Call: "C:\Users\AAA\Desktop\we108\Tools\WrathEd.exe" -gameDefinition:"Kane's Wrath" -compile:"C:\Users\AAA\Desktop\we108\Mods\1\Data\AdditionalMaps\MapMetaData_Global.xml" -art:"..\..\Art" -audio:"..\..\Audio" -out:"C:\Users\AAA\Desktop\we108\Compilation\Mods\1\Data\AdditionalMaps" -version:"" -------------------------------------------------------------------------------------------------------------------------------- [16:36:55.2528592] ERROR: Index was outside the bounds of the array. at Files.FileHelper.SetInt(Int32 value, Int32 address, Byte[] target) in D:\Bibber\Eigene Dateien\Visual Studio 2010\Projects\WrathEd\Files\FileHelper.cs:line 97 at SAGE.Compiler.AudioFile.Compile(GameAssetType gameAsset, Uri baseUri, BinaryAsset asset, XmlNode node, GameDefinition game, String trace, Int32& position, String& ErrorDescription) at SAGE.Compiler.AssetCompiler.Compile(Uri baseUri, AssetDeclaration file, GameDefinition game, String& ErrorDescription, Func`2 setAsset, Boolean isTempAsset) in D:\Bibber\Eigene Dateien\Visual Studio 2010\Projects\WrathEd\SAGE.Compiler\AssetCompiler.cs:line 1572 at SAGE.Compiler.StreamCompiler.CompileXml(List`1 processedFiles, Int32& fileCount, Int32& processedFileCount, Uri currentFile, String sourceMacro, String& ErrorDescription, Boolean isTempXml) in D:\Bibber\Eigene Dateien\Visual Studio 2010\Projects\WrathEd\SAGE.Compiler\StreamCompiler.cs:line 961 at SAGE.Compiler.StreamCompiler.CompileXml(List`1 processedFiles, Int32& fileCount, Int32& processedFileCount, Uri currentFile, String sourceMacro, String& ErrorDescription, Boolean isTempXml) in D:\Bibber\Eigene Dateien\Visual Studio 2010\Projects\WrathEd\SAGE.Compiler\StreamCompiler.cs:line 919 at SAGE.Compiler.StreamCompiler.CompileXml(List`1 processedFiles, Int32& fileCount, Int32& processedFileCount, Uri currentFile, String sourceMacro, String& ErrorDescription, Boolean isTempXml) in D:\Bibber\Eigene Dateien\Visual Studio 2010\Projects\WrathEd\SAGE.Compiler\StreamCompiler.cs:line 919 at SAGE.Compiler.StreamCompiler.CompileStream(GameDefinition game, Uri source, Uri baseUri, Uri outUri, String version, String basePatchStream, Boolean isMapCompile, String lLod, String mLod, Func`4 setTitle, Func`2 setFile, Func`2 setAsset, Func`3 setBar, Func`2 setError) in D:\Bibber\Eigene Dateien\Visual Studio 2010\Projects\WrathEd\SAGE.Compiler\StreamCompiler.cs:line 192 at WrathEd.CompileWindow.Startup(Object empty) in D:\Bibber\Eigene Dateien\Visual Studio 2010\Projects\WrathEd\WrathEd\CompileWindow.xaml.cs:line 77 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() [16:37:18.6301963] WrathEd exiting...