Sign in to follow this  
Followers 0
Sonic

New Article: The Future of the Command & Conquer Franchise

30 posts in this topic

Believe it or not, for the first time ever I've written an article for CNCNZ.com. Its something I've never focused on in the past. I'm no professional writer but I thought I'd attempt to come up with possible directions for Command & Conquer in this article, called The Future of the Command & Conquer Franchise, I discuss restarting the Command & Conquer free to play project, returning to Command & Conquer: Generals 2, rebooting Command & Conquer or how about another Command & Conquer FPS? Here's part of it.

 

zldY9LA.jpg

 

Returning to Command & Conquer: Generals 2 wouldn’t be a bad thing and would probably be universally accepted by the fans. We would get the long overdue sequel to C&C Generals that we should have gotten. An actual boxed product with a shiny DVD inside that has full campaigns for the EU, GLA and APA. As well as a polished and balanced multiplayer so the game has its much needed longevity. The basis of the game is there because, before the change to the free to play Command & Conquer platform, Victory Games had completed a lot of design work on what was still Command & Conquer: Generals 2. They had concept art, story boards for the plot of the game, even some short live action video was completed, featuring actors portraying Generals for the EU, GLA and APA. These were never shown publicly, but I’ve seen them. They were cool too!

 

Click here to read the full article. Share you own comments and don't forget there is a poll at the end of the article as awell, so vote on what you think is best way to go for the future of Command & Conquer.

0

Share this post


Link to post
Share on other sites

This is a very interesting topic. In the past few weeks I was looking for articles and analysises, to find a trace about the future of C&C. But I couldn't. :(

Maybe it would be worthy to carry out a full scale-poll among gamers (not just fans), advertised on many gaming sites (not just C&C fansites). What are their interests, what do the want, and what do they don't want. A market research it is.

 

I don't want to start a fight about it (I know that many of the fans will hate me for the followings), so I just write my oppinion as an example:

So, some days ago I read that some of the people like the design of CnC 3 and CnC 4, but not the gameplay (especially the 4's gameplay). All I can say, that I hated the cartoonish design (the mech technology in TS and KW, are OK, because they looked like real, but the Nod Avatar is WTF for me), and I miss the reality. Maybe that's why I liked CnC 4 because it seemed right to me, that the changing environtment required new war fighting disciplines and strategies. It was something real, like in history, when the tanks appeared on the battlefield, or when we could build ICMB-s. That's why armies gave up the trench warefare, and use today massive air force and quick strikes.

Edited by Berkut
0

Share this post


Link to post
Share on other sites

I would have some things to say, but more important now is that the article is good and relevant.

Parallel to the poll, we could have threads for each of the alternatives. I voted for a new universe, but I also have opinion for the reboot too, for example. Those threads could explore better what people have in mind regarding new plots, new theaters, new abilities and new units.

0

Share this post


Link to post
Share on other sites

My only die hard opinion on this topic is that if EA is deciding not to use the C&C intellectual property in a near future, they should sell it to the highest bidder.

EA should step up and show that they don't belong in the club of publishers who sit themselves on a bunch of valuable IPs without recognizing their potential.

 

I enjoyed the read. :thumbsup:

1

Share this post


Link to post
Share on other sites

Honestly, i just want them to leave C&C alone. So i voted for the completely new C&C. New universe, the whole nine yards. What we were left with in C&C 4 was completely terrible, and personally ill never accept what happened in that game. So if they are going to continue with their attempts to make a worth while C&C just start fresh, please. I also wouldnt mind if they tried their hand at another C&C FPS. I was kinda excited for Tiberium and id like to see what they would do, as long as it wasnt just a BF cut and paste job with C&C lore and whatnot. I think with Petro developing Grey Goo (imo it looks fantastic so far) we may hear some kind of news about C&C, well im hoping anyway.

 

Or like Jehal they could sell the IP, i wouldnt be against that at all. But i really dont know who i would like taking it in. Really isnt anyone out there that i think would do the series justice. No big RTS names besides Blizzard and maybe the CoH guys.

0

Share this post


Link to post
Share on other sites

Well, one thing that could be done would be gathering all key fans, those that has a MOD/ENGINE project, to create a game prospect and an initiative for the next CnC under a new IP. That will certainly force them to make a real move. If it works like a wide awake to develop a new game, studios that are sitting on an IP will notice the attempt. If they take too long, after a point the leaders will certainly develop it, because at that particular point, they can.

It's not easy, but worth the exercise. People might laugh, because they don't feel "authorized", but that's how real politics should be done - dialogue in the middle of the execution, no awaitings.

0

Share this post


Link to post
Share on other sites

I think I agree with the sentiment here that a fresh start is in desperate order. I believe EA has done enough in ruining what's left of the canon from both the Tiberium and Red Alert series. Maybe something like Command & Conquer New Horizons where instead of just taking over pieces of territories you take over planets or something. I know that sounds a bit like Planetary Annihilation but I would think that if they made an interesting and dynamic campaign like in the older games it could be interesting.

 

Hell maybe have it in the old west after the Civil War or an alternative take on it, something ANYTHING. Though I would also go with Sonic's view on also having them just try and get Generals 2 off the ground again and just release it as a full retail/digital project, like it was SUPPOSE to be in the first damn place..

0

Share this post


Link to post
Share on other sites

Other than restarting the F2P project, I'm not really against any of the possible directions. Although if they did a FPS, they couldn't also do it in a new universe, as it would almost certainly deviate too far from the franchise and appear like an unoriginal clone.

 

I've said it before and I'll say it again though, I was very glad that the Tiberium FPS was canned. The only thing about that game that appealed to me was the graphics. Renegade stepped out of the standard FPS model and got nearly everything right from a fun point of view. The engine was clunky, a few coding issues were bad, and of course the single-player was severely lacking, but the gameplay was excellent.

 

One thing I don't think Renegade X did right was not keeping the ability carry an entire arsenal of weapons like the original. I think that unrealistic aspect of being able to carry every single weapon in the game was completely Command & Conquer. Ultimately, this is what matters regardless the direction they take, the game has to be Command & Conquer, not just (ab)use its name.

1

Share this post


Link to post
Share on other sites

Really - I think *any* new C&C is a good idea. Gen 2 seems easiest in terms of sales. I would like to see C&C in space - taking the fight to the Scrin. I would like to see a FPS in a new sexy engine. But a reboot is at the bottom of my list... although einstein *could* make a trip to a different time period perhaps this time.

 

I really don't even mind a redone F2P.

 

Why don't they just release the C&C 2013 engine as a mod platform and recoup some losses?

0

Share this post


Link to post
Share on other sites

Why don't they just release the C&C 2013 engine as a mod platform and recoup some losses?

IDK how they would make money on this, but I thought about this ENGINE alternative too.
0

Share this post


Link to post
Share on other sites

Sonic,

If I would create a thread to discuss possibilities to a new branch in the C&C franchise, with a specific format, can it be in the NEWS section, or should it be somewhere else? It's a thread to extend your article, just focusing the new game alternative. I'll propose a format of ideas display.

0

Share this post


Link to post
Share on other sites

Why don't they just release the C&C 2013 engine as a mod platform and recoup some losses?

From everything we heard, the Frostbite engine belongs to Dice, and the conversion to RTS engine by the Victory Games team was a constant mess over what they were and were not allowed to modify. Heck, from the way it was described, it almost seemed like it was closed source to Victory Games, with Dice modifying the actual internals so the Victory Games team could use some kind of SDK to build their RTS features onto it.

 

So yeah, if that really were the case, I don't see them releasing that any time soon.

0

Share this post


Link to post
Share on other sites

From everything we heard, the Frostbite engine belongs to Dice, and the conversion to RTS engine by the Victory Games team was a constant mess over what they were and were not allowed to modify.on.

But...EA owns DICE so couldn't they pretty much force them to open up the engine? Seems like a bit of an internal struggle going on there, not surprising of course.

0

Share this post


Link to post
Share on other sites

Surprisingly, it is not interesting for them to do that, neojames82, due to reasons related to organization and costs.

0

Share this post


Link to post
Share on other sites

My only die hard opinion on this topic is that if EA is deciding not to use the C&C intellectual property in a near future, they should sell it to the highest bidder.

EA should step up and show that they don't belong in the club of publishers who sit themselves on a bunch of valuable IPs without recognizing their potential.

 

I was going to write about this subject in my article but I later removed what I began to discuss on the grounds that its unrealistic to think that would happen. My intention of the article was to spark debate about what we could realistically look forward to. Seriously, has a publisher who is not in financial trouble ever sold off a valuable franchise to another publisher before?

 

Sonic,

If I would create a thread to discuss possibilities to a new branch in the C&C franchise, with a specific format, can it be in the NEWS section, or should it be somewhere else? It's a thread to extend your article, just focusing the new game alternative. I'll propose a format of ideas display.

 

It can't go in the News forum, as that's for news topics. But your more than welcome to start it in the new Command & Conquer: Untitled Future (formally the C&C 2013 forum) http://forums.cncnz.com/forum/100-command-conquer-untitled-future/

0

Share this post


Link to post
Share on other sites

I was going to write about this subject in my article but I later removed what I began to discuss on the grounds that its unrealistic to think that would happen. My intention of the article was to spark debate about what we could realistically look forward to. Seriously, has a publisher who is not in financial trouble ever sold off a valuable franchise to another publisher before?

I thought EA was in financial trouble.

0

Share this post


Link to post
Share on other sites

With Battlefield, FIFA, The Sims/SimCity, mobile games and tonnes of DLCs? Not likely.

0

Share this post


Link to post
Share on other sites

With Battlefield, FIFA, The Sims/SimCity, mobile games and tonnes of DLCs? Not likely.

Well Battlefield 4 didn't go so well with even the fans so I'm feeling they are going to be hard press when Battlefield 5. FIFA...yeah even though I hear it is kinda ****ty footy is just too popular everywhere except in the US. The Sim/Simcity....that I'm not fully buying since SimCity was a major blow up for them and I think The Sims is kinda losing steam. Mobile games and DLC, well jury is still out on mobile, it is hot now but the whole notion of F2P games is also waning DLC, well they can always get money from that sadly even if it is crap.

 

Honestly though, if EA just focused on just a few core franchises and sell off their unused/underutilized ones like C&C they'd be probably making a lot more profit.

0

Share this post


Link to post
Share on other sites

From everything we heard, the Frostbite engine belongs to Dice, and the conversion to RTS engine by the Victory Games team was a constant mess over what they were and were not allowed to modify. Heck, from the way it was described, it almost seemed like it was closed source to Victory Games, with Dice modifying the actual internals so the Victory Games team could use some kind of SDK to build their RTS features onto it.

 

So yeah, if that really were the case, I don't see them releasing that any time soon.

 

DICE, just like VG, is wholly owned by EA.

There's a team at DICE responsible for the tech. They did most of the big internals work on the engine - it was a dedicated effort. Not closed sourced.

0

Share this post


Link to post
Share on other sites

I thought EA was in financial trouble.

I had a look at EA's stock value, and they seem to be doing well when compared to the last 5 years. However, I noticed going back 10 years, their stock plummeted massively in 2008, from which they've never come close to recovering.

 

(Probably RA3's fault :P)

0

Share this post


Link to post
Share on other sites

I had a look at EA's stock value, and they seem to be doing well when compared to the last 5 years, however, I noticed going back 10 years, their stock plummeted massively in 2008, from which they've never come close to recovering.

 

(Probably RA3's fault :P)

Past 10 years have been a roller coaster for them for sure. I believe though the last two quarters they have be getting some not so good profit loss. Its kinda sad that they make A LOT of money yet have little profit to show for it. Shows you how "well" they budget their company.

 

And it is probably a mix of both RA3 and C&C4 fault really :D

Edited by neojames82
0

Share this post


Link to post
Share on other sites

And it is probably a mix of both RA3 and C&C4 fault really :D

More likely the reverse. C&C4 may have been caused by the losses in 2008. Perhaps the biggest loss in EA's history; it'd have all the bosses nervous and desperate to do something - anything - in an attempt to pull EA out of its financial divebomb toward hard-packed earth.

 

For those interested, but too lazy to look it up, EA's stock for 10 years:

 

EAstock.png

 

I should write an article about this... and should start paying attention to EA's stock prices...

0

Share this post


Link to post
Share on other sites

More likely the reverse. C&C4 may have been caused by the losses in 2008. Perhaps the biggest loss in EA's history; it'd have all the bosses nervous and desperate to do something - anything - in an attempt to pull EA out of its financial divebomb toward hard-packed earth.

 

For those interested, but too lazy to look it up, EA's stock for 10 years:

 

EAstock.png

 

I should write an article about this... and should start paying attention to EA's stock prices...

Dammmmmn, that's a hell of a drop, kinda a telling sign really.

0

Share this post


Link to post
Share on other sites

Not exactly. Every gaming company had that because of the financial crisis that arose that year. Even Microsoft had a "pulse" of a loss, but they dealt with that... 'cause they're Microsoft.

0

Share this post


Link to post
Share on other sites

2008 is the so called systematic risk when it affects many if not all markets.

 

2008 crisis also created this.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Similar Content

    • By Plokite_Wolf
      Over a month ago, the team at GVMERS, who had previously covered the fate of the cancelled FPS Tiberium, created a video on the entire C&C franchise. What you are looking at above is the corrected, definitive version - certain facts about things that happened behind the scenes in Westwood Studios, EA Pacific, EA Los Angeles and Victory Games have been proofread, and each game is now presented in higher detail, in order to better describe what made Command & Conquer what it is, in both its good and bad times. The video is now 10 minutes longer in total, so be sure to check it out!
    • By Sonic
      Back in February, GVMERS posted a video that looked at what happened to the cancelled Tiberium FPS. Today, they have new Command & Conquer video that dives into the entire franchise. The Command & Conquer franchise helped shape the identity of RTS games during the 1990's and would influence the designs of countless similar strategy titles in later years. Even though the franchise ended with a whimper instead of a bang, it managed to create an indelible impact on the history of videogames. Join the team from GVMERS as they take a look at the rise and fall of Command & Conquer.
    • By Plokite_Wolf

      In our Throwback Thursday feature, we've covered several iconic units from the Command & Conquer franchise. But, what such list would be complete without the original ORCA Assault Craft, GDI's signature aircraft from the original Command & Conquer? Introduced in the ninth mission "Field Test The ORCA" (in Trieste, Italy or Arad, Romania), this VTOL (Vertical Take-Off and Landing) craft was powerful and agile, and was seen in cutscenes easily dodging SAMs. Its core design was retained throughout the series, confirming its status as a series' icon.

      Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
    • By Plokite_Wolf
       
      Popular StarCraft II and Hearthstone player Day[9] has a "Day Off" segment where he plays games unrelated to his usual gaming habits. This time, Command & Conquer: The Covert Operations got its turn. Yes, you read it right, not the original campaign - The Covert Operations. You can watch the full gameplay on his YouTube split in three parts: part 1, part 2, part 3.
    • By Kamuix
      It's now possible!
       
      Thanks to the lead programmer at http://www.goldeneyevault.com and to Nyerguds (the Creator of the revised 1.06c version of C&C95 found here: http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/) it is now possible to add your Command & Conquer 1995 map to the four years newer Command & Conquer 1999 that was redone in 3D for the Nintendo 64. 
       
      To start off I'll note that i was surprised to learn that the file formats for the INI are the exact same! And thanks to a tool that Nyerguds has made up for us we can easily convert the .bin maps to .map (which is what C&C64 uses instead of the bin). There's also an additional file for maps that a .IMG extension and is responsible for the 3D terrain effect seen on the C&C64 that you'll see in the images below. I'll also note that it's not essential to have the .IMG file to play your map you just won't have the 3D terrain effect. In fact, it's not even essential that you have the .map (bin) file either, so you can play maps that are clear of terrain other than trees/tiberium/buildings/units/triggers etc. I'm not an experienced tutorial writer, so bear with me!
      Also, before I start i want to say that almost all the Covert Operations missions are in the Command & Conquer '64 game/ROM, but are not playable unless you hex edit the ROM (which is easy to do, and I might actually show you how to do that here as well). For more information on the hidden secrets of the N64 game, read here: https://tcrf.net/Command_and_Conquer_(Nintendo_64) (written mostly by Nyerguds)
       
      To start off, you'll need these tools to do this awesome process:
      First the main tool called Universal N64 Compressor: http://www.goldeneyevault.com/viewfile.php?id=213 A Command & Conquer 64 ROM: (I'm using the US version) http://romhustler.net/rom/n64/command-conquer-1 Project 64 version 1.7 or above: (Right now I prefer 1.7) http://www.pj64-emu.com/downloads/project64/binaries/ Nyerguds's PC<->N64 map converter: http://nyerguds.arsaneus-design.com/project_stuff/2013/CnC64MapConverter/release/ (Take the latest version; the one at the bottom) RTool 64: (this is v2.07. Some newer v3 betas are available in the same folder) http://n64.icequake.net/mirror/www.dextrose.com/files/n64/transfer_tools/bb-rt207.zip HxD Hex Editor: http://download.cnet.com/HxD-Hex-Editor/3000-2352_4-10891068.html The reason why I listed Project 64 was because It's the only emulator that comes with the working Glide64 video plugin which is the only plugin that runs C&C64 properly. You could download the 1964-ultrafast emulator that overclocks the emulator which makes C&C64 not lag at all except the only problem is is that the video plugin it uses doesn't quite run it as well everything is dimmed for some reason but you can try it out if you want. Also i couldn't get the Glide64 with that emulator or any other emulator. download 1964-ultrafast here: www.emulation64.com/files/info/944/1964-ultrafast.html/
      Before we open the Universal De compressor we'll want to open Nyerguds's CnC64MapConverter so that we can convert your maps bin file to a .map file. When you open it, it should look like this:
       

       
      Now click 'load scan result' and select one of the included .nms files. You'll see there is one for desert and one for temperate. so click the correct one for the map you have. After hitting OK, you'll see some stuff on the list which you usually don't have to get involved with.
       
      The "default high byte" and "default low byte" are used to fill in cells that can't be converted. If you leave them empty, they'll automatically use the right bytes for 'clear terrain', so just leave them empty. (They're filled in on the image because that's an older version of the converter)
       
      Now you're ready to hit 'Convert bin to map' and select your bin file. It will then ask where you want to save your map... probably in the same place, so there you go, that's done! Now moving on to the decompressor program.
       
      One more thing we'l need to do before getting to the universal decompressor is to open and use RTool so extract that somewhere then open it and all you have to do is what's shown here in this picture:


       
      So yeah select your C&C64 rom and click change image format and you're done with that! That's required to make your rom editable.
      Now you'll want to extract Universal N64 Compressor somewhere, and have your C&C64 US ROM ready, preferably in an empty folder, so, yes, create a folder and put your C&C64 ROM in that folder first. You'll see why in a moment. Now open GEDecompressor.exe and you'll see where you can select a range of games, so select Command & Conquer of course:
       

       
      After that, just next to that, click 'Load/decompress game', go to the folder you created and select your C&C ROM. Now you'll see a loading bar as a bunch of files pour down the menu screen. Wait for it to finish. When it's done, do this:
       

       
      Scroll down until you reach the mission .ini files, and from there it's almost as simple as selecting the map file you want to replace with whichever map you want to insert there, except that there are size limits for each map, especially when dealing with the ini's. Luckily when you hit "Inject file into ROM", if the file you are trying to insert is bigger than the file you're replacing it with, it will warn you if you are replacing a file that is smaller than the one you're inserting.
       

       
      So if that comes up you're usually best to hit 'no' and find another file to replace that has enough room for the map you're inserting, otherwise part of your map will get cut off and you'll find that out ingame.
       
      Assuming you have a .ini and a .map to insert, once you have found slots to insert them in where there's no size problems, take note of which map filenames they were that you replaced. It's also important to note that the name of your map before you insert it doesn't matter, so your map that you are wanting to insert can be called anything like gdrhgsdfg.ini for example. The only filename you need to remember is the one you replaced. So let's say hypothetically you chose to replace scg15ea.ini with your ini and scb07ea.map with your map(bin) file (for future reference).
       
      Now click 'save ROM' and save it somewhere, preferable outside the folder which is now littered with extracted files.
       
      Now that your map is inserted we need to make it playable, so open the hex editor I linked you to (or any hex editor you may already have; should be similar enough) and open your N64 ROM that has the maps inserted. One thing you'll want to do is this: at the top, go to 'Search' and go down to 'Goto' and type in the address "20D4EA". It should bring you to a large list of map filenames seen here:
      (You can expand your view to 48 which is what i use to make it easier to see)
       

       
      So let's say your mission is a Nod mission, so let's use the slot that's for NodSpecOps1, so change 'SCB21EA' to 'SCB45EA' for example, since we know that filename is not used. If it's a GDI mission you have to change 'SCG30EA' to 'SCG45EA'. Note that the number 45 in your filename dictates the build level. so yes the build level option in your ini file is ignored in the N64C&C for some reason. so all filename numbers that are 15 and above are buildlevel max which is 15 (Construction yard vehicle buildable)
       
      It's also important to note that the G and the B in the map filenames dictates whether or not you have a Nod or GDI sidebar menu, with yellow or red units. The minimap also changes: it gives desert terrain for Nod and temperate terrain for GDI. So if you insert a Nod map and call it 'SCG20EA' You'll be playing as nod but with a GDI sidebar, with yellow icons for the buildings/units
       
      Anyway, moving on, we need to get to the next list of filenames so we can line up the maps we inserted with the SCG/B45EA names we chose, so now under search click 'Goto' again and go to this address: "461449" you'll see a different list of filenames now, and my maps I've inserted are 'scg15ea.ini' and 'scb07ea.map', so we need to find those and rename them to the map filename we chose above, which was 'SCG45EA' (or 'SCB45EA'). So in this case, it should look like this for mine:
       

       
      See how the slots where my maps were inserted are now changed to match our Special Ops slot and map name. Now all you have to do from your hex editor is save your ROM and load it up in Project64, go to the SpecOps slot you used and play it (or if you chose a mission map slot between 1-15 just go to that map and play).
       
      Oh, one last thing in Project 64! Go to settings and change your video plugin to this Glide64 like this:
       

       
      It runs the game almost perfectly, and all other video plugins seem to have problems.
       
      There were more details i wanted to get into, especially with what you can do with the hex editor, so i may edit this tutorial in the future.
       
      I hope I didn't miss anything and I hope i detailed everything well enough for people to follow. If you have any questions, feel free to PM me anytime if you happen to be confused about something. Cheers!
       
      Here are some Pictures of Custom levels
       


       
      Here's an example of a tiny map and what it looks like in the map editor vs in the game