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Mare13

Generals ZH ( contra mod ) removing units

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Hi, sorry for my bad English and if this topic already exists, but i can't find any good tutorial how to remove units and buildings from Generals Zero Hour Contra mod.



I just want to remove two tank types from China tank general, so neither I or AI can't build/buy them.



I have found this on some forums, but i don't understand anything, where to load map, which script, what is he talking about?



"To Remove Superweapons (Or any unit or building) from the map load your map and open scripts. In the PlyrCivilian or neutral folder, make a new script and have these settings:

IF

"True"

THEN

(Map->Modify->Adjust the tech tree for a specific object type)

Then Pick the name of the first unit/building and set the availability to "Buildable(No)"

Do this for each object for each general. To do it faster press copy and then hit edit on the copied action."


I need more detailed tutorial. Thanks

Edited by Mare13

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Hope this reply isn't to late.

The method you describe involves using the world builder tool. There you have to use the script editor where you can make scripts for your map or edit external scripts which have .scb format. In generals there is the SkirmishScripts.scb and

MultiplayerScripts.scb you can find in the data/Scripts folder of the game path. You can import them, then edit and then export again. The second method is to extract and edit the CommandSet.ini from one of the contra .big files. Just delete the entry from the respective warfactory commandset and put the file back to the .big file or put it to data/ini folder (create the folder if not available).

BTW welcome to the forums ;)

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