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GGwellplayed

acid texture color on loading screen

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Hi, I followed the steps in "SHP color error in Red Alert 2" on how to add a new loading screen to RA2 YR. But I'm still getting acid textures. Please someone help!

 

Yes the SHP and PAL are in the same .mix file — expandmd07.mix. They Both are using the same name (ls800ustates), they are replacing the paratrooper SHP.

post-10216-0-38995000-1447645128_thumb.jpg

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Did you apply the palette to the image before converting to SHP?

I used a tool called PNGtoSHP .13 to convert it. It created the SHP with the palette. I applied to the palette to the SHP and saved the SHP. Then I put them both in the mix file.

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