

Broken link

EDIT: The link seems to work, but when I click Download now, and then unblock the download (IE8), it returns me to the Download now section in an infinite loop!

Edited by Plokite_Wolf, Monday, 14 February 2011 - 01:09 PM.

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#6 rSquar3d

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Posted Sunday, 20 March 2011 - 07:44 PM

Try using Firefox, Google Chrome or RockMelt (my personal preference). Much more reliable than IE8.
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#7 Plokite_Wolf

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Posted Sunday, 20 March 2011 - 08:27 PM

I managed to download it in the meanwhile (the immediate click here option).
I would gladly use Firefox, but I have some sort of IE bug that I think will affect the Fox. No matter.
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#8 rSquar3d

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Posted Monday, 21 March 2011 - 02:16 PM

Chrome to go then. Chrome is definitely more stable.

Or you could try using Free Rapid Downloader. An excellent piece of Java-based freeware, it turns long queues of .rar downloads into Swiss cheese. You can Google it, but if you're feeling lazy, well, I can drop a download link here (I'm the one feeling lazy now).
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Often the way you go out is just as important as the way you came in.
And living up to your legacy is an important part of leaving with your head held high.

#9 Plokite_Wolf

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Posted Monday, 21 March 2011 - 02:22 PM

No need, I'm not that big of a Filefront downloader.
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#10 ptd163

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Posted Monday, 12 September 2011 - 06:40 PM

Is there way I use any of the audio in YR? I'm creating a custom unit and I want to use the Redeemer's "I LIVE!" creation audio.
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#11 Plokite_Wolf

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Posted Monday, 12 September 2011 - 07:31 PM

Yes, the .wav format, in which these sounds are encoded in, is used in Red Alert 2, so you shouldn't have problems importing it with XCC Mixer and Mix Editor. (AFAIK, TibEd doesn't support that sort of action, so do you need a tutorial?)
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#12 ptd163

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Posted Monday, 12 September 2011 - 10:30 PM

QUOTE (Plokite_Wolf @ Monday 12th September 2011 3:31 PM) <{POST_SNAPBACK}>
AFAIK, TibEd doesn't support that sort of action, so do you need a tutorial?

That be awesome if you could make one.

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