Sonic 292 Posted January 26, 2015 The Renegade X team have posted a very detailed list of the preliminary changes that are in the works for Beta 4 of Renegade X, that is scheduled for a released at the end of February. The list below is just the general information. General: Added support for custom maps Added auto patcher to the launcher Added 3 new maps (CNC-Complex, CNC-Under, CNC-Canyon) Donations are disabled for the first mins of a game depending on new serversetting 'DonationsDisabledTime'. Default is 3 minutes. The start of an online match is now delayed by 20 seconds. The start of the match will be delayed till either the server filled up or till NetWaitTime=20 rans out. After that a final 10 second counter will start before the game begins Remote C4 does not influence the teams mine limit any more. Instead there is a special remote c4 limit of 4 per person When you get killed the camera now rotates towards your killer so that you can see what direction you were killed from Optimized particle trail effects on various missile, shells, and bullet particles for better performance Mines now show who placed them in their targeted description You can now disarm your own mines to place them somewhere else (With secondary repairgun fire you can still heal them aswell) Added mapspecific mine- and vehiclelimits that can be configured in the UDKRenegadeX.ini. See DefaultRenegadeX.ini for examples Timed C4 now plays beep(s) every 5 seconds When you die from C4/Mines the kill message should now always display the C4/Mine owner as your killer instead of just "you suicided/died" Added DM-Deck to the maplist (will play as a 10 mins TDM match if voted) New character/vehicle shader system with cubemap reflections Added visual countdown to the beacons targetingbox indicating how much time is left to disarm it SBH and Stanks have their stealth deactivated when inside an EMP Field Servers can now use a Fixed Map Rotation by setting bFixedMapRotation to true Added bAllowWeaponDrop serversetting (off by default) Body damage now causes blood splatter effects Added Smoke Grenade. Spawns a SmokeScreen that blocks targeting and Line of Sight from Base Defences. New Vehicle Locking system: Players can now bind to a single vehicle, which allows them to lock/unlock the vehicle at any time. Locking only locks the driver seat. If another player is currently the driver at the time it gets locked, they are moved to passenger (or booted out if no room). A vehicle will auto-unlock if the owner dies. Binds are lost on team change, disconnect, enemy hijack, binding another vehicle. Auto-bind will occur if a player gets in a vehicle they purchased, and they don't already have a bound vehicle. Lock/Unlock is performed by pressing L. Bind/Unbind is performed by holding L for one second. Vehicles show if they are locked or reserved and whether you own them in their targeted description. You now get 10 damage per sec when standing on an active air vehicle to prevent vehicle surfing Crates adjustments: You will not get a refill crate when your ammo and health are above 75% You will not get a character swtiching crate if you already have a non free character Crates now will spawn at the beginning of every game minute to make them less random Initial Money ctate credits changed from 100 -> 150 Character Crates wont award the free char classes anymore so that its more worthwhile to get Changing to and from walking and jumping is now client-predicted to make it smoother in online play Additional improvements to pawn movement speed adjustments: The Jumping slow down now applies while maintaining constant speed (before it would only apply if you changed to a different speed (eg from sprint to run) The slowest you can be forced to go (via repeated jumping) is walking speed. Improved smoothness. Clients can now see the about to be kicked for idling warnings Set KickIdlers on by default, and set to 5 minutes Vehicles that have passengers but no driver now remain on the occupants team instead of going neutral. If a vehicle reserve time expires, its team gets switched to Neutral. Added a server option bReserveVehiclesToBuyer (default true) which when set to false, disables the automatic buyer-only reserve of a purchased vehicle. (It still remains Team reserved) Added collision on a few deco props that needed collision Added a 'Your score this minute' info to the additional HUD info that you get by using the 'V' key Stolen vehicles dont count towards the vehicle limit of either team anymore Harvester respawntime increased by 10 secs Respawntime for vehicles created after a harvester increased by 2 secs to make it less unlikely for them blowing up the previously spawned harv Added check to prevent players from placing beacons inside their own base (the check is based on the spotting locations/buildingsif the nearest spotting actor is a friendly building the beacon cant be placed. The player gets a message informing him about it) Decreased beacon disarm reward from 300 to 200 Improved the End of Map vote. You can now exclude the last X amount of maps (RecentMapsToExclude [def=3]) and also define how many options to list (MaxMapVoteSize [def=5]). They are also scrambled, so they aren't always listed in the same order. (Config in UDKRenegadeX.ini) The EMP Grenade Blast can now disarm Proximity and AT Mines. Hitting an enemy building with an EMP triggers the "Building Under Attack" message Base Defences now all have proper names in kill messages. Suppressed death messages when a player switches team or disconnects. Harvester now gives proper kill messages when running players over. Kill messages now differentiate between killing yourself and dying "by nobody" (eg the World). Players will now switch to previously equipped weapon from any explosive-type weapon(s) once the ammo count has reached 0. Characters have less gravity to be a little more arcade-ish C4s now play "impact" sounds Added vehicle death messages Havoc and Sakura will now have multiple timed c4 as their default explosive weapons Camera doesent get attached to head gibs anymore Setup of global map info parameters for vehicles and characters similar to the stealth parameters that can allow various visual components of characters and vehicles to be edited on a per map basis. Such as global cubemaps, reflection colour, and brightness The light at the end of the repair beam is now blue Reduced momentum inflicted to dead bodies so that ragdolls are less extreme There are heaps more changes, fixes and additions, check out the full list right here. Share this post Link to post
Nmenth 289 Posted January 26, 2015 I disapprove of the following: Timed C4 now plays beep(s) every 5 seconds Added Smoke Grenade. Spawns a SmokeScreen that blocks targeting and Line of Sight from Base Defences. You will not get a refill crate when your ammo and health are above 75% The EMP Grenade Blast can now disarm Proximity and AT Mines. Beeping C4 is stupid in concept (only movies put beepers on a timed explosive) and reduces the validity of stealth tactics. SmokeScreen seems very over powered... Crates not healing unless you're below 75% seems a bit strict, I think <90% would do fine. EMPs disarming proximity mines makes proximity mining your base far less useful. Everything else is good. Share this post Link to post
PurpleGaga27 37 Posted January 26, 2015 (edited) While the new changes aren't that bad, the main part to extend Renegade-X is that now anyone can make their own Renegade-X map with a map editor. With this release, there will be a dozen official maps to play with... plus upcoming/incoming custom maps. Edited January 26, 2015 by zocom7 Share this post Link to post
AZ-Stalker 88 Posted January 26, 2015 Added DM-Deck to the maplist (will play as a 10 mins TDM match if voted) s this a new map they forgot to mention or something along those lines? Share this post Link to post
Troopzor 5 Posted January 28, 2015 I think I'm most excited for the Auto-Patcher. That was desperatly needed Share this post Link to post