4 posts in this topic
By Flying Endeavor
Greetings of Peace and Joy!
I have been playing CNC Generals and Zero Hour for quite sometime and I have just recently been able to get the game working on my upgraded system, which is Windows 7. However, upon playing the game again, I feel as if I would want some things changed.
In Command and Conquer Generals Zero Hour Campaigns, in particular. I would kinda want to change the faction color of the Chinese to make it either Cyan or blue to fit more of a UN sort of affiliation, and Red is not really my favorite color to begin with.
In the Chinese Mission # 5, the Dragon's Destiny, in particular, I would kind of want to not only make the Chinese faction blue or Cyan, but I would also want to be able to produce UN Humvees by any means necessary, like through the Arms Dealer, or either through the Chinese or US War Factories. I am not sure if this is possible... considering I did try these with the a Global Crisis Mod as well as the Reborn Mod, but I was simply unable to pull through with it either because of the game crashing or the vehicle in question being unavailable during the 5th Mission. I was hoping that there may be a way to be able to achieve this, but I would need professional help for it. So yes, even with me trying different mods to make it work, it still did not go as planned or hoped.
Bottomline is, I would like to change the Chinese Player controlled faction color from red to Cyan or Blue, and I would also like UN Humvees to be available within the Chinese Campaign 5 or Campaign as a whole in Zero Hour. But I do not know how to achieve this, since I did try with countless mods and failed miserably.
I am open to any and all suggestions, since I would truly like to have a better experience with this game. It was among the very first games I've played, along with Red Alert 2. I am just slightly concerned about touching and editing the game files considering I do not wish to compromise or corrupt any of the game files since I just recently got it working for Windows 7, and I have no experience with World Builder but I am more than willing to do the editing and such on my own given the proper guidance and direction. Also, I already have a saved game file of the 5th Chinese Mission wherein I successfully captured and built up the US base to what I like, however, the faction color is still red and there are no UN Humvees present... Is there any way to achieve these changes without having to lose all my Saved Campaign files? If no, then I would be willing to start all over again... but well, it did take me a lot of retries just to get the base without damaging any of the external facilities and of course, capturing the airfields with Stealth Fighters still in them. If also possible, I would also want to throw in some Laser Crusaders in there without losing the regular Crusaders, and perhaps some of the Advanced Cold Fusion Reactors as well.
Anyways, thank you for taking the time to read and go through my long and possibly boring composition, and in advance for any form of assistance you could provide in this little endeavor of mine.
Also, if any of you are asking why I would like for these sort of changes... It is because I really like the US base presented in this Campaign and I would truly like to build it up within my own style and liking. Here is a video to show the kinds of bases that I love to build within Command and Conquer Generals and its expansion, Zero Hour. I am a sort of perfectionist, among my many flaws.
I've been working on replacing all 49 (!) missions from the original c&c campaign. So far I've finished GDI & Nod 1-4 (with alternates=13 missions) This campaign is meant to run concurrently with the originals. For example, in GDI mission 1 you must guide a computer controlled Nikoomba back to his village (where in the original game, Nod kills him in their mission 1) Simply drop the .mix into your c&c directory select "start new game" (NOT new missions) and have at it. I'd appreciate any input I can get. If you love them or hate them, let me know! I'm also open to any ideas for future missions, just keep in mind build level and such.
By Hecthor doomhammer
Well, Generals, it's time for me to learn the basics and why you guys love this game and the mods so much.
After having streamed Rise of the Reds for over a year, I owe this to not only myself, but also to all of you out there.
So for that I ask you to join me as I will be playing through the original campaigns of Command & Conquer: Generals for the very first time, on my channel on Twitch
I will be starting off with the Training Missions and see how much of the campaigns I can complete in 2 hours for today. And I will be starting tonight at 18:00 GMT
I present to you all the countdown
And I hope to see all of you then!
I created these maps long ago at the beginning of this millenium. Since Iran's 303 update I' m able to play RA1 again, so I collected the best and bunched them together to a full mod/expansion pack. I 've seen there are still people out there playing this old game, so they may enjoy this addon.
The Discovert Ops missions are more epic, more complicated, much harder and more detailed (as well landscape and scripting) than the original missions.
Originally I built these maps only for me and some friends and did not plan to upload them, so there is no coherent storyline and the sides are not strictly separated in USSR or allies.
You are green, the enemy is red, thats everything.
13 singleplayer missions 10 multiplayer maps water tiles and ore added to interior terrain reusage of c&c1 civilian structures (which were still hardcoded in RA) more than 20 new units, exclusive major bosses improved AI and ini settings (the skirmish AI now is a little bastard! ) Mirrors:
Screenshots say more than text:
(do not wonder, in some missions you'll hear EVA's "unit lost" at the beginning, I used an improvement containing spies, mines and silver crates to cloak hostile buildings.)