#1
Posted Thursday, 2 August 2012 - 12:29 PM
Click here to visit their blog, where you can see and download their work.

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"My children, today we make one giant step closer in our revolution. A sentence which doesn't make sense." --Kane
#5
Posted Thursday, 2 August 2012 - 02:37 PM
It's pretty addictive once you get the hang of Minecraft's creative mode.
I remember building things late at night going "just one more block, just one more block" and all that.
Edited by AZ-Stalker, Thursday, 2 August 2012 - 02:38 PM.
#6
Posted Thursday, 2 August 2012 - 04:40 PM
Kane's Wrath Reloaded Mod for C&C3
C&C3 Reloaded mod for C&C3
RA3 Reloaded mod for RA3
C&C Generals & Zero Hour Reloaded mod
C&C The First Decade Reloaded
#8
Posted Saturday, 4 August 2012 - 05:00 AM

#9
Posted Wednesday, 8 August 2012 - 03:05 AM
3dholmes.com
Lead Environment Artist
Tiberian Genesis
Former Lead Producer of Red Alert: A Path Beyond (2003-2006)
#10
Posted Wednesday, 8 August 2012 - 05:24 AM
In case you didn't catch it, the above was sarcasm. Just because one medium produces more realistic results does not mean using a relatively crude medium is not just as artistic. For the record, I don't play Minecraft, nor am I compelled to, but I will say it is not pointless.
I personally find nothing interesting in paintings, charcoal, sculptures, etc., etc., but to say it is not art, or that people doing it are wasting their time when they could be learning how to use computer graphics and 3D printers instead would be moronic. Or at the very least, narcissistic.
#11
Posted Wednesday, 8 August 2012 - 08:35 PM
I don't have any objection to making blocky artwork with a weird game. I just don't see the allure of creating art with that program.
3dholmes.com
Lead Environment Artist
Tiberian Genesis
Former Lead Producer of Red Alert: A Path Beyond (2003-2006)
#12
Posted Wednesday, 8 August 2012 - 11:09 PM
I did not miss that, I was actually pointing out the hypocrisy by directly mentioning it from the opposite perspective.You seem to have missed where I mentioned that there is artistry in drawing; you also missed the collection of traditional art on my portfolio, located in my signature.
And I couldn't care less what kind of artwork you have done, it is irrelevant.
No... you just heavily imply that they should learn how to draw or use 3D modeling... but not object...I don't have any objection to making blocky artwork with a weird game.
So either you were objecting and are now backtracking, or you are replying to a topic you don't care about because you like to hear yourself talk (metaphorically).I just don't see the allure of creating art with that program.
I'm betting on a little bit of both.
#13
Posted Wednesday, 8 August 2012 - 11:59 PM
You could level the same criticism at Sonic regarding anything I've said. It's cool if you don't like me. Don't pretend you're making valid points when you're simply trying to get one up on me. If you're going to do that, pick a battle where you don't have to twist my words 720 degrees before your point even remotely starts making sense.
3dholmes.com
Lead Environment Artist
Tiberian Genesis
Former Lead Producer of Red Alert: A Path Beyond (2003-2006)
#14
Posted Thursday, 9 August 2012 - 02:39 AM
And arguing semantics with me has gotten very old already, I assure you that I know full what the words I use mean. The problem here is that you don't think they apply because you are so full of yourself, you can't even perceive the fact that you are perpetually critical even when the occasion doesn't warrant it.
The next time you see a topic about something you don't care about, you should think to yourself; I don't care about this, I should not say anything here because my social skills are on par with that of a Tasmanian devil on phencyclidine. I shall comment on another topic where my input actually matters and has relevancy.
Now you also compare Sonic's comments with yourself and say I don't like you, so I will respond to that.
Sonic did not say this game has no purpose, he said it doesn't make sense to him. You, however, implied that time would be better spent learning another medium. Very different. You can be certain, if Sonic said something I didn't like, I would not hesitate to speak my mind then either, I have before. He, unlike you, is careful not to say anything controversial (which is not to say controversy always needs to be avoided, he just prefers not to start it).
As for whether or not I like you, that has absolutely no baring on why I would I choose to debate with you. I'll have you know that I do not like a lot of people, and most of them don't know it. It is not my custom to respond to people I don't like, I respond to comments I don't like. You just happen write a lot of inane posts with the arrogance dictators would have trouble mustering.
#16
Posted Thursday, 9 August 2012 - 10:08 PM
Actually, there are mods like the Zeppelin Mod that then allow you to fly those babies aroundOk so you build all this stuff in Minecraft.... then what? It makes no sense to me
![]()
I fail to see any difference with actual voxel creation, in that aspect. Minecraft doesn't have "some block shapes". Besides some rare exceptions like chests and fences, it simply has one block shape, which is, quite simply, a block. As it is with voxelsThere's also artistry in learning how to draw, or picking up a free 3D package and modeling the same stuff... Except you can create anything when you draw or digitally model what you're thinking of, whereas you're constrained to some block shapes in "minecraft".
As for the colours available in those blocks, well, taking all different kinds of available materials, plus the paint palette available for wool, it's quite diverse, and even then, people can use their own texture packs to tweak those.
#17
Posted Thursday, 9 August 2012 - 10:19 PM
Nmenth: I stopped reading past "narcissistic opinions" since you're more interested in trolling than you are in debating the merits of what I've written.
Edited by Aircraftkiller, Thursday, 9 August 2012 - 10:19 PM.
3dholmes.com
Lead Environment Artist
Tiberian Genesis
Former Lead Producer of Red Alert: A Path Beyond (2003-2006)
#19
Posted Friday, 10 August 2012 - 12:27 AM
@aircraftkiller - Would a 7 year old kid seeking fun with building things from his imagination want to use a 3D modeling program or rather a game that has become super popular where you just place blocks around to create stuff (not to mention have a lot of laughs with a few friends while doing it)?
Edited by AZ-Stalker, Friday, 10 August 2012 - 12:28 AM.
#20
Posted Friday, 10 August 2012 - 12:58 AM
3dholmes.com
Lead Environment Artist
Tiberian Genesis
Former Lead Producer of Red Alert: A Path Beyond (2003-2006)
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