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Another Red Alert 2 and Yuri's Revenge server alternative run by fans has emerged recently. NGWOL, much like XWIS, mimicks the old Westwood Online server and utilizes its lobby structure. Ladders for both games are available and functional, and the tool provided can have the games switch back and forth between NGWOL and XWIS. Information on signing up and connecting can be found on their website.
Welcome to the first-ever CNCNZ.com Game Night!
For the longest while, I've wanted to make a multiplayer event for our forum members and followers, one where we'd just have fun with a chosen game or mod, without worrying of getting destroyed from higher-skilled players if we didn't want it so. So here's our chance of chilling out and playing C&C together. Free-for-all, 1v1, 2v2, 5v2, prettiest base contest, you name it, we can do it spontaneously.
For the first night, we've decided to go with Red Alert 2: Yuri's Revenge , since it's apparently among the highest-regarded C&C games. If you already haven't done so, make sure your copy is properly installed and patched according to our new guide. The session will take place on CnCNet, so make sure you've downloaded the YR client from their website as well. Don't worry if you were unable to re-enable SafeDisc or your Ultimate Collection version was broken by the recent Origin update, the CnCNet YR client will run skirmishes and multiplayer regardless.
There are (a) few rules, which will remain the same for all game nights:
No cheating, intentional disconnects or map hacking (includes using one-sided maps where one player/team gets unfair advantages) Don't use exploits intentionally (especially in Tiberium Wars/Kane's Wrath) Treat everyone with respect and don't misbehave Don't teamkill We will make use of our new Discord server, which has a special text channel and four voice channels for the game nights. Hop in through this link: https://discord.gg/4PN3HEa
The chosen date and time will be Saturday, 15 July 2017, at 19:00 GMT. You can use a time zone converter to determine what that will be in your time zone.
If you have any questions or ideas, feel free to post them below. We hope to see as many of you as possible during the game night!
Hello, Maybe I done some mod mistake which I dont found myself in "AImd.ini". Firstly, Im using C&C AI Editor. Secondly, When I'm using standard "AImd.ini" It's work perfectly fine.
The Prob : I done Task Force,Script,Team for All Flags(Sov,All,Yur). Well I don't finish all the Trigger yet, but at least I done the Allied Flag. So I tried it (using "LaunchBase") on the game. All the AI uses Allied Flag Nation cause like I said only done all on Allied Flag. On the game, They DIDN'T PRODUCE/CREATE ANY unit except Chrono Miner [No infantry, No Vechile. Only Chrono Miner(Harvester)]
Thanks for your time. I really hope your help! Cause Any other mod, I dont like them especially adding a new unit.
[This is my VERY FIRST modding anyway]
Added : My Really Concern was in the 'Trigger' types Which make the Mod didnt work.
It's time for Throwback Thursday again! This week, we remember one of the more bizarre superweapons in Command & Conquer - the Allied Weather Control Device from Red Alert 2. Developed by Albert Einstein (because of course it was), this device was capable of firing a beam into the sky which would move clouds above a designated area in order to unleash powerful lightning storms which could electrocute infantry and demolish lighter and moderately armoured structures. This one shows how the Command & Conquer series, and particularly the Red Alert universe, was no stranger to quirky technologies.
Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
Patch 3.3.1 has been released for the Mental Omega APYR mod for C&C Red Alert 2: Yuri's Revenge. This update brings bugfixes (including fixing the crash that occured when trying to launch any mission for some players), balance changes, a new naval unit for all Epsilon subfactions - the Nautilus, new maps, new challenge maps, more Act Two campaign missions (save for the Foehn). Read the full changelog here. You can download the patch here or use the launcher to do it for you.