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Luvaskot

Texture files in post effects (_vol.tga)

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Hello,


I was making maps for C&C and I need RA3 post effect .tga files. I couldn't find these files anywhere in the internet. I searched WBData.big and other big files still could not get these vol.tga files for example LUSaturateColors_Vol for Lookup table. Anyone can help me?


Regards

Luvaskot

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The game doesn't actually use tga files anymore for this stuff. Use bibbers tools to extract the corresponding .dds, and compile it in your cnc3 mod (yes you have to use a mod/modmap).

Then create a new text file and rename it to the desired .tga, when you select it in WB the game will check its data for a compiled texture with the same name.

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Thank you for your answer. I found and compiled the .dds file. But it did not work out unfortunately. I need to compile it to WorldBuilder somehow.

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