3 posts in this topic
The latest release of OpenRA has just release and it's available for download now. This is the most recent stable release, almost half a year has gone by since the stable version. As usual, this new release brings with it changes to the balance of both the Red Alert and Tiberian Dawn mods, as well as a huge number of new and overhauled multiplayer maps. In addition, it contains the following major fixes and features:
HiDPI font rendering for players with high resolution displays. Fixes for several multiplayer bugs that could stall or crash games when a player disconnects. The Red Alert “shell map” background is now muted. New behaviour for the Red Alert Gap Generator and Tiberian Dawn Obelisk. Fixes for asset installation on 32 bit operating systems and from the original RA95 CDs. Visit the OpenRA site now for the download.
The OpenRA team have released a brand new playtest version of their Command & Conquer remake mod. This release includes a collection of balance and map changes for the official mods that have been discussed and debated on the OpenRA forums at great length, plus several notable new features as listed below.
HiDPI font rendering for players with high resolution displays. Fixes for several multiplayer bugs that could stall or crash games when a player disconnects. The Red Alert “shell map” background is now muted. New behaviour for the Red Alert Gap Generator and Tiberian Dawn Obelisk. Fixes for asset installation on 32 bit operating systems and from the original RA95 CDs. Check out the full changelog for all the updates in this release. Visit the OpenRA site for the download.
All replays for the league are uploaded to Jazz_KCS' file server. File server status thread. The tables are updated shortly after the end of each round.
Also see: Season 3, The Rulebook and Public Registration (closed for Season 3)
Live updated Fixtures and Results, Season 3
Recruit Division Alpha
Recruit Division Beta
Post-Season Feedback and Discussion thread for Season 2
All inquiries and official league business are conducted through email@example.com, currently mananged by Jazz_KCS and SoScared.
X-posted from: https://forums.cncnet.org/index.php?topic=7453.0
The RAGL has grown significantly since, with full divisions and over $800 worth of prize money for Season 2 alone. This season represents OpenRA's most dedicated players, scaled in skill level across 4 divisions with the upper two divisions looking scary good after a few seasons of promotions and relegations.
All matches are easily accessible through our file server at http://64h.mine.nu:5534/mIRROR/ora_replays/ to which if you've installed OpenRA, the replay file will launch the client automatically!
The RA Global League runs two event each year, one in spring and one in the fall. Beyond Season 3 (this spring) the competitive event is looking to promote itself thoroughly now that the format is stabilizing and has proven it will run smooth regardless of the number of participants and overall scope of the league setup.
To get a glimpse of what some of these high competitive matches look like, look no further than the RA Global League's two-times Champion FiveAces' own YouTube shoutcast channel: https://www.youtube.com/user/CovertFlobert
We're looking to raise awareness of this competition and will welcome any discussion, feedback and criticism from the CNCNZ community which above all else value the core of what represents Command & Conquer.
Here's a helpful quick guide for anyone new to OpenRA from the team at The LANBox. This guide, called How to be a Better OpenRA Player, covers the basics such as the beginning of a game, expanding your army, base building, combat and more. Click here to read it.
Just in time for Christmas, the OpenRA team have revealed their brand new logo for the OpenRA project, which you can see above. This logo will be used to represent the OpenRA project as a whole, with the Soviet star logo being kept for the Red Alert mod. Here is some extra details about he change of logo.
More information can be found on the OpenRA site.