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Egozi44

How to save / keep object's animation after exporting with max 9 ?

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That usually the case as bibber said but I believe some of the WB objects are coded (if it possible)

 

It may explain the issue of why some old TW structures won't appear in game after you add them via KW's WB, but will work if you simply copy patch them from TW's WB to KW's...

 

Don't sure wth happen here at this point xD

Edited by Egozi44
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So I was able to fix the destruction animations thanks to Zypherbullet finding some "Bibber method", and was able to make my poor construction animation to work with dummy after reading in the SDK documents

 

 

 

But I didn't was able to find in the guide how to Attach new dummies to existing bones, do I just need to use the attach tool?

 

I want to attach these new objects to the bones, and the bones to the existing bones 2.1.jpg

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