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Juggernaut Problem


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#1 GeneralAnthrax101

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Posted Monday, 9 April 2012 - 05:51 AM

Hello, Modders and guys. I come back again to explain an issue.

After I got a Cameo to work for the 4tnk, the Juggernaut appearently has problems.
It has NO cameo at all, and when ejected from the Factory, it is completely invisible and has no shadow whatsoever.

When Deployed, its 3 guns only appear, and the rest of the body is invisible. Lastly, it cannot be undeployed after being deployed...this only happend after the 4tnk-cameo issue was resolved.

Yes, I have rextracted art and rules from the local.mix and it still doesn't work....

Any help?
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#2 GeneralAnthrax101

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Posted Monday, 9 April 2012 - 08:03 PM

Anyone got any suggestions? The Juggernauts are straight up wierd now and it really ruins my gameplay....


The picture is proof...

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Edited by GeneralAnthrax101, Monday, 9 April 2012 - 08:19 PM.

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#3 Nmenth

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Posted Tuesday, 10 April 2012 - 02:05 AM

I haven't ever modded TS, so I can't really help much, but it really sounds like you accidentally deleted something related to the Juggernaut.
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#4 GeneralAnthrax101

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Posted Tuesday, 10 April 2012 - 11:16 PM

Well I am not sure if I am to put up the rules.ini for the Juggernaut AND the art.ini, or either...
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#5 Nmenth

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Posted Wednesday, 11 April 2012 - 01:39 AM

I think you should open your default inis (hopefully you kept some...) aside your modded ones and check everything related to the Juggernaut to see if anything changed. You should also check ecache01.mix to ensure djugg.shp, djugg_a.shp, djuggmk.shp, and jugger.shp are all there.
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#6 GeneralAnthrax101

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Posted Wednesday, 11 April 2012 - 02:33 AM

I think you should open your default inis (hopefully you kept some...) aside your modded ones and check everything related to the Juggernaut to see if anything changed. You should also check ecache01.mix to ensure djugg.shp, djugg_a.shp, djuggmk.shp, and jugger.shp are all there.


Oh Crap...I made a new ecache01.mix for the 4tnkicon.shp....maybe that is what is conflicting with the juggernaut...
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#7 Nmenth

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Posted Wednesday, 11 April 2012 - 02:38 AM

Then just rename your new ecache to ecache11 or something.
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#8 GeneralAnthrax101

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Posted Wednesday, 11 April 2012 - 04:23 AM

Thank you, Nmenth. It works again. I should really think before doing some stuff like this :P
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#9 Nmenth

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Posted Wednesday, 11 April 2012 - 05:28 AM

I never use numbers below 10 on my ecaches and expands.
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