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RA 2 editing problem


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#1 dw053408

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Posted Thursday, 14 July 2011 - 05:11 PM

i have run into an issue while using tibed, i had edited several items with no problem until the allied level where you are tasked with defending the pentagon and retaking dc. specifically i had made the navy seals available to train in single player, i had no problem till the level mentioned above, and can no longer train the seals. i can still train them in skirmish mode as the allies. after completing the pentagon level the problem persists into further levels

seal details-

[GHOST]
UIName=Name:GHOST
Name=SEAL
Image=SEAL
Category=Soldier
Prerequisite=GAPILE
Primary=MP5
Secondary=Sapper
NavalTargeting=4
LeadershipRating=8
AlternateArcticArt=yes ; ie SEALA for arctic maps
C4=yes
Assaulter=no ; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=yes
TiberiumProof=yes
Strength=125
Armor=flak
TechLevel=2
Pip=red
Sight=8
Speed=5
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=1000;1500
Points=50
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
DetectDisguise=no
ElitePrimary=MP5E
IFVMode=4

SelfHealing=yes
Occupier=yes

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#2 Koen

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Posted Thursday, 14 July 2011 - 06:44 PM

Some levels contain changes inside to explicitly disable certain units - your changes do not override changes inside levels themselves.
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#3 dw053408

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Posted Thursday, 14 July 2011 - 09:50 PM

QUOTE (Koen @ Thursday 14th July 2011 11:44 AM) <{POST_SNAPBACK}>
Some levels contain changes inside to explicitly disable certain units - your changes do not override changes inside levels themselves.

thats too bad, although it seems strange that they would have disabled a unit that you would ordinarily be unable to produce in the first place. by any chance did you have a chance to check out the details that i included regarding the seals? any other ideas?

thanks for the reply
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