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C&C:Online, the community-run multiplayer server for Command & Conquer games affected by the GameSpy shutdown, marked its third anniversary yesterday! This year alone, around 45,000 people have been playing on the servers, with the number still rising. To celebrate this anniversary, prized tournaments have been announced for the month of July, as well as a hint at a new and more convenient way to launch the games onto the service.
ZH - Insane Ambush Epic Battle 300 Minigunners vs 1800 Rebels
After having polished the intro a bit (and the rest of the map since the last post) I encountered this error when using certain camera angles. There will be a disgusting spread of darkness on half the screen just like in the pictures provided, with the next angle being completely fine not having any of that junk. Anyone know a workaround for this? It really sucks to have it in the middle of my intro cinematic.
Also off-topic question, there occurs a mismatch shortly after the nuclear missile silo is destroyed. When it is destroyed, the particle cannon becomes active for the US. I'm not sure if the guy playing US used it which caused a mismatch, but if anyone script-nerdy could check those things out then I'd appreciate it. Also you will see a folder under DRONE which is disabled, it seems like it somehow causes mismatches sometimes since after disabling that folder there doesn't appear to be as many mismatches as before.
glitchy black effect. <-- The only part of the intro where it occurs.
next shot, completely fine.
Map attached below.
Operation Radioactive Snow.rar
Hello hello, if anyone is still remaining in this dying community.
I've decided to return and change some things with my old 2v2 scripted map, by not only adding a few new things but also implementing AI.
The first difficulty I've encountered is that despite having assigned AIs some prebuilt buildings, the buildings always appear to be given to Neutral instead. This issue does not appear with players, however, for when there are 4 players they all start with their assigned buildings. This is the same for units, they are all neutral as well.
The second difficulty I encountered was when adding a new structure, a TechReinforcementPad that gives the science "Sneak attack" to the owner. However if you capture this structure as USA or China then you will not be able to use this unless you have a GLA command center, is there a workaround for this? There's also the AnthraxFacility the GLA gets to use in their base that should give both GLA players the Anthrax bomb science, but since you always start as China I can't really test if this is working or not.
I'm also open if anyone has any critique to the map in case of balancing issues, textures, scripts etc.
Thanks for the help! Map attached below.
Operation Radioactive Snow dev test3.rar
In this week's Throwback Thursday, we look back at the one instance where the player was not briefed directly in any mission, but got status updates from the field from obviously biased news reports, in C&C: Generals - Zero Hour. The reporters, Omar Bin Ghazali (GLA's ARC), James Seabury (USA's BNN) and Sun Meiying (China's BCTV) were also apparently reading from prompters if you look closely, hinting at the apparent intention to portray these news reports as mere propaganda from all sides, as is most often the case in wars we have in the real world. The reporters were played by Mike Saad, Julian Stone, and Catherinne Dao, respectively. Julian Stone would later lend his voice in Battle for Middle-earth II and Rise of the Witch-king, as well as play Dr. Alphonse Giraud in C&C 3: Tiberium Wars.
Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.