ztz2019 1 Posted January 9, 2017 It never happened in TW, but no matter what I set, from PitchHeight="0%" to MinimumPitch="-135d", even change bone's rotation, it always pitch high when attacking. It never happened in TW mod. Share this post Link to post
someguy11 0 Posted January 11, 2017 I'm not sure, but I do know that the Slingshot suffers from the same problem (In WB the slingshot's turret is zero'd, but ingame it is always pointing 5d too high; so the turret pitches higher than the targets its firing at & when idle) Share this post Link to post
ztz2019 1 Posted January 19, 2017 This is what I find in xsd: <xs:complexType name="ModelConditionStateTurret"> <xs:sequence></xs:sequence> <xs:attribute name="TurretNameKey" type="xs:string" /> <xs:attribute name="TurretArtAngle" type="Angle" /> <xs:attribute name="TurretPitch" type="xs:string" /> <xs:attribute name="TurretArtPitch" type="Angle" /> <xs:attribute name="TurretID" type="SageInt" default="-1" /> </xs:complexType> Share this post Link to post