Dissapearing Debris
#1
Posted Thursday, 19 July 2012 - 02:18 AM
#2
Posted Thursday, 19 July 2012 - 11:21 PM
When a unit is destroyed, it is temporarily replaced with the hull, and the sole purpose of the hull is to sink into the ground after a few moments.
The only workaround I can think of is if you create a new unit that is a normal unit (that doesn't sink and sits stationary), and somehow link the art models to that unit.
#3
Posted Friday, 20 July 2012 - 08:17 AM
Then make it completely invincible and let the units transform to that unit when they're destroyed. But then you'll need to copy the entire Generals arsenal to do this.The only workaround I can think of is if you create a new unit that is a normal unit (that doesn't sink and sits stationary), and somehow link the art models to that unit.

Patrol Comics Co-Founder | CNCNZ.com News Updater | EVA Database System Operator | C3N Creator | Mental Omega 3.0 Beta Tester
"My children, today we make one giant step closer in our revolution. A sentence which doesn't make sense." --Kane
#4
Posted Saturday, 21 July 2012 - 10:12 PM
Edited by AZ-Stalker, Monday, 17 September 2012 - 03:11 PM.
#5
Posted Wednesday, 26 September 2012 - 08:20 AM
With each hull, you need to make the following changes:
- In the SlowDeathBehavior module, you need to change Destruction Delay and Sink Delay to 9999999999
- In LifetimeUpdate module, change both the maximum and minimum lifetime to 9999999999
- In the PhysicsBehavior module, change the KillWhenRestingOnGround to No. This part might not be necessary, but it's one of the steps I took.
Unfortunately, I don't know how to make these rule changes apply to maps individually. And if you don't, well, it looks like this will be a single-player only mod or one that you'll have to send to someone before playing with them.
#6
Posted Wednesday, 26 September 2012 - 08:34 AM
#7
Posted Wednesday, 26 September 2012 - 09:25 AM
When you can turtle as well as I, you'll start calling that a quick match.They will never disappear unless you play a game that takes 2777 hours.
#8
Posted Thursday, 27 September 2012 - 01:22 PM
Not necessarily. If you open MapsZH.big in your Zero Hour directory, you can see that certain maps have their own .ini file which can be modified in the same manner as the game files themselves. Just put "Object yaddayaddayadda" and ONLY the strings that you want to CHANGE. Hope this helps.A shame it's not an option without modding the actual game though.
Edited by Plokite_Wolf, Friday, 28 September 2012 - 06:10 PM.

Patrol Comics Co-Founder | CNCNZ.com News Updater | EVA Database System Operator | C3N Creator | Mental Omega 3.0 Beta Tester
"My children, today we make one giant step closer in our revolution. A sentence which doesn't make sense." --Kane
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users
Hosted by Freedom Studios






















