Woe there, let's back up for a moment.
Not exactly a kind tone, but then again that can't be said about the user/fan posts either. Not very professional in my opinion but that's just me.
How is the tone not kind? What are you talking about?
Well, no one said it was PvP.
I think he was simply talking about the Multiplayer (cooperative) DLC.
EDIT: I did the google for you: http://masseffect.wi...t_3_Multiplayer
I do believe that Eric knows what the ME3 multiplayer is.
And, as he said, it is PVE.
It's not PVP.
Buying your Levels in PVP = VERY VERY Bad.
Buying your Levels in PVE = Meh, who cares....
Maybe, if the PVE is a competition, then that matters. But not as much as you'd think. Or, rather, not in the direction you think.
You might as well just cut to the chase and have people pay to be winners all the time, since that's the inevitable conclusion of the path your company is taking.
How is that the inevitable conclusion exactly?
I would say there is something unbalanced about someone who just buys all the goodies versus someone who grinds for a hundred hours. It kills any sense of achievement that gamers have after putting in the hard yards. But yes I suppose it doesn't strictly unbalance the game.
Actually, it doesn't.
Psychology 101 (well, maybe 102) - the harder you work to get something, the more worthwhile it is for you. It's how self convincing works. Cognitive Dissonance and all that.
Come to think of it, that works kinda against the goal of the business making money - cause by that, those who spend more money will play less, while those who spend more "working hours" will play more.
Huh, kind of a catch 22 here.
Its wrong because of the way the system is set up, its essentially gambling. You buy a pack and IF you're lucky you get something nice. Most times though, you're just going to get junk. So people buy more and more packs, wasting more and more money all in the hope they get something awesome.
That has nothing to do with C&C or, hell, the discussion itself.
being a PvP only with ingame payment system will end up to be P2W regardless how u want to prevent that !!! it is simply the market nature .u cant just sell retextured units or new weak units that dont differ from the free stuff and expect that many people will buy them ,u'll have to sell some sort of advantage like new stronger units , upgrade or power ups ....etc which will turn with game to be P2W, new factions sounds like a good option but realy how many extra factions r u planing to do ? another 16 or 20 factions may be? then what? stopping the game support to make a new game or u r planning to end the series with this game? most likely it will end with selling few units every week or two :S and this has nothing to do with the game being built with a super engine or not because we r talking about the game play not the graphics which are awesome for sure !!
I completely disagree here.
Yes, you can make new factions and new sub factions, and if they are balanced, that's perfectly fine.
And yes, the micro transactions of skins, decals and the likes work well in F2P games.
In addition, the end goal is to also have the other C&C universes on the same service - so that's new factions again (Soviets, Allies, Nod, GDI, maybe even LOTR stuff...).
Also, DLCs of maps, missions, campaigns etc' etc'.
The possibilities are endless.
another perspective that i would like to highlight is that not all paying players are willing to pay online just like me because the family think that the accounts can be hacked that way beside banks at some regions are not supported like here in egypt most banks mastercards by many companies and even paypal and FB dont support them too :/ so players like me will be limited to the free stuff only
anyway since middle east region is based mainly on piracy and cracked games i dont think the EA care for then :|
Yeah, cause GLA is entirely not based on the Mid East...
Also, I'm in the Mid East as well, and there are no problems with paying via PayPal, Credit cards etc'.
Though, admittedly, a different country...