8 posts in this topic
Allow me to set the stage:
Running Steam version of Kane's Wrath on a Windows 10 Box. Using WrathEd 1.08. Trying to modify the NODSaboteur. I extracted the xml data from CNC3EP1_english_1.2.SkuDef using WrathEd's Open SkuDef.
My file structure is Mods\Nod\Data\. In the Data folder is the Static.xml file which contains...
<?xml version="1.0" encoding="utf-8"?> <AssetDeclaration xmlns="uri:ea.com:eala:asset"> <!-- Main Mod File for Static Data --> <Includes> <!-- Reference to the Game's Global Data --> <Include type="reference" source="Global.xml" /> <!-- Includes of the Mod's Static Data --> <Include type="all" source="Static/NODSaboteur.xml" /> </Includes> </AssetDeclaration> ...and the Static folder that contains the NODSaboteur.xml file. I created a bat file with the following command line C:\WrathEd1.08\BuildMod.bat Nod 2.0 and run it as administrator. When I build, the files that are created are placed in C:\Users\Clay\Documents\Command & Conquer 3 Kane's Wrath\Mods\nod (created by the game itself). This is what shows up in it:
I created several mods for TW and those files were a bit more than 1 kb...lol. As a sanity check I did a build of the sample mod. This was the results:
The mods were not incorporated at all. Any advice would be appreciated.
There's been a lot of news in the Command & Conquer community to cover, so here's a quick overview of what's going on:
The first release of the Red Alert 3 version of the Generals 2 mod has been published. Nyerguds' 1.06c patch for Command & Conquer: Gold received a hotfix (labeled update 4) that resolves a compatibility problem with CnCNet. The updated version of Kane's Wrath 1.02+ map packs, R12b, has been made available. These maps have many issues fixed, and are played by mid- and high-level players. On Saturday, February 18th, the third annual Free-For-All tournament in Kane's Wrath took place, lasting a total of six hours. Recorded live commentary by IISpartacus (joined in finals by Masterleaf) is available . Yesterday, CnCSaga.com found 7 more pieces of concept art from the cancelled Red Alert Alliances, which show that the Empire of the Rising Sun was also to appear. The CnCNet spawner code for Tiberian Sun has been made open to the public on GitHub, with the languages being C and x86 Assembler. Check out more news in our C&C Community News forum. If you have any community news of your own you want to share, feel free to send us a news tip.
I have downloaded the fixed launchers and I can use command and conquer Tiberium war's fine with all mod's however I do not know how to use mod's on Kane's Wrath as I just cant see anyway of launching them. Looked all over the internet and cant seem to find any kind of guide, all the guides show me how to play mods on Tiberium wars.
I got the ultimate collection from Origin I have had command and conquer on CD but lost the games which is why I bought an online copy, I do not know if having them previously installed will have any impact on the game now.
Also on Windows 7
GameReplays.org will be hosting the Kane's Wrath January 3vs3 R12 Tournament this Sunday, 8th January at 12:00 GMT on C&C:Online. Players in this event are free to select their own teams, although the tournament organisers will try to make teams for those that don't have one. Sign ups are open now, you will also find all the important details right here. If you need help getting online to play, see GameReplays.org's C&C:Online User Guide. Sign ups close at 11 AM GMT on the day of the event.
EA has put its Origin catalogue on discount for the Winter sale as well. This, of course, goes for C&C games, which are 50% off individually and 75% off for The Ultimate Collection. Now is your chance to get that game you're missing, or gift it to someone for Christmas.
These are the prices for Europe:
C&C 3: Tiberium Wars - €2,49 C&C 3: Kane's Wrath - €2,49 C&C: Red Alert 3 - €4,99 C&C: Red Alert 3 - Uprising - €4,99 C&C 4: Tiberian Twilight - €4,99 C&C: The Ultimate Collection - €7,49