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karrystare

Rules.ini units, buildings,... id

8 posts in this topic

karrystare    0

Hi, I want to ask that are there any alternative ways to get units, buildings,... id without open the rules.ini files? Cause It seem like I was able to play around with the protected .mix without breaking anything. But since that .mix is from another mod so those ids was changed a lot.

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Plokite_Wolf    142

No, unless you're lucky and stumble upon a modified map that has special triggers/settings for individual units (such as mere TechLevel=-1 tags).

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The long and short of it is that you don't. If you're trying to get into a protected MIX file, they want you out of their files for a reason.

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karrystare    0

What I want is trying to get the [....] without open the mix so I don't want to open it in the first place. And the reason is I just want to do somethings like set the recharge time of superweapon or unit hp or something like that. So you mean that I can't get those things except opening the mix?

Edited by karrystare

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karrystare    0

I know that those files have been locked for the sake of protecting the assets from being ripped. And I somehow know the other ways to edit those things without using rules files. I asked that are there any alternative ways to know the things insde this [.....]. Like minecraft you can see the item IDs through some hotkey instead of open the whole mod file.

Edited by karrystare

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Nyerguds    73

If all you want is to view the inis, you can always just dump the mix file into a hex editor and look for the rules.ini text. Mix files aren't compressed or anything.

 

Just what mod are you talking about?

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