Mr_Lee_ 0 Posted October 14, 2005 http://www.cncnz.com/features/articles/2005/0908/ If anyone has any comments regarding my 'the curse of the Mod' article, please tell me Share this post Link to post
Doctor Destiny 40 Posted October 14, 2005 I thought you were going to talk about actual mods. YR isn't a mod. >_> Share this post Link to post
Mr_Lee_ 0 Posted October 14, 2005 I used Mod in the title as a hypothetical example Fenring. It was meant as an example of the point about how people create unoriginal and thus, lacking concepts. Share this post Link to post
Doctor Destiny 40 Posted October 14, 2005 YR had great concepts. They were just poorly executed. Share this post Link to post
Guest Rabbit Posted October 14, 2005 Yep. I pretty much agree, and say that hits the nail on the head right there. Share this post Link to post
Mr_Lee_ 0 Posted October 15, 2005 The Yr concepts were not characterul, thats the point the articles making. No matter how good an idea, if not implemented into the right context, it seems rushed and therefore, unprofessional. Share this post Link to post
Doctor Destiny 40 Posted October 15, 2005 The YR concepts were great. Kinetic beams, OpenTopped logic, gattling logic, multiple mind control... Those are great ideas... They were poorly executed though since EA rushed YR onto the shelves. Share this post Link to post