
You can read the article right here.
Posted Tuesday, 24 July 2012 - 02:13 AM

Posted Tuesday, 24 July 2012 - 04:23 PM
Posted Tuesday, 24 July 2012 - 05:44 PM
Posted Tuesday, 24 July 2012 - 08:03 PM
I'd have to look into that. I think Hyper's db had it named, but that doesn't mean I have any idea how it's supposed to be linked into the game code.Good Article!
I'm not sure if this is related but I was wondering if you could make a key to turn on and off the "screenshaker". You know, everytime a large object/unit is destroyed it shakes the screen.
It could be turned on for SP mode and off for MP mode.
In my opinion, a really desirable effect.
Posted Thursday, 26 July 2012 - 01:39 PM
Posted Thursday, 26 July 2012 - 03:44 PM
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