Version history:

Most of this has been lost in time, but here are the latest changes:


v1.14:

-Added a "flashlight" function (hold [CTRL]), which shows how the game
 calculates a path from the hero to the cell the mouse is pointed at. To
 show the path clearly, the info label over enemies is not shown while
 holding [CTRL]. Note that [CTRL] only shows the path up to the first
 obstruction. To show the full path, use [CTRL]+[SHIFT].
-Added blue box showing which cell you're currently pointing at.
-fixed a bug that prevented you from buying a second weapon

v1.13:

-Made sure attacking monsters don't take an extra step to the side to end up
 right in front of the hero when they could just go straight ahead and attack
 diagonally.
-The mouse-over label now shows 2 lines on enemies; the second line giving the
 distance and visibility of the enemy.
-Implemented backup measures in case some graphics can't be loaded.
-Added a safety mechanism into the text resources loader.

v1.12:

-Fixed a mysterious bug that prevented the shop from loading on some systems.
-Completely rewritten the line of sight and path generating algorithm, since
 the old one was a giant mess.
-Enhanced the AI's chasing logic so the attacked monster goes to the last spot
 where the hero was in sight before the line of sight was broken, rather than
 the spot from which it was last attacked.
-Games saved in the Shop now go back to the Shop when loaded.
-Ending the turn and re-rolling for action points now happens automatically
 if you are not in battle or being chased.
-The bug which caused the level-up frame to freeze has been fixed (I think).
