The Rise of the Reds mod for Generals: Zero Hour will include naval units, according to the latest news update. The update goes into further detail about the role of each naval unit and hints at the possibility of the navy system changing to allow for faction-specific naval units. As usual, a short story is included to draw the players into the game's universe.
Check out the full update for more.
Rise of the Reds - Farewell to Foreign Shores
Started by Alex06, 24/04/2012 01:02 AM
Rise of the Reds
2 replies to this topic
#2
Posted Tuesday, 24 April 2012 - 05:07 AM
Ouch, wonder how they're gonna make those Naval Yards buildable on water

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#3
Posted Tuesday, 24 April 2012 - 06:57 AM
The Naval Yards will be pre-placed like all other tech structures (but on shallow water instead), you simply have to capture them.
Edited by Golan, Tuesday, 24 April 2012 - 06:57 AM.
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