Posted Monday, 9 April 2012 - 05:51 AM
After I got a Cameo to work for the 4tnk, the Juggernaut appearently has problems.
It has NO cameo at all, and when ejected from the Factory, it is completely invisible and has no shadow whatsoever.
When Deployed, its 3 guns only appear, and the rest of the body is invisible. Lastly, it cannot be undeployed after being deployed...this only happend after the 4tnk-cameo issue was resolved.
Yes, I have rextracted art and rules from the local.mix and it still doesn't work....
Posted Monday, 9 April 2012 - 08:03 PM
The picture is proof...
Edited by GeneralAnthrax101, Monday, 9 April 2012 - 08:19 PM.
Posted Tuesday, 10 April 2012 - 02:05 AM
Posted Tuesday, 10 April 2012 - 11:16 PM
Posted Wednesday, 11 April 2012 - 01:39 AM
Posted Wednesday, 11 April 2012 - 02:33 AM
I think you should open your default inis (hopefully you kept some...) aside your modded ones and check everything related to the Juggernaut to see if anything changed. You should also check ecache01.mix to ensure djugg.shp, djugg_a.shp, djuggmk.shp, and jugger.shp are all there.
Oh Crap...I made a new ecache01.mix for the 4tnkicon.shp....maybe that is what is conflicting with the juggernaut...
Posted Wednesday, 11 April 2012 - 02:38 AM
Posted Wednesday, 11 April 2012 - 04:23 AM
Posted Wednesday, 11 April 2012 - 05:28 AM
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