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Doctor Destiny

[YR] Keep Those Rotors Spinning

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Like many modders, I use the Hind in mods. That's great and all but when it stops moving, the rotors stop spinning. That's okay if it's a transport but if it's an attack heli, it looks weird in midair with still rotors.

 

If you add these tags to your helicopter:

IsSimpleDeployer=no

UnloadingClass=dummy

DeployFire=no

DeployToLand=yes

 

the rotors will continue to spin even when it's not moving.

 

Please note, you need all four tags even though 2 are set to no.

 

This requires Yuri's Revenge as the [YR] tag states. You do not have the DeployToLand tag in standard Red Alert 2.

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Guest Rabbit

Wow, This did come in handy! Thanks a lot Fenring.

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Like many modders, I use the Hind in mods. That's great and all but when it stops moving, the rotors stop spinning. That's okay if it's a transport but if it's an attack heli, it looks weird in midair with still rotors.

 

If you add these tags to your helicopter:

IsSimpleDeployer=no

UnloadingClass=dummy

DeployFire=no

DeployToLand=yes

 

the rotors will continue to spin even when it's not moving.

 

Please note, you need all four tags even though 2 are set to no.

 

This requires Yuri's Revenge as the [YR] tag states. You do not have the DeployToLand tag in standard Red Alert 2.

 

Wow thank you very much, I love the Hind's they're brilliant :wink:

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I know this is a old thread but does this stop my copter from landing I made a commanche but I want it to remain in the air instead of land

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