Hi and thanks for the reply,
Aye the game worked awesome with the mod installed plus 8 players (5 of which are cpu) over tunngle. It was when i sent over the sounds... although I also added several more new units, 2 super weapons and made a host of new rule changes that day aswell
So far post change it has worked okay between 2 people and no cpu. All reconnection errors occured with cpu present at about the 15 minute mark when they would delve into post battle lab tech. So might be AI getting confused with rules?
Now that I know the resources are local it eliminates room for error. What confused me though is that it would normally crash as opposed to reconnection errors.
I think at this point I should maybe just clean install and learn how to package a mod correctly. Tryed xcc mod creator but it seemed dependant on a launcher. So im not really sure what to use or what creates those expand and ecache files that other mods possess. So far its been a really messy edit, but the rewards quick and its an enjoyable experience